Posts by sazhm

    hi, i'm really excited that the animal husbandry update is the next one?
    do someone knows the ETA more or less? and it will give us some tweaks about animals, like choosing the number of spawning and the behavior? (i don't like that animals just stay near us without running away)

    It would be great if it were possible to determine the spawn area of farm animals. It's just a little weird to see cows, goats, pigs and chickens walking anywhere. And it would also be nice to be able to limit the number of cattle that appear. It's about pets.

    The rotation should be easy. You aim at the pivotpoint and that is your axis for rotation.

    Good afternoon! By my dissatisfaction, I mean more the arbitrary reassignment of the movement and rotation buttons during construction. That is, you rotate or move one button in one direction, and after a minute this button works in the other direction. It doesn't happen often, but it does happen, and it's very confusing. Also, what Victor was obviously talking about is the rotation of the ramp block. But there are more problems with fitting the texture to the main array.

    Добрый день, Виктор! Я, конечно, не великий специалист в этой игре, но мне кажется, что Вам мешает именно сетка. Я ней никогда не пользуюсь. Достаточно включенной модульной привязки. Я отношусь к игре как к настоящему строительству. Делаю бревна, доски и т.д. примерно стандартного размера и строю также, как я бы это делал своими руками. Меня это после рабочего дня очень расслабляет. Очень выручает функция F8, я, практически, при строительстве пользуюсь одним и тем же материалом, а затем уже меняю текстуру и её размер так, как мне нужно. Причем обычно перебираю много вариантов в поисках нужного. Это очень ускоряет процесс и не захламляет инвентарь. Единственное что бесит - это система вращения! Это конечно трэш!:D Привет из Волгоградской области!

    Thank you for the praise! Very nice!<3 The ideal, of course, is not achievable. The author always notices the most mistakes. After the construction is finished, you always want to redo everything from scratch!:лол: But unfortunately, there is no time for that.

    Danke für das Lob! Sehr schön!<3 Das Ideal ist natürlich nicht erreichbar. Die meisten Fehler werden immer vom Autor bemerkt. Immer nach Beendigung des Baus möchte ich alles von Grund auf neu machen!:лол: Aber leider gibt es dafür keine Zeit.

    Good afternoon! This is a classic Russian sauna. It is suitable for both medieval and modern surroundings. For example, a recreation center or a hunting cordon.

    Guten Tag! Dies ist ein klassisches russisches Bad. Es eignet sich sowohl für mittelalterliche als auch für moderne Umgebungen. Zum Beispiel ein Erholungszentrum oder ein Jagdkordon.


    Good afternoon! I've made a medieval apiary like this a long time ago.

    Guten Tag! Seit langem habe ich eine solche mittelalterliche Imkerei gemacht.



    The beekeeper's house. The house has a basement, so you need to lower it to ground level and remove the soil from the basement.

    Das Haus des Imkers. Das Haus ist mit einem Keller ausgestattet, daher müssen Sie es auf den Boden senken und den Boden aus dem Keller entfernen.




    A stable with a barn and agricultural tools.

    Stall mit Scheune und landwirtschaftlichen Werkzeugen.




    Pit.

    Brunnenanlage.




    Hive.

    Bienenstock.




    Outdoor shower.

    Außendusche.




    Outdoor toilet.

    Straßentoilette.




    Wicker fences.

    Geflochtene Zäune.




    Clothes dryer.

    Wäschetrockner.


    Gazebo, barrels.

    Laube, Fässer.


    Unfortunately, more attachments (photos) do not fit.

    Leider passen keine Anhänge mehr (Foto).


    I'm sorry for posting everything so clumsily.

    Es tut mir leid, dass ich alles so schlampig platziert habe.

    Great job! :большой палец::большой палец::большой палец: You can also add flames in the eye sockets of the skulls for atmospheric effect.

    i'm confused, i have never had the issue you are describing. the buildings are only as big as you make them, so if the windows are too high up, it seems like the solution is to just... not make them so high up? changing the player height would be difficult, and moving their eyes above their head where the top of their hitbox is (for hats) would be weird...

    the default door is 2 units wide and 4 units tall, a 2x2 window placed 2 units up matches the door and you can see out of it perfectly...

    Good afternoon! You were making a mannequin. If you get closer, you don't look into his eyes, but into his chest. That's what I'm talking about. I try to stick to real sizes in my buildings, but as a result, you feel like a dwarf. The block size, in my opinion, is still 0.5 meters. If you make a doorway not 4 blocks, but 3,8 - 3,9, then the character does not pass. But if you look up, you can see that it feels like a plane might fly over there. :D Maybe I'm wrong, this is my subjective opinion.

    Good afternoon! A question for dear red51. Is it possible to raise the level of the camera (sight) by 1.7-1.8 meters? Now, as far as I understand, the value is set to 1.5 meters. It's not very convenient in terms of buildings, you have to jump up to look out the window!:D I'm not used to seeing the world from a height of one and a half meters!:D But seriously, when you can't walk through an opening, but you look into the middle of it, it looks strange. And you really can't look out a window or loophole located at a standard height.

    Dear benji1959 , we all come to this game in order to escape from reality. Even after a whole day at the computer at work, this game helps to unload your brain and relax your soul. So I think Red51 I saved more than one life :). At least he definitely made it better! A low bow from the grateful players!