Posts by SebOverlay

    I wanted to add a poll to every number but I don't understand how the poll system works, I don't see it added until I publish and it's just 1, I think it would have helped to see what people like more or dislike from my suggestions

    1- disable block/items size (survival only) the size limit for blocks and placed items to make them bigger then 5 x 5 x 5 or smaller then the limit ( this might have been considerate but intentionally turned off, we can add blueprints and change the size of them, so player can bug the game that way if that was the concern for this option to not exist)




    2- craftable lantern (square) and other common modern light like a normal light bulb and a bowl light ( also a switch item that we can place an the wall and a small cable with plyers tool that we can drag a ghost line from the light sources to the switch to torn off and on like in house flipper)




    3- using a sickle to pick up plants to replant them at home, even a late play item like a modern sickle with a glove that will do, that so the normal sickle will work as usual (number 1 and 3 keeps me from playing much survival gamemode honestly, I prefer to work in creative so I can add the flowers and bushes where I want.....)


    4- to use logs as fuel, need to be needed to be cut into smaller parts, at last the logs that are very wide


    5- to be able to stuck logs, cut logs, planks and sticks in a similar manner like in sons of the forest, we can use double B to place items but it takes ages, what if we take the item in hand and a ghost effect of the item will appear on the ground and a white frame showing how all the space it will occupy if will be filled to the maxim and the rotation of the items inside( the inventory can stack a lot of the same craftable material but would still be nice to have the items that we need for a specific things lying around next to the needed place, you need to refill the furnace, just take from the stock pile and place, make it more immersive)


    6- wind mill and water mill that we can connect to the grinder to make it turn atomicity, meaby also for the grindstone


    7- before cars are added, at last a 1 wheel motorbike like in the image would fit good in the game, to be faster then the horse but to fall if hit an object at high speed (inspiration from sons of the forest)


    8- in game texture uploading system, add image and then select interaction sound (walk on, hit, break), damage health, and material type tag


    9- to somehow group block/objects to paint them at the same time


    10- a modern style pocked watch with normal number display

    Using double B or the designated button to place an item, you can place the item cube, that has unique proprieties then the normal block like: it doesn't have shadow or collision, so you can go throw

    it doesn't have the same texture orientation fallow like a normal block have, so some texture might be very obvious, find the one it fits best for your build


    as default it's just half size then default block size, you just need to scale the item cube


    WORNING: the render distance is different so if placed in the open on a side of a wall you can see the empty space until you get closer,

    and also there is no shadow for items, but for that is an easy fix, use poster to be in the wall so you will create shadow (demo in the image)

    you can also rotate them depending of where you is the surface you click so keep in mind that

    seats can be an interesting addition because they don't have shadow but have collision


    are you running away from someone? do they know the secret wall? place a camo door on the other side and make them fall to the pits of hell!

    you have an underground base with other friend and they also know the secret wall? place seats in the secret wall so only a small corner pops within so you can jump on them to get to your secret room above

    Hi there, I would like to make a mode to change animations but I have no experience in script/code, I want to modify animations for actions like eating, reloading, (I know some animations are made in the game directly so I can't animate them).
    ¿Is there any way to extract these animations so I can import them into Blender? And if so, is there an easy way to package the edited animations into a single folder so that others can load them easily?

    I like the default animations they have their charm, but a polished version could improve the gameplay visually.


    :wacko::thinking:

    Hi, first time here, I managed to add the 3D model but now if I hold F on the object, it just give me a chat error, it won't get destroyed even with explosible, can't get ride of the test model, did I miss a step or is just outdated with the new version?

    PLUGIN ERROR OCCURRED WHILE EXECUTING TIMER

    -> java.lang.NullPointerException: Cannot invoke "de.chaoswg.events.call.ListPlayer.getGroup()" because the return value of "java.util.concurrent.atomic.AtomicReference.get()"

    is null

    at PLUGIN_CLASS_LOADER//de.chaoswg.ModelLoader.lambda$onModelLoaderKeysInput$20(ModelLoader.java:834)

    at net.jiw.unity.runtime.PluginTimerManager.update(PluginTimerManager.iava:71)

    at net.jiw.unity.runtime.PluginManager.onUpdate(PluginManager.java:406)


    I can't copy from the chat so I toke a pic and made my phone copy from the image, there can be mistakes, I will send an temp image if this text is important