Posts by KendellTellsLies

    Hello All! Happy to see this thread still going, thx for al the love! Took a small break but I decided to play a bit today and grabbed some blueprints of some things I had done and made some new stuff as well, so I thought it would be nice to share them with you all. They are still following the general Skyrim Theme and are meant to look like some of the iconic in game food. Think stuff like Seared Slaughterfish and Grilled Leeks, Sweetrolls and Snowberry Crostata and of course Apple and Cabbage Stew and Breadloaves! Anyway here is some foodstuffs to set your tables with! As usual the blueprints are ordered left to right. Enjoy! :)



    Hey there all! Thanks again for all the likes and comments! Sorry I've neglected this thread for a bit but I'm back with some small decor pieces to add some life and at home comfort to your builds!


    Note: When I was making some of these (specifically the bottles) I built them all using the same colors and then changed the colors after with the "editc id [id#]" command. For some reason this caused a bug with some things where the log/beam/plank I was looking at disappeared instead of changing color and some of the blueprints were a mixture of their original color and the color I had changed them too:dizzy:. After trying to figure this out for about 20 mins I gave up lol and instead after placing I changed the colors again with the editc command or rotated the blueprint so the spots where things had disappeared were at the back or sides because I was too lazy to redo them all!:P I redid some for you guys tho and tried to make sure that at least all the colors were right before I posted but I may have missed a few here and there, hope that doesn't cause too much of an inconvenience for you all! As always they are ordered from left to right.




    After another round of Blueprinting I'll be back with some food displays to go with these bottles! Enjoy:)

    Seating and tables! These are also in order left to right.


    Note: the "nord table" bp is just the table and is not pictured, "Nord table setting" uses the same table with a nord bench and chair around them, the "nord table setting" is pictured in the screenshot.




    I'll have some of the smaller decorative items soon!

    Thanks for all the like's and the comment's! You all are such great builders, I love looking through the builds on the forum so it's so great that you like it! :D

    I've got some furniture that goes with these builds here as well. Blueprints are in order left to right in the screenshot to make it easy to see what your getting.



    This time I've got the stuff for the market plus the Standing Stone.


    Note: The Market Stalls have 3 variations 1 plain and 2 that are decorated, The Standing Stone BP uses terrain but only a little. The well is a remix of this well by Urshala: water wells I just changed up the textures a bit, added to the roof and the moved lantern's positioning so I want to make sure they get the credit not me. :thumbup:




    Market Stalls/Well"Shadow" Standing Stone

    Another round, This time of all the smaller accompanying buildings!


    Note: Nord stable has 2 versions the first uses triangle shingles on the roof while Simple Nord Stable uses logs for the roof. The Large and Small Nord Sheds have 2 versions each, a decorated version and the "simple" version which is not decorated.




    Nord StableNord Shed & Nord Shed LargeNord Gazebo


    Next up will be the rest of the outdoor stuff, then I'll get to work on getting the furniture up for you all!

    Here are some BP's for all of the buildings in my Elder Scrolls: Skyrim themed builds. If you would like to see video of what all these buildings look like you can find it here: Builds inspired by Skyrim


    Note that Breezehome has both a Furnished and Unfurnished version. Riverwood Smith has no basement, while Simple Nord Smith comes with a basement and all crafting benches. All of the buildings come with a bed, cooking station, and a little storage so they are survival ready to start a new world with. These buildings would go well in any Medieval or Fantasy type setting but are built from referencing screenshots I took while playing The Elder Scrolls V:Skyrim!




    Hope you guys enjoy! I'll be updating the thread with lots more as I get it all saved! :D

    Its because you have grid on, its trying to align itself to grid so the jump in size isn't any bigger its just that you weren't seeing part of the block because it was aligning to a lower grid square. This happened in the old version as well.

    Thanks very much! I really appreciate all the positivity I'm getting here and on steam and youtube! I love how Everyone on here is so nice and how you all share your work with screenshots and blueprints! Great to see how awesome a community can be around a game like this. :D<3 Especially when I'm used to playing games like Overwatch where everyone just rages at each other. X( lol

    Hello all! In anticipation of the new update I wanted to share some blueprints with everyone of the current builds I've been working on as its likely going to be my last project in the original version and I've been trying to make it the best I can. Since some of the stuff would be hard to show from just a screenshot and its also quite a lot of stuff I thought I would post a couple videos showing how everything looks in game and also to see if there's anything specific that you guys would like to have blueprinted.


    The first video is on my single player world and is centered around a replica of Breezehome, the player home in Whiterun. I tried to get it as close as possible to how it looked in game but the banner over the door is my own touch. ;) Around it I've built a stable, farm, workshop and mine inspired by structures in Skyrim. and also the Shadow Stone on a little island. The mine has portals that go to a deeper section of mine and the forest.


    Second video is of a build in progress on the multiplayer server Planet X. Its to be more of a village, so far the 2 buildings I've got are based on the blacksmith and the trader in Riverwood. It also has a nice gazebo for my claims portal and a marketplace with a couple vendor stalls.



    I have blueprints for all the buildings unfurnished, and a furnished Breezehome as well as the stable, workshop structures, the market stalls, and the standing stone. I tried to make all the furniture interactable which I kind of show in the videos so you can store stuff in the dressers and nightstands. That's about it, hope you guys like it and be on the look out for the blueprints if you are interested, I will post a thread with them in the next few days, once I can get everything screenshotted. If there is anything that you really like and want a blueprint of let me know as I don't have BP's of some of the smaller stuff.:D

    Hey there, first off just wanna say I'm a huge fan of the game, I've been lurking the forum for awhile now checking out blueprints and voting on new features and though it was about time I added to the discussion a bit.


    Anyway, I'm sure most of you tried the game Valheim, it went viral pretty quick and its similarly a survival/building game that is still in a mostly developmental stage, if you haven't I recommend trying it out, it still needs quite a bit of work but is fun and I especially like to try and support new games in the genres I enjoy. So to get to the point there was one feature in Valheim that I thought was really quite immersive and cool and I believe is just the sort of thing that would fit right into Rising World and that is the ability to build yourself a working sundial. I'll admit I haven't actually tried it to see if it would work in the current version of RW but I think that would be very neat in the new version especially early in survival when you may not otherwise have a compass, map and/or clock you can still rely on the position of the sun and your ingenuity to tell direction and time.


    Also one other thing I enjoyed about Valheim was the large Bosses that were located around the world, One can only go through so many dungeons and forests before the bandits and skeletons become dull, I've seen some discussions on here about maybe adding bandit raids on player builds to spice things up but it seems like people are kind of mixed on that which i get because a lot of people build really cool things that they don't want ruined. So I was thinking if there were some large very hard to kill bosses randomly scattered through the map it would provide players with more variety and challenge while still not threatening their builds and would encourage people to play in grouped to beat the larger bosses. and still keep the regular dungeons and bandits of course for players who are more inclined to solo.


    Anyway that's my 2 cents but I love the game and I love what you're doing with it Red, keep up the good work! :D