Nice the soundtrack is great very relaxing
Posts by CedarMan
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Oh nice one with volume for eating noises lol, mostly doesn’t bother me but sometimes makes me cringe haha
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Definitely moving structures, electricity etc, and ideally custom definitions for the plugin api so we can add custom crafting recipes easier etc, also a new roadmap so we can see what the future plans are for the game
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Great job mate!
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So glad this was brought to the attention of the developer, been a major cause of angst in my world too, teddy and I want to cuddle at night... and alas...
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Hey so mucking around with the API and most things I can do I think with a few tweaks, was just curious if theres anyway within or alternate way to get custom lights and particles into the world? My current thought RN is to use the existing lights disable collision and use a new model around it but that limits it to the existing colours etc
Alternatively is there any chance of some basic additions being made to the Java API down the line, np if not heh I know the new version is the priority just curious!
Final alternatively can I mod the actual JAVA base files somehow, I did look into it but think its obfuscated so vars in decompiler coming up 'a, b, c' etc which is a challenge heh, I did look at the J3O files too to see if the lights could be added there but no... think I'm missing something lol
Thanks
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Gone with new version lol
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Yup both valid points
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Oh okay cool! Yeah also a valid point haha I'll start drafting some stuff then thanks
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You make a valid point haha! Thanks!
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Ok great thanks, yeah I did in the end get the raycast code working I didn’t realise raycast callbacks are called either way whether it’s in that layer or not, so created a separate check for the stuff I wanted to click on. And then yeah I put my database in the plugin folder so that bit was okay was more just making sure different saves had unique data not the same data on each save for obvious reasons, so yeah world name seems logical as that way if it’s on the server end I guess the game checks for multiple worlds of the same name. Thanks
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Ok so two more questions for anyone in the know... I'm using Raycasts to allow right clicking on objects for custom interactions but sometimes they get 'stuck' and so the raycast will act as if it's touching an object like a tree even when I'm facing the sky or a rock for the example... Secondly with saving user data to database how is best to store information so it is save specific seems like an obvious question but currently I can do stuff in one save and have the same progress in my other one as it's only looking at the playeruid... Should I save the server/save name alongside so it stores uniquely to each? How do other people do this?
Thanks again!
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Awesome thanks mate I'll check it out see what I can do!
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Ok thanks mate! Good to know!
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Hey so was curious if there's a way to disable the default UI in the API, I'm pretty sure there is but I forget ;). Also RE creating a mod for servers and multiplayer do all players need my mod or can the server have it and it'll download the data?
Thanks Cedarman
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Amazing update Red! I feel sometimes there's more bug and feature request comments than praise, you're doing an amazing job and even improving the API which is great for the modding community! Nice that a dev cares passionately about his project AND the community, really great :).
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Yes really amazing work mate o.O!
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All sounds great, just wanted to plus one definition syncing and new entries as would say this is the single most fundamental modding addition allowing for new items, recipes etc 🙃
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Nice idea well done :).
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Thanks mate yeah I'm aware of SQL editing actually just prefer to try implement custom features via the API ideally, its fine though got the basics and will see. Thanks for your help, nice job on your YouTube videos etc