Posts by icecub


    Hmm, the only thing I can see underneath it is "disable camera shake". Enabling or disabling this unfortunately doesn't seem to make any difference at all. Hence I thought this just wasn't in the game. You're right that it makes no sense to implement something that the game already has of course.

    Don't you think that players should decide for themselves whether they see head bobbing or not (as they can do in the settings). ;)

    I honestly haven't found the setting to enable this or not. If it's there and I've simply missed it, my apologies. That being said, I never said a plugin should enforce anything. Whenever I write plugins / mods, I always include configuration files that allow users to enable / disable anything they want themselves. It's also easy to implement a UI where things can enabled / disabled or adjusted exactly the way a user wants. As a final note: Plugins are by definition optional. You're not forcing anything onto anyone with plugins that you develop. It's the user's choice to install it or not :)

    To be able to give some more immersion to the game, I'd like to create some plugins that would enable "head bobbing" while walking or running. This would require access to the game camera.

    Another idea that I have in mind is drawing outlines around mouse hovered objects that you can pickup. As some objects, like branches, tend to blend into the environment so much that you can't see them, this would be a great addition. Especially for visually impaired players. This would probably require access to raycasts or at least a hover object event and get the object, then draw upon it.


    Normally I'd be able to do these things quite easily with Unity based games using BepInEx, but as the game seems to use IL2CPP, that's not really feasible. It's probably too much to ask that you release the game in Mono instead, but that would definitely open up many doors to modding for those that are used to modding Unity games.