Posts by leviking

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.

    Hello,


    I try use my new unity local server :

    Code
    Rising World Dedicated Server Version 0.4.8 (5) 2022-07-31 10:43
    Linux 5.10 Debian GNU/Linux 11 64bit (Desktop)
    AMD Ryzen 5 3400G with Radeon Vega Graphics, 8 Cores, 3843 MHz
    PC 15974 MB RAM
    Commit: 4ed04269815a2483771fcce527232b84e4ffcf85
    Branch: master JobID: 9039



    I have a problem when the player try to connect : I have the following error in logs :


    Code
    [SteamAuth] EBeginAuthSessionResult (76------------81): k_EBeginAuthSessionResultGameMismatch
    [ERROR] InvalidOperationException: Steamworks is not initialized.
    Steamworks.InteropHelp.TestIfAvailableClient () (at <00000000000000000000000000000000>:0)
    Steamworks.SteamUtils.GetAppID () (at <00000000000000000000000000000000>:0)
    RisingWorld.Server.Platforms.SteamServerSDK.SteamServer.AuthenticatePlayer (JIW.Network.Core.Server.AbstractConnection client, RisingWorld.Common.Platforms.SDK sdkType, System.String playerUID, System.String playerName, System.Byte[] authData, System.Action`3[T1,T2,T3] onComplete) (at <00000000000000000000000000000000>:0)
    RisingWorld.Server.Network.Listeners.ServerPlayerListener+<>c__DisplayClass3_0.<PlayerAuthRequestReceived>b__0 () (at <00000000000000000000000000000000>:0)
    RisingWorld.Common.JIWApplication.Update () (at <00000000000000000000000000000000>:0)
    RisingWorld.Common.JIWApplication:UncaughtException(Exception)
    RisingWorld.Common.JIWApplication:Update()

    Where can this error come from? Is there a component I forgot to configure?


    Thank you,

    A.L.