the issues i have had : incompatible old and new version of client and server that means server was the new unity version and client the old java version (wooden panels on start screen) . the server startup looks ok , you have to forward your ports in your router and firewall and give your server a manuell ip adress (dhcp off in windows and manually configure your local ip adress so that it dont change on router restart ) . when your server is a computer in your home network you (not other players outside your network ) must login with the local ip adress and port of the game . i hope you can understand this , my english is not so good
Posts by Dr.Jekyll
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Super , das war genau das problem , zwei unterschiedliche Versionen !! oft scheitert es an solchen Kleinigkeiten da man gerne und schnell liest .
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Tut mir Leid zu hören, dass es Probleme mit dem Server gibt Ist der Server denn generell nicht erreichbar (wenn man direkt über IP verbinden möchte), oder taucht er "nur" in der Liste nicht auf?
Bei mir ist der Server allerdings in der Serverliste sichtbar Auch über den Browser kann er abgefragt werden: http://77.116.246.46:26014/
Ich kann scheinbar auch connecten, also soweit scheint da eigentlich alles zu stimmen. Auch obiger Log sieht korrekt aus.
Nach dem Serverstart kann es aber bis zu 1 Minute dauern, bis der Server in der Liste auftaucht. Manchmal gibts auch Probleme mit den Steam-Servern, wodurch der Steam Masterserver manchmal nicht erreichbar ist (und neue Server dadurch auch nicht auftauchen).
Danke für die schnelle antwort
also ich selbst kann dem server nicht beitretetn weder über die lokale noch öffentliche ip adresse und egal welchen port ich versuche . browser kommt nur über die lokale ip im netzwerk antwort also http://192.168.8.199:26014/ :
{"version": "0.7.0.3", "legacy": false, "ip": "", "port": 26015, "steamid": 76561197960265728, "contact": "https://discord.gg/7m6UvP4HsC „“, „name“: „Survival Community Austria“, „map“: „New World“, „os“: „WindowsServer“, „uptime“: 10462, „visible“: true, „locked“: true, „whitelist“ : false, „pvp“: true, „pve“: true, „gamemode“: 0, „peaceful“: false, „maxplayers“: 15, „playercount“: 0, „mods“: false}
serverbeitritt ist jedoch nicht möglich . bei eingabe der lokalen ip im spiel und dem port 26014 versucht das spiel eine verbindung aufzubauen und bleibt bei verbinden hängen in dauerschleife
bei lokaler ip und port 26015 kommt verbindungsfehler , genau wie bei der öffentlichen ip adresse auch bei beiden ports
ich sehe generell im spiel in der serverliste nur 11 server siehe anhang und davon ist keiner der eigene
auch freunde können nicht beitreten oder sehen den server in der liste
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Also anscheinend bin ich einfach zu dumm für das ganze was Server betrifft .
Habe den Server über steamcmd runtergeladen und die server einstellungen vorgenommen
danach als administrator den server gestartet über die exe datei .
Nun das Grosse Problem : Ich sehe den Server nicht in der Liste und es kann keiner beitreten
ports wurden in router und firewall freigegeben , öffentliche ip ist vorhanden
erreichbar ist immer nur die serverip-1 in meinem fall 26014
server log :
Rising World Dedicated Server Version 0.7.0.3 (11) 2024-03-28 17:45
Windows 11 (10.0.22631) 64bit (Desktop)
AMD Ryzen 5 5560U with Radeon Graphics , 12 Cores, 2296 MHz
AMG10 (AWOW Technology CO., Ltd.) 15774 MB RAM
Commit: 931dc7d1acad52e734bcd4801cb708c3d34bb990
Branch: master JobID: 15026
____________________________________________________________
[C++] Initialize Main.cpp
Initialized default settings (496 ms)
Initialized command-line arguments (0 ms)
Load definitions...
Loaded 262 block infos from db!
Loaded ore spawn definitions from db!
Loaded 230 item definitions from db!
Loaded 40 item variants from db!
Loaded 30 picking definitions from db!
Loaded 50 item-info definitions from db!
Loaded 26 consume definitions from db!
Loaded 5 projectile definitions from db!
Loaded 5 weapon definitions from db!
Loaded 44 construction definitions from db!
Loaded 264 plant definitions from db!
Loaded 129 object definitions from db!
Loaded 13 object variants from db!
Loaded 9 object info definitions from db!
Loaded 12 storage definitions from db!
Loaded 45 clothing definitions from db!
Loaded 38 skin definitions from db!
Loaded 2 vehicle definitions from db!
Loaded 8 vehicle components from db!
Loaded 8 vehicle assembly data from db!
Loaded 43 npc definitions (37 variants, 95 loot tables) from db!
Loaded 3 music track definitions from db!
Found 584 crafting recipes...
Loaded 10 crafting stations from db!
Loaded 524 crafting recipes from db!
Loaded 7 crafting requirements from db!
Loaded 23 biomes from db (474 spawns)!
Loaded 4 world regions from db!
Loaded 14 weather definitions from db!
Loaded 24 loot definitions from db!
Initialized definitions (66 ms)
Checking ports...
Port check done!
Init hm manager... 1889447656 b
Hm header: 19, total: 1889447656, num: 150
Init biome data manager... 41943470 b
Bd header: 14, total: 41943470, num: 4
Close SQLite databases...
Check world version: 0.7.0.3_11
Load world 'New World' (SQLite)
JavaVM options:
[0] -Xmx1024M
[1] -Xms32M
[2] -Xss1M
[3] -XX:MaxDirectMemorySize=256M
[4] -XX:-OmitStackTraceInFastThrow
[5] -XX:+SuppressFatalErrorMessage
JNI: Successfully created new VM (140704070522544)!
Create new JNIEnv (handle: 2250374177248, thread: 1)
[Java] INITIALIZED CLASSLOADER
[Java] Add library: C:/Users/David/Desktop/Steam cmd/steamapps/common/RisingWorldDedicatedServer/Data/Java/Libs/snakeyaml.jar
[Java] Add library: C:/Users/David/Desktop/Steam cmd/steamapps/common/RisingWorldDedicatedServer/Data/Java/Libs/sqlitejdbc.jar
[Java] Add library: C:/Users/David/Desktop/Steam cmd/steamapps/common/RisingWorldDedicatedServer/Data/Java/Libs/mariadb.jar
0Initialize C# PluginManager...
[Java] Initialize event handler (net.risingworld.api.events.Listener)
[Java] PluginManager initialized! JDK 20
[Java] Initialize plugin UI manager
[Java] Initialize plugin game object manager
Initialized PluginManager after 154 ms
[17:45:02] No permissions folder found!
[17:45:02] No default permission found!
SQLite version: 3.42.0
World infos:
* Version: 0.7.0.3_11
* Seed: 546112666708887
* Gamemode: Survival
* WorldType: Default
* OreAmount: VeryHigh
* Flatness: Default
* Vegetation: Enabled
* Caves: Enabled
* Ocean: Enabled
* SnowyMountains: Enabled
* CreationDate: 1711564145
* LastPlayed: 1711643886
* SpawnPosition: (4352.50, 100.59, 1174.50)
* SpawnRotation: (0.00000, 0.80390, 0.00000, 0.59476)
[17:45:02] SQLite: Counters table key 'globalid' does not exist!
GlobalID counter set to 100
INITIAL WEATHER: Overcast (1314.279)
PluginLoader: Load plugins (False)
[Java] Load 0 possible plugins from C:\Users\David\Desktop\Steam cmd\steamapps\common\RisingWorldDedicatedServer\Plugins
Reset server plugin manager...
Reset PluginUIManager (0 elements)...
Reset PluginGameObjectManager (0 objects)...
Reset PluginAssetManager (0 assets)...
Starting RW Dedicated Server...
Starting 6 server chunk worker threads...
Starting 1 server water worker threads (update: 0.1, sync: 0.5)...
Server bind to IP: ***.***.***.***:26015
[ENET SERVER] Create Server IP: Port: 26015 Clients: 256
Init server platform (Steam)
Set environment variable to 324080
[S_API] GameServer.Init(0, 26015, 26014, eServerModeAuthentication, 202402211)
Setting breakpad minidump AppID = 324080
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]
Register Steam message hook...
Server SteamID: 90071992547409920 (0)
SERVER LOAD SCHEDULER FILE
[SCHEDULER] Register event listener (OnPlayerSpawn): say @{1} Hello {1}, welcome to SCA. There are currently {0} players online!
[SCHEDULER] Register event listener (OnPlayerDeath): say <color=red>Player {1} died...</color>
[SCHEDULER] Register event listener (OnPlayerKilledPlayer): say <color=red>{2} killed {1} with {3}</color>
[SCHEDULER] Register event listener (OnPlayerKilledPlayer): yell @{2} <color=red>{1} killed!</color>
[SCHEDULER] Register trigger (every 3600 s): say This is just a test server for the new version
[SCHEDULER] Register trigger (in 41400 s): say Warning: Server restarts in 30 minutes!
[SCHEDULER] Register trigger (in 42300 s): say Warning: Server restarts in 15 minutes!
[SCHEDULER] Register trigger (in 42600 s): yell Server restarts in 10 minutes!
[SCHEDULER] Register trigger (in 42900 s): yell Server restarts in 5 minutes!
[SCHEDULER] Register trigger (in 43140 s): lock Server is currently restarting, please try again shortly!
[SCHEDULER] Register trigger (in 43140 s): kickall Server restart
[SCHEDULER] Register trigger (in 43140 s): saveall
[SCHEDULER] Register trigger (in 43200 s): restart
[SCHEDULER] Initialized
[Masterlist] Start ping
Initialized server (479 ms)
Create Public Webserver IP: 0.0.0.0 Port: 26014
Add Prefix: /
Add Prefix: /info
Add Prefix: /playerlist
Add Prefix: /images/header
Initialized webserver (5 ms)
Establishing connection...
[Masterlist] Returned OK. IP -> 77.116.246.46
[STEAM] Server connected, public IP -> 77.116.246.46
Dedicated server is ready! (2.567 s)
[READY]
die server properties :
## Rising World - Dedicated Server Version 0.7.0.3 (11) Settings ##
## SERVER SETTINGS
# UIDs of server admins (separated by semicolon)
Server_Admins=76561198946988559
# If true, the console window gets cleared on startup
Server_ClearConsole=True
# If true, the server.properties file will not include comments
Server_ConfigNoComments=False
# Optional contact mail address or website (where players may contact you)
Server_Contact=https://discord.gg/7m6UvP4HsC
# Relative path to an optional server header image (shown in server browser if user selects the server). Recommended size: 1024x512 px
Server_CustomHeaderImage=
# Determines after how many days old server logs should be deleted. -1 to keep all logs
Server_DeleteOldLogsDays=7
# Optional server description (max 4096 characters). Visible in server browser (when player selects a server)
Server_Description=Offizieller Server der Survival Community Austria
# If true, SQLite won't set up a savepoint or use a transaction when performing a world conversion
Server_DisableConversionSavepoints=False
# If true, the server will check if any of the server ports (UDP and TCP) are already in use
Server_EnablePortCheck=True
# Server target framerate (only affects the main thread). Default: 60
Server_Framerate=60
# If true, the server process listens for direct console input
Server_Input=True
# Server IP. Leave blank if you want the server to bind to all addresses
Server_IP=
# If true, the server creates log files in the 'Logs' subfolder
Server_Logs=True
# Server name (shows up in server list)
Server_Name=Survival Community Austria
# Server port (TCP and UDP)
Server_Port=26015
# If true, the server performs an actual restart if the "restart" command is issued. Else it just shuts the server down
Server_RestartEnabled=True
# Optional short server name (max 32 characters). Leave blank to use regular server name
Server_ShortName=SCA
# Determines how often Steam tries to reconnect after losing connection. -1 for unlimited retries
Server_SteamReconnectAttempts=-1
# If true, the server blocks all players (UID) who are blacklisted ("blacklist" file in server dir)
Server_UseBlacklist=False
# If true, the server ensures that no player uses a reserved name (unless his UID matches)
Server_UseReservedNames=False
# If true, the server only accepts players (UID) who are whitelisted ("whitelist" file in server dir)
Server_UseWhitelist=False
# Determines whether or not the server should be visible in the server list (remember to change the server name)
Server_Visible=True
# Determines if the integrated webserver should be started. Required for RCON and queries
Server_WebserverEnabled=True
## WORLD SETTINGS
# Determines if caves should be disabled
World_CavesDisabled=False
# If true, the game will automatically create a backup of the world when performing a conversion (after an update)
World_CreateBackupBeforeConversion=True
# Optional list of disabled npcs
World_DisabledNpcs=
# World flatness factor. Valid values: "VeryFlat", "Flat", "Default", "Steep", "VerySteep"
World_Flatness=Default
# Default world game mode (only used when a new world is created). Either "Survival" or "Creative"
World_GameMode=Survival
# Name of the world which should be loaded (if it does not exist, it will be created)
World_Name=New World
# Determines if the ocean (water) should be disabled
World_OceanDisabled=False
# World ore amount. Valid values: "Off", "Low", "Default", "High", "VeryHigh"
World_OreAmount=VeryHigh
# If false, the game will no longer save world changes
World_SaveWorld=True
# Seed that's used for world creation (only when a new world is created). Blank for random seed
World_Seed=
# Determines if vegetation should be disabled
World_VegetationDisabled=False
# World terrain type. E.g. "Default", "Superflat" or "FlatIslands"
World_WorldType=Default
## GENERAL SETTINGS
# Determines if the global chat should be active
Settings_ChatEnabled=True
# If true, emojis will be shown in chat (depending on player permission)
Settings_ChatShowEmojis=True
# Amount of seconds until an unused chunk gets disposed. Low values reduce memory consumption, high values improve performance
Settings_ChunkLifeSpan=60
# Amount of chunk worker threads. Set to 0 for automatic assignment
Settings_ChunkWorkerThreads=0
# Factor to modify the duration it takes to cook or process food. Default is 1. If you set it to 0.5, cooking takes half the time etc.
Settings_CookingDurationFactor=0.5
# Time in seconds until dead bodies despawn. Default: 1800 (30 minutes)
Settings_DeadBodyDespawnTime=1800
# Determines after how many days old world event entries should be deleted. -1 to keep all entries
Settings_DeleteWorldEventLogsDays=7
# Game mode (0 = survival, 1 = creative)
Settings_GameMode=0
# If true, floating objects (like furniture) break under certain circumstances
Settings_GravityAffectsObjects=True
# If true, floating plants break under certain circumstances
Settings_GravityAffectsPlants=True
# Factor to modify the duration until the player gets hungry/thirsty. Smaller values make the player more hungry/thirsty. Default: 1
Settings_HungerThirstDurationFactor=3
# If too many illegal states are detected for a player, he will be kicked from the server
Settings_IllegalStateLimit=100
# Time in seconds until a dropped item despawns
Settings_ItemDespawnTime=600
# If true, player world events (e.g. place or remove elements or terrain) will be tracked and logged
Settings_LogWorldEvents=True
# Determines how many npcs are allowed on this server. -1 for no limit (default)
Settings_MaxNpcs=-1
# Maximum number of online players on the server
Settings_MaxPlayers=15
# Determines the cooldown until the game tries to respawn npcs in a chunk. Default: 1800 (seconds)
Settings_NpcRespawnCooldown=1800
# Spawn rate for animals. Lower values for less animals, higher values for more. Default: 1
Settings_NpcSpawnrateAnimals=1
# Spawn rate for surface enemies (like bandits). Lower values for less enemies, higher values for more. Default: 1
Settings_NpcSpawnrateEnemies=1
# If a floating object breaks, it will spawn as item if its place time is less than this value (seconds)
Settings_ObjectRecoverTime=60
# Factor to modify the duration it takes to smelt ores. Default is 1. If you set it to 0.5, smelting takes half the time etc.
Settings_OreSmeltingDurationFactor=0.7
# Set this if you want to override the deep underground location name ("Deep Underground")
Settings_OverrideDeepUndergroundLocationName=
# Set this if you want to override the default location name ("Wilderness")
Settings_OverrideDefaultLocationName=
# Set this if you want to override the hell location name ("Hell")
Settings_OverrideHellLocationName=
# Set this if you want to override the orbit location name ("Orbit")
Settings_OverrideOrbitLocationName=
# Set this if you want to override the underground location name ("Underground")
Settings_OverrideUndergroundLocationName=
# When spawning several world items at once, the server tries to merge them (performance reasons) if set to true
Settings_PackWorldItemStacks=False
# Determines if peaceful mode should be active, i.e. enemies do not attack (unless provoked)
Settings_PeacefulMode=False
# Determines if blocks should be picked up automatically when deconstructing them with a sledgehammer
Settings_PickupOnDeconstruct=True
# Factor to modify the duration it takes for plants to grow. Default is 1. If you set it to 0.5, growth is twice as fast etc.
Settings_PlantGrowthDurationFactor=1
# If true, the player list (i) will show the distance to other players
Settings_PlayerListShowDistance=True
# If true, the player list (i) will show the permission group of other players
Settings_PlayerListShowPermissionGroup=True
# If true, the player list (i) will show the total playtime of other players
Settings_PlayerListShowPlayTime=True
# Determines how many "undo" steps are tracked per player
Settings_PlayerUndoSteps=10
# Determines how long (seconds) an undo step is valid
Settings_PlayerUndoTime=300
# If true, the player will hear a heartbeat sound when being detected by a hostile npc
Settings_PlayHeartbeatSoundOnAttack=True
# If true, this server is advertised as PvE server (this alone does not affect the gameplay)
Settings_PvE=True
# If true, this server is advertised as PvP server (this alone does not affect the gameplay)
Settings_PvP=True
# If true, general messages (time of day or weather changed) will show up in the chat
Settings_ShowGeneralMessages=True
# Determines how long the current location should be shown to the player (in seconds). Set -1 to always show the location
Settings_ShowLocationDuration=5
# If true, all players will be notified when a player connects to the server
Settings_ShowPlayerConnectMessage=True
# If true, all players will be notified when a player dies
Settings_ShowPlayerDeathMessage=True
# If true, all players will see why a player died (only if ShowPlayerDeathMessage is true)
Settings_ShowPlayerDeathMessageReason=True
# If true, all players will be notified when a player leaves the server
Settings_ShowPlayerDisconnectMessage=True
# If true, a restart reminder will be sent to all admins if the server is running for more than 24 hours
Settings_ShowRestartReminder=True
# Determines if clients are allowed to skip the loading screen when connecting to the server
Settings_SkipLoadingAllowed=True
# Optional rotation (in degrees) of the sky (determines where the sun rises and sets). Default: 0
Settings_SkyRotation=0
# If true, chests will spawn all their content as world items if a player breaks them. May have performance implications
Settings_SpawnChestItemsOnDestroy=True
# Player spawn protection. Newly spawned players won't get attacked by npcs during the spawn protection. Default: 5 (seconds)
Settings_SpawnProtection=10
# Initial weather effect (e.g. "fog", "rain" etc). Leave blank for default weather
Settings_StartWeather=
# Duration (real time minutes) of one ingame day. Default: 60 (minutes)
Settings_TimeDuration=60
# Determines how often flowing water should be updated (seconds). Set to 0 to disable flowing water. Default: 0.1
Settings_WaterUpdateInterval=0.1
# Determines how often flowing water updates should be synced with the clients (seconds). Default: 0.5
Settings_WaterUpdateSyncInterval=0.5
# Number of water worker threads (responsible for handling water updates). Set to 0 for automatic assignment
Settings_WaterWorkerThreads=0
# Factor to modify the time until the weather changes. Default is 1. If you set it to 0.5, weather changes twices as frequently etc.
Settings_WeatherDurationFactor=1
# Weather preset. 1 = default, 2 = sunny, 3 = unsettled, 0 = off (no weather changes)
Settings_WeatherPreset=1
## DATABASE SETTINGS
# If true, the database runs in RAM (faster) and is only stored periodically on disc. Increases memory usage
Database_InMemory=False
# When using memory database, it's periodically saved to disc. Change the save interval (seconds) with this value (default: 60)
Database_InMemoryBackupInterval=60
# Sets the journal mode. It's recommended to use WAL. 0 = off, 1 = memory, 2 = delete, 3 = truncate, 4 = persist, 5 = WAL (default)
Database_JournalMode=5
# Synchronous flag. 0 = off, 1 = normal (default), 2 = full
Database_SynchronousMode=1
## RCON SETTINGS
# Only set this to true if you want to use a custom RCON tool (this disables the built-in RCON tool)
RCON_APIOnly=False
# Certificate path (Relative to server dir)
RCON_Certificate=
# Certificate password
RCON_CertificatePassword=
# Determines whether or not the RCON tool should be enabled
RCON_Enabled=False
# RCON IP. Leave blank to use default server IP
RCON_IP=
# Password required for RCON login. Min 6 characters (!)
RCON_Password=054100
# RCON port (TCP)
RCON_Port=26015
# If set, only these IPs (separated by semicolon) may access the RCON tool
RCON_WhitelistIP=
## PLUGIN SETTINGS
# Determines whether or not plugins should be loaded. If false, no JVM will be created
Plugins_Enabled=True
# Max number of plugin errors until the server throws an exception
Plugins_ErrorThreshold=10
# Amount of heap memory (MB) for the Java VM. Default: 1024
Plugins_Memory=1024
# Optional Java VM options, separated by semicolon
Plugins_VMOptions=
## PERMISSION SETTINGS
# If true, server admins get full permissions, irrespective of their actual permission group
Permissions_AdminsFullPermissions=True
# Default permission group for new players. Leave blank to apply default permissions
Permissions_DefaultNewPlayerPermissionGroup=
server sichtbarkeit ist eingeschaltet , port 26015 trotz weiterleitung in router und öffnen in der firewall nicht verfügbar , 26014 ist offen und verfügbar
ich weis ehrlich gesagt nicht mehr weiter , wollte eigentlich gemütlich mit freunden zocken was nun zum stundenlangen alptraum wird.
ich hoffe auf rasche hilfe
lg David