Yes, without the scheduler.txt it works.
the server started
And it runs !
First in LAN
Yes, without the scheduler.txt it works.
the server started
And it runs !
First in LAN
The logfile is always the same
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Rising World Dedicated Server Version 0.3 (1) 2021-09-06 14:14
Windows 10 (10.0.14393) 64bit (Desktop)
AMD EPYC 7702P 64-Core Processor , 4 Cores, 1996 MHz
KVM Server (netcup) 16383 MB RAM
Commit: ac93d51fbac2659583e813c5ed61edf6d48ac198
Branch: master JobID: 5464
_______________________________________________________________________________________
[ERROR] !!! UNCAUGHT EXCEPTION !!!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Main:HandleError(Exception)
RisingWorld.Common.JIWApplication:UncaughtException(Exception)
RisingWorld.Common.JIWApplication:Update()
[ERROR] DllNotFoundException: Unable to load DLL 'native'. Tried the load the following dynamic libraries: Unable to load dynamic library 'native' because of 'Failed to open the requested dynamic library (0x06000000) - Das angegebene Modul wurde nicht gefunden. (WinError:126/0x0000007e)
RisingWorld.Native.NativeManager.Initialize () (at <00000000000000000000000000000000>:0)
RisingWorld.Server.Main.InitDefaultSettings () (at <00000000000000000000000000000000>:0)
RisingWorld.Server.Main.OnInitialize () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
RisingWorld.Common.JIWApplication.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.Debug:LogException(Exception)
ExceptionExtensions:PrintStackTrace(Exception)
RisingWorld.Server.Main:HandleError(Exception)
RisingWorld.Common.JIWApplication:UncaughtException(Exception)
RisingWorld.Common.JIWApplication:Update()
[WARNING] Exit (1)
First attempt
---------------------------
##This is an example scheduler file. Every line starting with "@" describes an action.
##You can find more information about the scheduler in our forums: https://forum.rising-world.net/
##Events
##This event is triggered when a player spawns for the first time (i.e. after the loading screen)
@OnPlayerSpawn /say @%name% Hello %name%, welcome to %serveroption.shortname%. There are currently %playercount% players online!
##This event is triggered whenever a player dies (unless he was killed by another player)
@OnPlayerDeath /say <color=red>Player %name% died...</color>
##This event is triggered when a player kills another player
@OnPlayerKilledPlayer /say <color=red>%killer% killed %name% with %item%</color>
#@OnPlayerKilledPlayer /yell @%killer% <color=red>%name% killed!</color>
##Timer
##Messages-of-the-day
#@1h /say This is just a test server for the new version
##Restart handling
#@+11h30m /say Warning: Server restarts in 30 minutes!
#@+11h45m /say Warning: Server restarts in 15 minutes!
#@+11h50m /yell Server restarts in 10 minutes!
#@+11h55m /yell Server restarts in 5 minutes!
#@+11h59m /lock Server is currently restarting, please try again shortly!
#@+11h59m /kickall Server restart
#@+11h59m /saveall
#@+12h /restart
##This is an example scheduler file. Every line starting with "@" describes an action.
##You can find more information about the scheduler in our forums: https://forum.rising-world.net/
I edit the scheduler multiple time.
in one case i make a empty file.
but always the same error
Is there a dll or c++ kit necessary ?