Setr = rotation
Setp = positioning precision
Sets = scaling precision
Thanks so much Avanar.
Setr = rotation
Setp = positioning precision
Sets = scaling precision
Thanks so much Avanar.
Display MoreThat's what I was afraid of. I will try to explain this as clearly as possible and step by step, but it's not easy. Don't hesitate to ask and repeat questions if necessary.
The green boxes are the ones that correspond to your specific case and that you can modify. You should only read the others: they allow you to find the correct value for the commands you will use. The difficulty is to find the right box in each situation.
This time, I'm going to take a completely different approach to help you find the values for the two green boxes that correspond to your case.
To begin, you define the area that will be covered by the roof with four walls. On these walls, you place slope blocks whose diagonal corresponds to the roof slope. You can use the height of these slope blocks as the variable "h" in the spreadsheet, and their width as the variable "m".
Next, you'll place a tall, thin block against these slope blocks to form your roof, tilting it so that it's aligned diagonally with the slope block. To do this, you need to know the dimensions of this roof block and its angle of inclination.
Now, we need a numerical example. Let's say your slope block, at the top of the wall, has dimensions X4 Y3 Z1. You can use its height Y=3 as the "h" variable in the spreadsheet, and its width (or thickness) Z=1 as the "m" variable.
For your roof block, the simplest approach is to keep the same width X=4, arbitrarily choose a thickness, for example Z=0.125, and find the correct value for the height in the spreadsheet: it's in the "Straight slope length" table. Here, we'll choose the value for x1 (Y=3.162278), but any value in this table will work, depending on the situation. All that's left to do is type the command "size 4 3.162278 0.125" to get the roof block the correct size.
Now you need to position and tilt this block at the correct angle. This angle is found in the "Angles" table, in one of the two "Straight" columns. To find the correct value more easily, the simplest method is to roughly tilt the roof block in-game, read the value IG, and find the closest match in the table. Here, IG, we note that the angle is between 15 and 20°. The closest value in the table is 18.434949, so we can type the command "rotation 18.434949 0 0" and position the block.
The rest is simply a matter of repeating this procedure, copying blocks with INSERT, resizing them with the arrow keys, positioning them correctly using modular snapping… and once you've mastered the procedure and its underlying logic, you'll quickly end up with a complete roof.
There are many other little tricks to correct apparent flaws or build more efficiently, but I'll answer those as questions arise. This post is already quite long.
P.S. The blueprint is an example; the lower part was created using the values provided in this post.
Thank you for your patience with me. Can you explain the relevant console commands?
Display MoreYou just need LibreOffice (witch is free) or any commercial equivavent to read it.
I share the file, if you want to try. It lets you do trigonometric calculations effortlessly; you just have to fill in the green boxes. Don't change anything else. In your case, you can also ignore everything related to conical roofs or roman tiles.
So you have two values to find, which are specific to your situation. The module is (to simplify) the width (in blocks) of a slope of your roof as seen from above, so generally half the width of your room, including the walls. The height is (to simplify) the height of your roof between the ridge and the top of the wall.
Once completed, the construction method is similar to what Avanar showed you. For example, you can find the exact angle in the first table (named "Angles"), and then you just need to use the /rotation command to correctly position your block IG. However, I recommend experimenting IG first to find a value close to your angle so you can more easily find the correct value in the table, which covers a wide variety of cases.
Furthermore, if you want to see an example, dismantle the barn I posted yesterday, its roof - quite simple - is made with the default values of this file.
I'm a little lost her. I'm not sure how to use your spreadsheet, where to put what, and what rotation command you mean.
It's going to be a learning process and might not be easy. In fact it will be frustrating. But once you managed you'll feel a deep satisfaction
You can open a spreadsheet with any excel like software. Open office or Libre office. Both free
Thank you for the tips. This should he "interesting".
Display MoreYou just need LibreOffice (witch is free) or any commercial equivavent to read it.
I share the file, if you want to try. It lets you do trigonometric calculations effortlessly; you just have to fill in the green boxes. Don't change anything else. In your case, you can also ignore everything related to conical roofs or roman tiles.
So you have two values to find, which are specific to your situation. The module is (to simplify) the width (in blocks) of a slope of your roof as seen from above, so generally half the width of your room, including the walls. The height is (to simplify) the height of your roof between the ridge and the top of the wall.
Once completed, the construction method is similar to what Avanar showed you. For example, you can find the exact angle in the first table (named "Angles"), and then you just need to use the /rotation command to correctly position your block IG. However, I recommend experimenting IG first to find a value close to your angle so you can more easily find the correct value in the table, which covers a wide variety of cases.
Furthermore, if you want to see an example, dismantle the barn I posted yesterday, its roof - quite simple - is made with the default values of this file.
Thanks for the help. I downloaded Apache Open office and I'll get that barn. It's time to take a deep dive into roofs.
It is not easy to find the right angle. Small gaps can happen, if you are not working 100% accurate, but can be covered with beams or similar that cover the corner anyways. Or you follow the accurate path of Ozorvals with a spreadsheet.
Still it boils down to fiddling around with it. Roofs are a science on its own - there is no easy way, if you want it to be good
Thanks for the example! Yes, roofs are tricky. I'm going to practice this but it will take a while. I've never used surface edit.
Avanar already gave you the easiest method. Create a complex roof is never easy
but it's also possible to calculate the shapes (with a spreadsheet) to do a fine work with console commands. If you are interested (and not afraid by numbers) I can share my spreadsheet and try to give you some explanation.
I use console commands (specifically the size command) all the time. I don't have a program to view spreadsheets though.
Display MoreTake a block with suitable texture
Use the surface-edit (on my keyboard it is the Alt Gr key) and change the shape so the lower end remains in width and the upper end is more narrow.
close surface editing and use the regular resizing-possibilities to have a thin board, rather than a block
now you can fiddle around the "block" to allign with each other to the roof you like
i think this is the best i can explain it here. the key is the surface edit mode through which you can individually change the shape of one side (the upper) of a block.
Thanks Avanar, I'll practice with it. How does that relate to corners like in this picture?
If anyone knows how to build one of these roofs I would sure appreciate the help.
Another masterpiece Oz!. Thank you
Display MoreAntique furniture
XI – Farm equipment
28/02/2026 - Initial release.
Description
Antique furniture is a series of blueprints with the ambition to cover the main types of furniture that can be found in the western world during the pre-industrial era. This last set, the 11th, offers 33 different equiment for an old farm.
As usual, I tried to make the set items using as few blocks as possible. However, some still consume a fairly large number of blocks, so a moderate use is better for performances. I'm thinking in particular of the barrel that mimics the standart one: it's always better to use an item rather than a blueprint; don't waste 266 blocks for nothing. This blueprint is useful mainly for thoses who want to make their own modified version of the barrel (half barrel, partially broken one...).
Installation
Unzip all the content into your blueprint folder, usually \Steam\steamapps\common\RisingWorld\Blueprints. Of course, you need to use your blueprint table to obtain the set content in game.
If you have installed an older version of the set, you should remove it first.
Screenshots
My others blueprints
Antique furniture
→ II – Bed
Others
→ Roman tile roof set (outdated)
Always excited for a new set of blueprints. Thank you
Thank you for sharing your talent and hard work. It is quite an amazing accomplishment.
It's my pleasure, and thank you for your comments and support, and your blueprints.
Final post for the Old West Town. The rich rancher's house and the greenhouse that feeds the entire town. Credit to the following creators for blueprints used for decoration.
Ozorvals, CursedXinstence, NikoBloc, sowisengreat, MommaT, ROEN_44, Petrel76, Deirdre, Man With a Plan, Mag, Kay, toolman, SonoBionda, room6675, Shawnel, lenko, AlphaGodith, dagoline, Rmd53199, Avanar, ToyOpa. The cow and sheep shelters by SonoBioda and the chicken coop by Winterfalk (seen in aerial shot).
Was the barber not also the dentist in these days of the Wild West ?
Well, not to my knowledge, but if he is then I may have to upgrade his digs! Thanks for the likes
This is awesome! And a great use of community resources! Well done! 👏
Thanks Roen, your videos have been very helpful and thanks for your reaction.
You simply need to attach the blueprint, not insert it into the text – then these values will be displayed.
Thank you for your advice. As you can see I was able to upload my posts correctly. Thanks also for your support and reactions. Very much appreciated.
Beautiful!
Glad you like it
Love it
Thanks so much for your reaction
Display MoreWhat an amazing build, you've actually inspired me to try building my own western town as well, but I'm super far from being a good builder, lol, but it is an exciting learning curve.
Once I feel confident enough about my builds I'll gladly also share my blueprints. I'm trying to create every "asset" myself but should i struggle too much I'll gladly provide credits to anyone whose blueprints i utliized as well.
There are so many amazing builds on this forum, it is truly astonishing what people can create in this world.
I've fallen in LOVE with this game to the point that it literally is the ONLY game I play now.
Thank you RED51... You and your team ROCKS!!!!!
Glad you like it. It is a huge learning curve. I never thought I could do it and there's still so much I don't know how to do but it sure is fun!
Wonderful
Glad you like it!