Posts by Codexon

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    /////////////////////////////////////////////////////////////////////////////////
    Report of 08.02.2015 by CodeXon
    OS: Mac OS X Version: 10.9.5 Java version: 1.7.0_51 JVM architecture: x86_64
    CPU cores: 4 Executor poolsize: 0
    Memory used: 45.78 MB reserved: 287.71 MB max: 2112.62 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 4243
    (b: 2033 f: 1521 i: 7 s: 682 d: 0)
    Total heap memory held: 44704kb
    Total direct memory held: 343910kb
    (b: 343188kb f: 659kb i: 0kb s: 61kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1152x720 (Windowed)
    Frequency: 0 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 5 (LOD: 10)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 0(100)/0/0/0/1/0/0/0/1/0/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: Intel HD Graphics 4000 OpenGL Engine Vendor: Intel Inc. OpenGL version: 2.1 INTEL-8.28.32
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 16
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 16
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 60
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, Multisample]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 1.125, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 37.855648


    /////////////////////////////////////////////////////////////////////////////////
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/risingworld.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jME3-core.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jME3-desktop.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jME3-effects.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jME3-jbullet.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jinput.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jbullet.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jME3-jogg.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jME3-lwjgl.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jME3-lwjgl-natives.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jME3-networking.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jME3-plugins.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/jME3-terrain.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/j-ogg-oggd.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/j-ogg-vorbisd.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/lwjgl.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/stack-alloc.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/core/vecmath.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/data/jiw/jiw-gui.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/data/server.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/data/commons.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/lib/sqlite-jdbc.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/lib/luaj.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/data/assets/interface.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/data/assets/materials.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/data/assets/models.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/data/assets/music.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/data/assets/sounds.jar (null)
    Users/rohrbaugh/Library/Application Support/Steam/SteamApps/common/RisingWorld/data/assets/textures.jar (null)


    /////////////////////////////////////////////////////////////////////////////////

    I am running Rising World with a Mac on steam, and fullscreen is working great. Thank you for fixing this, it has been a bit annoying playing in windowed mode. My only problem is if I try to hide Rising World(command+h or f3) with the game still open in full screen the whole screen turns black and doesn't disappear and the cursor is still there, but I have to force quit the game to get out of it. Reopening it starts in fullscreen working again. You just have to take it out of fullscreen in the settings to hide the window if you need to check something on the internet quick or whatever you need to do which can be a problem, hopefully this can be fixed. Great game by the way, can't wait for the future updates. :thumbup: