Posts by Gekko

    I like the sound of something like that. I think a world back story would help with immersion and as you have suggested it could open up options for interesting places to find/explore and interesting things to learn to craft.
    A problem I thought for the multiplayer worlds is that since the whole world is fully destructive some dingbat could opt to destroy the ancient town/temple ruins but I'm sure there would be ways around this.

    I like the idea of a world backstory it will help with immersion for a lot of players. Also I know this is sandbox and it is up to the players to make the 'game' but it wold be nice if the devs could stick in some lore related points of interest to help with the exploring, just little things like interesting places to see.