Posts by Nuko-San

    Hi
    My suggestion - have fuel for all late-game equipment (chainsaw/drill, etc.) that would make scythe and pickaxe still a useful bit of it (assuming fuel scarcity). Power lights and devices (electric drill/chainsaw/car/bike etc.) from batteries that would be charged from solar panels, wind turbines, near hellish geothermal plants, maybe a waterwheel (assuming terraforming with water ways being affected - divert a spring to give you power). One could easily add some steampunk elements (or just a stirling engine or other), this would modify the game principles a bit, pushing it towards survival and potentially giving the player a push towards getting some resources.

    Trading would be something I always liked in a game, but I'd settle for a mod/plugin later on


    TLDR: things use power, power is not infinite.

    Hi all, not too much experience with the Java game, clocked quite a few hours in (playing around in Hell at this moment), seems like I've bought myself at the right time. I believe (as a software engineer) that a good base will allow future-proofing of whatever the project is. If the legacy compatibility will impede the game's future... I think it's not worth it. Resizing of elements was an interesting quirk and I did like it but on the poll, I chose "I don't care" - RED51 has proven to be a capable developer and if he believes that the game will run smoothly with either of the options - we, the players, can adjust and maybe embrace some change(if that's required).