amzing job dude
Posts by TheGhostZz
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I can't find it among the servers... I would have liked to come and have a look.
the server has gone offline, it' s getting restarted now
i apologize
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Here is the Hilltop Cabin with underground workshop.
Hilltop_Cabin_with_underground_workshop_1740112791.blueprint
EDIT: Okay, I've learned that underground structures don't translate EXACTLY RIGHT to blueprints. In this case, the underground workshop is there, but you will have to remove all of the dirt from it by digging. It's kind of like discovering ancient underground ruins. If you're digging with a pickaxe, be careful not to damage the walls or workstations.
try re exporting the blueprint, this time while doing so, check these two boxes
That should work properly
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where the blueprint at?
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and maybe make a requiremente for plugins to have sufficient documentation too (to save other people from getting frustrated like i did)
Since the plugins are a labor of love and done freely that would stop a lot of people who do this in their spare time 😁
i don't agree, many other games, like minecraft have plugins made by people on their freetime, but still to be published as plugins they must have decent documentation, it's not like they get paid to do the documentation (that's a different thing per se, infact paid plugins for minecraft do exist out there...), i'm not expecting people to do a detailed WIKI, just a decent explanation of how the plugin works But ESPECIALLY, if it has a dependency wich dependency it is and what version of that dependency, maybe a link to the dependency too(?)
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Hello to you all Forum Members, today i proudly Announce The opening Of VanillaRising!
So Why VanillaRising? The Goal here at VanilalRising is to offer our player the Most Friendly and as close as possible Vanilla Experience!
Features:
1) 128 Slots and no password needed to join, Our Server is open to everyone!
2) Land Caim, you can Claim a piece of land, the claim limit is 16 chunks, claiming the land protects your stuff from other players
3) Faster day/night Cycle, To Make the game more Balanced we have 20 minutes long Days.
4) Faster Cooking and smelting times! To make the game less boring, we have sped up the smelting time to a factor of 0.6 and we made cooking faster for a factor of 0.4
5) PvP and PVE are enabled by default
6) Low Latency & high performance Server Hosted in Europe!Don't Know How To find us?
just Search for "Vanilla" in the server list filters! you'll find us right Away!
Picture Of our Spawn
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I might be missing it but I think it would be great to have a separate forum for admins new and old😁
and maybe make a requiremente for plugins to have sufficient documentation too (to save other people from getting frustrated like i did)
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The thing I like about land claim is people can do it themselves. Not sure why it is not stated a person needs tools api,but you do.
since the author of this plugin didn't specify it, i made my own post
click HERE to read about it
Hope this is useful to save someone else to get frustrated
Also the version of ToolsAPI you need is 0.0.9 but for some reason when you search for ToolsAPI the post that you find is a newer (and non compatible) version of ToolsAPI,AVOID version 0.1.0 of ToolsAPI because it doesn't work with LandClaim plugin YET
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So after having to deal with Frustration because of some things were not Explained Properly in the Original post, i Decided to make a guide For Server Admins.
So First Thing, Go at This Page And download yahgiggle 's plugin
After that you will also Need ToolsAPI wich you can get from HERE (Make sure to Get ToolsAPI (0.0.9).rar)
If you don't know how to install Plugins read THIS tutorial (repeat the process explained on the tutorial for each plugin you install)
if you have any question about the installation just reply this post
if you have questions or issues about the plugin you can ask in yahgiggle post at THIS PAGE -
This is a quick guide on how to install plugins on your self hosted server:
- The first Step is to Download The Plugins you want to Use, Once downloaded the plugins are likely to be inside a .7zip or.zip file, they will look something like this:
example of downloaded plugins
- The Second and Crucial Step is to make sure you have 7zip or winrar installed if you don't have them you can download by clicking here: WinRAR 7Zip
- The Third Step Create a subfolder inside the Plugins folder and name it after the plugin you will use, for example if you are going to use ToolsAPI the folder must be named ToolsAPI and then will have the plugin's files inside of it.
Now we can extract the .zip or.7zip folders into each subfolder we have just created (for example ToolsAPI.zip will contain ToolsAPI.jar lib and assets, we place the ToolsAPI.jar lib and assets into the folder we created named after the plugin)example of plugins installed properly
By default the Server installation path is this:
C:\Program Files (x86)\Steam\steamapps\common\RisingWorldDedicatedServer
The Plugin will be inside a subfolder of Plugins
C:\Program Files (x86)\Steam\steamapps\common\RisingWorldDedicatedServer\Plugins\SubFolderNamedAfterThePlugin - The first Step is to Download The Plugins you want to Use, Once downloaded the plugins are likely to be inside a .7zip or.zip file, they will look something like this:
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RE: LandClaim -- a more simple robust WorldProtection type plugin.
The pupose of forum compared to discord is it is easier to find coherent discussions, literally after I clicked your post this one come up as active discussion - where the OP is saying no need for plugins and says how to do it native. I cannot confirm it just not sure why you did not see this recent post.
Of course if you are not the server owner then you have to use the land claim method they want you to use, should not be an issue for your self hosting - but if you have players maybe they like the plugin features.
my bad, i forgot to update the post, i ended up making the plugin to work, the problem was there's no documentation at all regarding the plugin i was using (wich is the only one that is up to date by the way)
so to make the plugin work it had to be put inside a subfolder and also it had a dependency, wich the author of the post for that plugin didn't mention in the original post (he later replied onto someone else post that another plugin was needed to make the claim work)
then after digging to find the other plugin required for the claim to work, it still didn't work, apparently the dependency i had downloaded was on version 1.0 and after digging into the second plugin's cerator posts i found a post in german (unfortunately for me i don't know how to read or speak german...) for the version prevoius to 1.0 (version 0.9) only after installing that the landclaim started working properly. it was very frustrating just because of missing WIKIs and not well made release post, but in the end it works now. gonna mark this thread as SOLVED now -
How Do i claim land on my self hosted server? plugins don't seem to work for me, is there a way to claim in the vanilla?attaching the log file and my server properties just in case i missed something
a screenshot of my properties under the plugin sectionthe plugins i have in the plugins folder are these: -
LandClaim
Plugin Description
Overview:
The LandClaim plugin, developed for Rising World servers, enhances land management and player progression by allowing players to claim and protect areas while earning privileges through a playtime-based points system. Designed for both players and administrators, it provides intuitive UI menus for managing claims and settings, ensuring a balanced and engaging gameplay experience.
Key Features:
Area Claiming and Management:
Players can claim chunks of land using a dedicated UI button ("Claim Area") in the player menu.
Each player starts with a default limit of 2 claimable areas, which can be increased by purchasing additional allocations.
Claimed areas are visually marked with 3D area indicators, showing ownership details.
Players can unclaim areas using the "Remove Area" button, freeing up their allocation limit.
Points and Playtime System:
Players earn points based on their total playtime, with the rate adjustable by admins (default: 1 point per hour).
Points and playtime hours are tracked in a database and updated upon disconnection or menu interaction.
To purchase additional area allocations, players spend points, with a corresponding deduction of playtime hours (e.g., buying a 1-point allocation deducts 1 hour if the rate is 1 point per hour).
The cost per allocation is configurable by admins (default: 2 points).
Interactive Player UI:
A toggleable menu (accessed with Shift + L) provides easy access to all player features, Shift + L will also close the menu if for some reason you lose the mouse.
"Claim Area": Initiates the claiming process for the current chunk.
"Remove Area": Unclaims the current chunk. Note: Admins Can delete any Claimed Area.
"Show My Areas": Toggles visibility of the player’s claimed areas (default: Off).
"Show All Areas": Toggles visibility of all claimed areas on the server (default: Off).
"Buy 1 Area": Allows players to purchase an additional area allocation, displaying the current cost and their points (e.g., "Buy 1 Area (2 Cost, You: 8)").
"Settings": For adding Guests and permissions
"Exit": Closes the menu.
The menu is designed for intuitive navigation, with "Buy 1 Area" positioned above "Settings" and "Exit" at the bottom.
Admin Settings UI:
Admins have access to a dedicated Admin Settings menu (automatically shown on connect for admins) to manage server settings:
Points per Hour: Adjust the rate at which players earn points based on playtime. Changes automatically recalculate all players’ points to ensure fairness.
Area Cost: Modify the cost of purchasing additional area allocations.
Player Area Allocation: Adjust a specific player’s maximum area allocation while standing in their claimed area.
Admins can toggle area visibility using the Admin Settings menu or server-side commands like /showareas [true/false].
Database Integration:
Utilizes an SQLite database to store player data (points, playtime hours, claimed areas) and admin settings.
Supports migration from the WorldProtection plugin, preserving existing area claims and guest. (Backup your WorldProtection and remove it after the migration has completed)
Ensures data integrity with transaction queuing for database operations.
How It Works:
Players connect, and their playtime is tracked. Upon disconnection or menu interaction, their session hours are added to their total, and points are calculated accordingly.
To claim more areas beyond the initial limit, players use the "Buy 1 Area" button, deducting points and hours based on admin-set rates.
Admins manage settings through the Admin Settings UI, adjusting points per hour or area costs, with automatic updates to all players’ points to maintain fairness.
The plugin provides visual feedback (e.g., area labels, UI updates) and logs all significant actions for debugging.
Benefits:
Encourages long-term engagement by rewarding playtime with claimable land.
Offers flexibility for server admins to balance gameplay through an intuitive UI menu.
Enhances server security by allowing players to protect their builds and resources.
Provides user-friendly interfaces for both players and admins.
Installation:
Place the Zip file in the Plugins folder and unzip of your Rising World Dedicated Server.
Ensure the server has write permissions to create the database file in the plugin’s directory.
Restart the server to initialize the plugin and database.
Version: 1.1 (as of March 12, 2025)
Future Enhancements:
Adjust guest permissions for shared areas. Note: RW has construction and Object protection built in, For Guests to be able to remove each others construction and Objects etc the setting in the corresponding players Permissions file must be set true - such as destroyconstructions=true and destroyobjects=true
This plugin transforms land management into a dynamic, rewarding aspect of Rising World, suitable for both casual and hardcore servers. For support or feature requests, please free to post down below
any way to fix plugins not loading? i am using your plugin together with ToolsAPI notthing works, i get in the log something like this:
loaded 3 possible plugins from (my game folder)
plugin manager: loaded 0 plugins
i tried running the server exe as an admin even, no difference at alli already checked and the plugins are enabled on the server.propertiesfound what the problem was, i needed to create a folder, and then place each plugin into their own folder, i don't get why you didn't just upload the plugin inside a folder already, the real problem is the documentation on this game isn't well made or well organized just yet, i did infact a procedure that was tagged as for the java version but somehow had to be done in the Unity version!
while i am here on this post i also want to suggest yahgiggle to maybe edit the post abouthis plugin and explain how you give an admin the permission to claim land as much as he wants, ot either how to give points to someone (if possible) -
soon the world will expand (due to ridable horses for speedy travel and new biome elements to explore) so i will need bridges to make traveling far and wide and back home again easier. maybe you will too, so here! not super fancy but i did give it two different types of stone to make it a tad more interesting to look at, and i tried to leave room for boats underneath. (Player Mannequin for scale not included)
lastly, thanks to TayohShadowind for helping with some of the repeated construction elements after i designed it.
do you mind if i use your bridge on my server? obviously i am going to credit you
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I made it so that people could use it and modify if they decorate it as they wish privately, but I fully understand someone wanting to share it when they make a modification and that's fine. However, with permission from the author which is only being polite and the author was mentioned but that doesn't negate the question of seeking permission first. I have no objected to it update/modified version being shared but just because hammer a nail into a wall doesn't mean you build the house haha! I was just merely trying to clarify the situation concerning republishing of other people blueprints. It did need a stove and in some other blueprints I add one so no harm done I suppose. I like the change to the windows and the stove is nice apart from the size of the pipe which I think spoils it a bit but that's just me.
yeah, i did my best to not make it too ugly but it ended up being kinda obnoxious...
in the end i'm very new on this game with just my whooping 11 hours, so definitely a lot of room for me to improve
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Don't think you are allowed do that, not with someone else's blueprint upgrades or not.
i checked in the rules, it doesn't say anything about that, it clearly said something about not being able to reupload someone elses blueprint, i think it's fair enough to say that i took inspiration, worst case the admins can delete my post if they think it's inopportune.
Edit:
i realized you were the blueprint author, if you want me to delete the post i'll do that -