Posts by timothyadowns

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    Environment Elements: FOR A TROPICAL BIOME

    Bamboo - harvesting becomes cut bamboo and bamboo shoots.

    - CUT BAMBOO can be processed into bamboo pipes or basket making material.

    - BAMBOO PIPES can be used to craft pipe bombs and for early plumbing such as making a barrel sink.


    FORMULA PROCESSES

    BAMBOO >>

    CUT BAMBOO >> BAMBOO PIPE >> PIPE BOMB

    >> BAMBOO PIPE >> BARREL SINK

    >> BAMBOO PIPE (STAND ALONE SECTION FOR INCREASING DISTANCE FROM A WATER SOURCE)

    >> BAMBOO PIPE >> BAMBOO CUP, CANTEEN

    >> BASKET BAMBOO >> SMALL BASKET, MEDIUM BASKET, LARGE BASKET

    >> CRUSHED INTO BAMBOO FIBERS


    BAMBOO SHOOTS >> COOKED BAMBOO SHOOTS


    ----------------------------


    Fat Wood - can either be found or made through a few chops of the axe on a pine or sap tree

    Pine Resin - Pine resin is visible on Fat Wood located on injured pines and sap trees which can be harvested and cooked (cooking fire) into Raw Resin then can be melted(furnace) into a Glue Glob which can be used for sealing bamboo pipes and pipe bombs


    FORMULA PROCESSES

    FAT WOOD >> PINE RESIN >>

    PINE RESIN >> FIRE STARTER (FOR WET CONDITIONS)

            PINE RESIN >> COOKED INTO RAW RESIN >> MELTED INTO GLUE GLOB (for sealing items from leaking, a primitive version)


    -----------------------------


    TAPPING >> PRIMATIVE VERSION KNIFE & BUCKET - this is a slow version

    TAPPING >> TRADITIONAL VERSION NAIL & BUCKET - faster more efficient version


    IRON INGOT >> FORGED INTO 12 OR 24 NAILS (STACK OF NAILS)


    Rubber Tree(Hevea brasiliensis) - resides in the tropical biome, can be tapped to get raw rubber then can be processed into tires, used in wheels, and made into gaskets and seals


    FORMULA PROCESSES

    RUBBER TREE >> TAPPED INTO RAW RUBBER >>

    RAW RUBBER >> ROLLED INTO RUBBER SHEETS >> PONCHO (TO KEEP DRY)

    RUBBER SHEETS >> TIRES / WHEELS

    RUBBER SHEETS >> GASKETS / SEALS


    -----------------------------


    Additional tools and items:

    Mortar & Pestle for grinding single elements instead of multiple made from a large stone or multiple smaller stones fused with resin.

    Wagon made from wagon wheels (16 sticks and 16 logs per wheel), lumber, and metal sheets. There could be a 2 wheeled wagon and 4 wheeled horse drawn (opened or covered) version made for moving large quantities of goods or simply just to relocate without multiple trips. Flatter terrain and roads made from tamping with the tamp (tool) and gravel

    Buggy this is a horse drawn 2 wheeled version meant for traveling off road

    Backpack this would increase carrying capacity by 50% but would wear out the player 10-25% faster.

    Another suggestion is meteors.

    On collision they would explode and leave craters.


    Large rock/meteors would be 2x the normal TNT explosion


    Medium rock/meteors would be 1x the normal TNT explosion


    Small rock/meteors would be 1/2 the normal TNT explosion


    If a meteor shower spell is implemented

    1/2 - 1/4 sized rocks would have/leave 1/4-1/8 sized TNT explosions totaling 2-3x the normal crater size hole from mini explosions

    Here are somethings that I think would improve the gameplay and world building.


    Waterfalls and springs: ideally waterfalls would flow into major waterfalls sources While springs would flow up to a specified block distance. Code wise it would look like and inflow command and outflow at the distance/water collision.


    ——


    Fantasy setting - essentially magic, imbuing items, mythical creatures like dragon, unicorns, krakens and other monsters would be activated. Training to ride even some of these creatures.


    Other races would be available as well


    ——-


    Third person camera


    ——-


    Dungeon builder- essentially if there are a bunch of prefabs there would be a creative world that starts with an entrance type(ruins, cave, etc) and modularity build in a flying view the map of the dungeon.


    Toggling being able walk through and place details and check points.


    Essentially it would be an interactive blueprint build that would/could be saved as an “as-built” dungeon versus a seed build.


    A seed dungeon build utilizes prefabs and randomized layouts, levels, and depth with a check for sun light script to avoid accidental mountain/hill visual errors penetrating above ground.


    These are a few things and I will post more as I think of them.