You can also spawn a npc in via the command line =spawnnpc dummy quickly followed by the editnpc before he rambles off plus recommend that you to be in the location in which you want the npc, and then apply static via edit so he remains there, otherwise he will ramble off.
Posts by Davyboy66
A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)
Latest hotfix: 0.8.5.3 (2025-05-09)
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Small wooden style house which also Includes a stove to which you need to add cooking grate in order to use it for cooking.
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This was a large scaled model of a cabinet I was creating then got the idea to put and bed in it and it went from there. Could be handy as a remote base since it doesn't require much space and it has all you need. You just need to add cooking grate to the stove to cook on it.
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Here is another starter cabin I made which has an iron stove included on which you can cook. Just add the cooking grate via the small door at the front, just open it and select the grate in you inventory and point your cursor at the fire. (When the grate is in the right position you will see 4 tiny knobs protruding on top, (see picture below)
Cabin is the picture below on the right, the other two picture are of the inside of the Cabin. (Blueprint does not include the other furniture seen in the image.)
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This is a small starter log cabin I thought I'd share. Working from a image so I'm sure it's far from perfect, never even been in a proper log cabin but good enough for me.
I have updated the Log Cabin and it now includes a wooden fence in front for those who may prefer it, and added a trap door for access to the upstairs attic/storage area. The gate isn't broke you just need to either lower the step a little when placing the blueprint or jump and it works as intended.
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Looks great, can't wait to try it. Thanks for sharing.
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ah! makes sense now, thank you
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It may be a silly question, but I can't, for the life of me, figure out what the F9 key does, anyone have a clue? I know you can select an area and interact with a wheel menu but nothing appears to happen
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haha! love it
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appreciated, great work, thank you for sharing
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Just what I needed for my log cabin, thanks for sharing....
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I switched to the standalone version, which works fine once I don't install RW on Steam as well, otherwise you can get all sorts of issues. No sure if that helps at all, but if you have both installed that could be the problem, it was for me. I had problems with updating, connecting to servers among other issues.
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Thanks red51, I just wanted if off on my creative or test build map. I think I understand now how it works, thanks for explaining.
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You guys never cease to amaze me with your builds both big and small, brilliant work.
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Hi, I can't seem to turn off the weather, yes I tried via settings but no luck, changed it to sunny but no change. I also restarted game and my PC but still no change, so I'm confused as to how my settings don't appear to work. Is there a global setting that overrides the SP settings? or could it have to do with multiplayer config file? Any suggestions regarding the above problem appreciated.
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can't wait to try these
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I really love those, nice work, thank you for sharing
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These are melon plants and not picked fruits. Scaling only works creatively. Placement would work by using a soil block and planting the corresponding fruit. Gravity should be deactivated for this, otherwise it will be problematic. At least until the function for placing objects comes into play. It shouldn't take too long.
Until then, please use THIS HERE
No mention or other obligations are necessary. Just enjoy & have fun
Inspired by your creation I tried to create a stall of my own just to have alternatives but couldn't workout how you got the soil in the creates or pots, now I know. Thank you for sharing.