Display MoreI am wondering if in the way world generation works if there is a way to replicate the Earth's topography in it. Not necessarily the whole world but an small area would already be pretty cool.
Earth's topography spans a vast range of scales, from mountain ranges to small hills and valleys. The level of detail achievable in replicating Earth's topography would depend on the scale and resolution of the data used and the capabilities of the world generation system.Generating a realistic representation of Earth's topography can be computationally intensive, especially for large areas or highly detailed terrains. Sufficient computational power and resources are necessary to process and render the terrain efficiently.