red51 Developer

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  • Mitglied seit 1. März 2014
Letzte Aktivität
, Liest das Thema Where Did The Clay Go?
  • PUBG_DRAGON -

    Wann kommt das nächste Update

  • Minivan Man -

    Nevermind...

  • MajorTom -

    Hello. Major Tom having Major issues. Downloaded and played the game months ago on steam and played with no issues. Decided to leave the game until the game had been developed more. Recently have started (trying) to play the game. It gets to main menu but when i try to 'create new world' it gets to 10% on the loading screen then crashes to desktop.

    Things i have tried:
    Updating nvidia drivers (including legacy)
    Updating Nvidia PysX
    Updating Java
    Assigning graphics card to risingworldx64.exe and java
    Modifying ALL graphics settings
    Running as admin and in compatibility mode for both steam and risingworldx64.exe
    Disabling and adding an exception in AVG
    Creating a shortcut for rising world on desktop and altering permissions
    Validating game files via steam

    I'm stumped. Cant find any error logs in specified file locations

    Hardware/ Software is as follows:
    Nvidia Geforce GTX 960
    8192mB RAM
    Intel Core i5-4430
    Gigabyte Z97X Gaming 5 motherboard
    AVG anti-virus
    Windows 10

    It may be I am looking for the error logs in the wrong place or maybe the logs are not being created?

    Really think this game has potential (especially as far as ambience is concerned, very tranquil) so would like to see the progress you guys have made!

    Update (I'm an idiot never used console on main menu with 'Report' command):

    /////////////////////////////////////////////////////////////////////////////////
    Report of 2018/03/21 04:32 AM by 76561198023591537 Version: 0.9.2.3_38 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_131 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz, 4, 4] (Cores: 4)
    Mainboard: [Gigabyte Technology Co., Ltd., Z97X-Gaming 5]
    GraphicsAdapter 0: [Intel Corporation, Intel(R) HD Graphics 4600, 20171016000000.000000-000, 20.19.15.4835, igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll]
    GraphicsAdapter 1: [NVIDIA, NVIDIA GeForce GTX 960, 20180315000000.000000-000, 23.21.13.9124, C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95d88c9d04436846\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95d88c9d04436846\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95d88c9d04436846\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95d88c9d04436846\nvldumdx.dll]
    Total Systemmemory: 8444 MB
    JVM Memory used: 347.85 MB reserved: 606.99 MB max: 3186.36 MB
    Direct Memory: used: 320.28 MB max: 3221.23 MB
    ARGS -H: 3072 -D: 3072

    /////////////////////////////////////////////////////////////////////////////////
    JVM Arguments:
    -XX:+UseConcMarkSweepGC
    -XX:+UseParNewGC
    -XX:-OmitStackTraceInFastThrow
    -Xms512m
    -XX:MaxDirectMemorySize=3072m
    -Xmx3072m
    -DMemDirect=3072
    -DMemHeap=3072

    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 14298
    (b: 5270 f: 6451 i: 131 s: 2446 d: 0)
    Total heap memory held: 339696kb
    Total direct memory held: 308393kb
    (b: 257109kb f: 42662kb i: 4852kb s: 3769kb d: 0kb)

    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1080 (Fullscreen)
    Frequency: 60 Vsync: off DepthBits: 24 BitsPerPixel: 32
    MaxFrames: 200
    Anisotropic: 1
    Undecorated: off Resizeable: off
    ViewDistance: 21 (LOD: 50)

    LS(Q)/AO/REF/GM/WP/WR/LG: 1(22)/0/0/0/1/0/0/
    LOG/INST/TEX/G/F/W: 0/1/1/1/1/1/

    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 960/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.6.0 NVIDIA 391.24
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16

    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]

    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Speakers (High Definition Audio Device), STEREO, 2, 44100
    (1) Digital Audio (S/PDIF) (High Definition Audio De..., STEREO, 2, 44100
    (2) Digital Audio (S/PDIF) (High Definition Audio De..., STEREO, 2, 44100
    (3) Optoma 1080P (NVIDIA High Definition Audio), STEREO, 2, 48000

    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (-0.099799894, 0.053070445, 0.005326928, 0.99357694)
    Total running time: 26.254099 IngameState: false Type: null Avg. Fps: 158
    Plugins: false (0)

    /////////////////////////////////////////////////////////////////////////////////
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/risingworld.jar (4a7be4c82f7c153c747e57f94561f1c1)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (1bd4613bc5642c719e11f31df76edeee)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (addc23ed27f19797f44b3a5befbea45c)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (6c44d1e906d629a189337915e0b21981)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (4a7eb2b6c95243c0f449dead8ba7faf9)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (5e06fc2f2f6bfcd8ee4244e0d8dfb8db)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (1d90b166fa8f265024709d80378375db)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (2ad1b1df0582c3b485f8cf7f10e3dcb1)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/steamworks4j.jar (6e733e91f5635f9bb420802d48479a34)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/steamworks4j-server.jar (1f8bfa4e12cd8366ec75befa16f19322)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (125585957a0e435fd7eaaed702b8ac74)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/netty.jar (34863f57beeb33c6a7e0cc1e355a73d4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/javax-json.jar (569870f975deeeb6691fcb9bc02a9555)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (7f7b3113734de4da03f37609143abd16)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (84a750a3525ab8078303920fa1905142)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/apigility.jar (e55cdad94b36dc9646c49c7930e4c3d4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (62584566d5fa47b995b0f48a3689fae7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (4e6a180549a701177da8c378d28ea3dc)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (6f9af19495a72e6b4ef1dce6113a76cc)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (9688291bf0379fcb94b078a25ed15a59)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network-local.jar (f6a9aed539fe06c7ae09ec9f03f07799)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network-steam.jar (3d9701c4abd13861de0412b7416306ce)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/plugin-api.jar (a11d14e186e5aa0e123073e941434293)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (f45683a16e4ea8e45bbfd6af48df09f2)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (9a304f331ef611b78534c5797afb18bf)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (59990ae2d5a5b5e21fbca1330afbbefb)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (5a6793213b5195d13ecfae8c36c87c6d)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/scenes.jar (4d0aaf3a3811d2479bc7fbb2b3790957)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (b5851d50fdd4d1e43fd5a573c680e894)


    /////////////////////////////////////////////////////////////////////////////////

  • Bogus -

    So hab mal ein request abgesetzt bei LinuxGSM, denke das wäre echt die halbe Niete, wenn RW da supportet würde ;D
    github.com/GameServerManagers/LinuxGSM/issues/1835

  • platax -

    Help my plz constant errors.......

    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.2.1_37 -H:3072 -D:3072 (Steam)
    Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz, B85M-D3H, 8075 MB (3186 MB Heap)
    NVIDIA GeForce GTX 750 Ti 20180103000000.000000-000 23.21.13.9065
    Intel(R) HD Graphics 4600 20171016000000.000000-000 20.19.15.4835
    ______________________________________________________________________
    ClientReconnectThread
    java.lang.IllegalStateException: failed to create a child event loop
    at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:88)
    at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:58)
    at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:52)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:87)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:82)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:63)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:51)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:43)
    at de.jiw.network.client.core.ClientTcpChannel.<init>(ClientTcpChannel.java:35)
    at de.jiw.network.client.core.NetworkClient.lambda$update$0(NetworkClient.java:188)
    at java.lang.Thread.run(Unknown Source)
    Caused by: io.netty.channel.ChannelException: failed to open a new selector
    at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:175)
    at io.netty.channel.nio.NioEventLoop.<init>(NioEventLoop.java:149)
    at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:127)
    at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:36)
    at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:84)
    ... 10 more
    Caused by: java.io.IOException: Unable to establish loopback connection
    at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
    at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.nio.ch.PipeImpl.<init>(Unknown Source)
    at sun.nio.ch.SelectorProviderImpl.openPipe(Unknown Source)
    at java.nio.channels.Pipe.open(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.<init>(Unknown Source)
    at sun.nio.ch.WindowsSelectorProvider.openSelector(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:173)
    ... 14 more
    Caused by: java.net.SocketException: No buffer space available (maximum connections reached?): bind
    at sun.nio.ch.Net.bind0(Native Method)
    at sun.nio.ch.Net.bind(Unknown Source)
    at sun.nio.ch.Net.bind(Unknown Source)
    at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
    at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
    at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
    at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(Unknown Source)
    ... 23 more
    io.netty.channel.ChannelException: failed to open a new selector
    at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:175)
    at io.netty.channel.nio.NioEventLoop.<init>(NioEventLoop.java:149)
    at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:127)
    at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:36)
    at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:84)
    at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:58)
    at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:52)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:87)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:82)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:63)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:51)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:43)
    at de.jiw.network.client.core.ClientTcpChannel.<init>(ClientTcpChannel.java:35)
    at de.jiw.network.client.core.NetworkClient.lambda$update$0(NetworkClient.java:188)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.io.IOException: Unable to establish loopback connection
    at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
    at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.nio.ch.PipeImpl.<init>(Unknown Source)
    at sun.nio.ch.SelectorProviderImpl.openPipe(Unknown Source)
    at java.nio.channels.Pipe.open(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.<init>(Unknown Source)
    at sun.nio.ch.WindowsSelectorProvider.openSelector(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:173)
    ... 14 more
    Caused by: java.net.SocketException: No buffer space available (maximum connections reached?): bind
    at sun.nio.ch.Net.bind0(Native Method)
    at sun.nio.ch.Net.bind(Unknown Source)
    at sun.nio.ch.Net.bind(Unknown Source)
    at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
    at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
    at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
    at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(Unknown Source)
    ... 23 more
    java.io.IOException: Unable to establish loopback connection
    at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
    at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.nio.ch.PipeImpl.<init>(Unknown Source)
    at sun.nio.ch.SelectorProviderImpl.openPipe(Unknown Source)
    at java.nio.channels.Pipe.open(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.<init>(Unknown Source)
    at sun.nio.ch.WindowsSelectorProvider.openSelector(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:173)
    at io.netty.channel.nio.NioEventLoop.<init>(NioEventLoop.java:149)
    at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:127)
    at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:36)
    at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:84)
    at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:58)
    at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:52)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:87)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:82)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:63)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:51)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:43)
    at de.jiw.network.client.core.ClientTcpChannel.<init>(ClientTcpChannel.java:35)
    at de.jiw.network.client.core.NetworkClient.lambda$update$0(NetworkClient.java:188)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.net.SocketException: No buffer space available (maximum connections reached?): bind
    at sun.nio.ch.Net.bind0(Native Method)
    at sun.nio.ch.Net.bind(Unknown Source)
    at sun.nio.ch.Net.bind(Unknown Source)
    at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
    at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
    at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
    at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(Unknown Source)
    ... 23 more
    java.net.SocketException: No buffer space available (maximum connections reached?): bind
    at sun.nio.ch.Net.bind0(Native Method)
    at sun.nio.ch.Net.bind(Unknown Source)
    at sun.nio.ch.Net.bind(Unknown Source)
    at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
    at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
    at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
    at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(Unknown Source)
    at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
    at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.nio.ch.PipeImpl.<init>(Unknown Source)
    at sun.nio.ch.SelectorProviderImpl.openPipe(Unknown Source)
    at java.nio.channels.Pipe.open(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.<init>(Unknown Source)
    at sun.nio.ch.WindowsSelectorProvider.openSelector(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:173)
    at io.netty.channel.nio.NioEventLoop.<init>(NioEventLoop.java:149)
    at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:127)
    at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:36)
    at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:84)
    at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:58)
    at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:52)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:87)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:82)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:63)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:51)
    at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:43)
    at de.jiw.network.client.core.ClientTcpChannel.<init>(ClientTcpChannel.java:35)
    at de.jiw.network.client.core.NetworkClient.lambda$update$0(NetworkClient.java:188)
    at java.lang.Thread.run(Unknown Source)

    Help my plz

  • WurmliTV -

    Hey @red51, kannst du mir bitte verraten wie ich mein Texturenpack in Rising World erstellen kann? Wäre lieb von dir

  • migdyn -

    Could you take a look a this?
    forum.rising-world.net/thread/7571-pnb-free-cloth-bug/

  • mrorgonian -

    I posted in rising world about friends playing my game on my other three comps and my boys
    stealing stuff. all the crew said i had to buy another copy thats cool.... with me i love this game and u....
    my problem is steam. I set a steam accountindividually for my boys, all three boys received a discount for the game
    for purchase for 11.24 cents us if purchased on steam thats not fair in my eyes. you do all the damn work
    and they are stiffing you. or i feel they are!!!!! this is a great game you and yagiggles and jingles and i cant even
    begin to mention the ppl that has helped me with the game... we love u....steam is downgrading the game
    by giving it as a damn discount you should charge 30 bucks after i get the other 2 games for my three boys loll.......
    do it now demand more money please......

  • Captian_Cornball -

    could youu help me with loging onto the stats. It does't like my username or Password, yes I used "bleckman"

  • Pit120 -

    Bedanke mich für die Info, über mein Problem, Domi hat mir dann geholfen, um die Update s auf zuspielen.

    Jetzt läuft Rising World wieder. Danke Red.

    Gruss Pit 120

  • twowildandcrazy -

    hey red i really do like the game u have made here and i like to get in touch with you about some ideas i do run the 2 largest server for ur game and adding a lot more people to it every day but most of them are new to the game

    • zfoxfire -

      you may want to post a new thread in the suggestions section. Red doesn't really check this page often.

  • ReLMayor -

    Hi Red51, I recently purchased Rising World from Steam, and I have to say that I do really like the game and the concept behind the game. However there are some issues. Sometimes the Maps blank themselves when going between a single player game and a single player game that has been opened to LAN. I tried to breed the cows, using instructions on another post, and could not breed them. I attempted to corral them and they all escaped and disappeared.

    Also what can we do with the stuff we are collecting? Once the various tools and things are made there is nothing left to use the ingots and things, also are we going to be able to make things with the pumpkins, as they really do not serve a purpose in the game? Maybe some recipes to use the veggies and fruits with?

    I have also been collecting a ton of leather are we going to be able to make Armor? We have Armor slots but I have not been able to make any armor.

    I apologize for all these questions and concerns.

    • zfoxfire -

      This upcoming update should allow us to do more with the stuff we have collected. The problem is that currently armor and clothing does not exist and tools do not break. The new player models come out tonight so there should be a lot of new stuff like clothing, tools, and weapons to go with them. Eventually trains will come so I imagine at that point we will be running out of iron quite frequently :D A seperate cooking update is planned so recipes will be a thing and food will spoil.

      The hitboxes on animalsstill needs some improvement

  • Palacost1 -

    Hey Red51 is there a way to add different languages to a server, like french etc?

    • zfoxfire -

      There's not yet official support for languages other than English or German. It will likely be addressed after the game is released. For now, there is a procedure to modify the language file for all the messages. You have to basically open a jar file and edit a text file and then repackage the jar. Sadly its more of a hack than a proper mod. I can't remember the procedure but its on these forums somewhere.

    • Palacost1 -

      ty

  • agiser -

    hi red51

  • lenko -

    Schau mal bitte Steam :)

  • MandyBluestar -

    Hello. I love Rising World, but I am having a problem with Blueprints. Community has tried to help me but nothing seems to work. I am hoping if you get some spare time if you could take a look at my post: forum.rising-world.net/thread/…ing-up-in-game/#post53681

  • Moonwillow -

    I wish there was a dedicated spot to put this kind of stuff as I hate to bother you. Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.8.2.4_36 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz, Aspire VN7-791G, 16307 MB (4225 MB Heap)
    Intel(R) HD Graphics 4600 20161110000000.000000-000 20.19.15.4549
    NVIDIA GeForce GTX 960M 20170501000000.000000-000 22.21.13.8205
    ______________________________________________________________________
    Error occurred during application-update (25)
    java.lang.ArrayIndexOutOfBoundsException: 1138
    at com.jme3.util.SafeArrayList.get(SafeArrayList.java:276)
    at commons.c.a(SourceFile:550)
    at commons.c.a(SourceFile:550)
    at commons.c.a(SourceFile:550)
    at commons.c.a(SourceFile:550)
    at commons.c.renderScene(SourceFile:533)
    at commons.c.renderViewPort(SourceFile:644)
    at commons.c.a(SourceFile:698)
    at commons.c.render(SourceFile:685)
    at commons.JIWApplication.update(SourceFile:341)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

  • noci -

    Past alles, mach du das Update. Ich und PatrickBronke haben uns schon zusammen gefunde, solange ich ihm noch weiter helfen kann, alles gut ^^.

  • c1arefable -

    Hey Red, I'm finding the images on the forums take forever to load, and often time out. I'm not sure if this is just the fault of the rubbish Australian internet infrastructure here or if something is wrong with the way the forum is handling uploaded images?

  • rabbit52 -

    sorry to contact you directly but I was hoping you could help us with the problem shown on this thread..
    forum.rising-world.net/thread/6633-construction/?pageNo=1

  • Christian66 -

    Hallo Jungs,
    ich habe Rising World vor kurzen entdeckt, es ist der Hammer ihr habt euch wirklich große Mühe
    gegeben ich bin fasziniert.
    Die Grafik toll, das Crafting auch super ein paar Kleinlichkeiten aber jeder hätte gerne das eine oder
    andere im Spiel :).
    Eines bekomm ich aber nicht gebacken ich habe ein tolles Fleckchen gefunden wie ein Talkessel
    mit kleinem See usw. ich habe den See vergrößert und gestaltet ein Fehler ist mir unterlaufen ich
    spiele im Survialmode nur zum Teraforming gehe ich in den Creativmode ich habe den erweiterten
    See mit Wasser gefüllt und übers Ziel geschossen nun sind die Wiesen überflutet wie bekomme ich
    das Wasser wieder weg?
    Könnt ihr mir einen Tipp geben

    Danke im Voraus
    Grüße aus Wien
    Christian

  • agiser -

    What will happen in the new update

  • .einherjer -

    Hey red, ich mache immer mal wieder gerne Pause vom Spiel und lasse mich dann überraschen was so neues da ist. Jetzt hatte ich gut ein halbes Jahr Pause und ich muss sagen es ist überwältigend. Tolle Arbeit die ihr da macht! Eines der wenigen Spiele wo seltener Updates kommen im Early Access und daher immer toller zu sehen, das eins da ist - freue mich dann immer wie ein kleines Kind und schaue gleich mal was neu ist. Gibt es schon einen Zeitpunkt etwa, wann Wasser fließt?

  • InfinityDaniel -

    Hey can you help with my post about problems with the game.

  • Silverridge -

    hi red

    hab folgendes problem. da in unserem server mom viel gearbeitet wird weil ein punkte- und einkaufsystem eingebaut werden soll ist es nicht immer möglich
    dort zu bauen. oftmals is unser server wegen der umbauten down. ich wollte gern an meinem projekt im sp weiter arbeiten. nun hab ich ein blueprint vom bau gemacht und wollte ihn im sp einsetzen. jetzt streikt alles. das meiste vom bau fehlt und einige teile haben sich an anderer stelle hingesetzt. ist es möglich im sp größere projekte mit
    einmal zu löschen? mit meiner spitzhacke wär ich ne woche dran alles wieder abzureissen.

    gruß silver


    p.s. bisher hatte ich keine probleme meine blueprints zu setzen...egal wie groß sie waren. gibt es eigtl. ein limit in sachen größe?

  • stevem3bii -

    sorry on my spellings I'm dyslexic

  • stevem3bii -

    its ok red I dynamited it its gone but need some thing that does not blown ground to lol all fixed for now

  • stevem3bii -

    hi red is there any way of removing a build that is wrong I have to axe it been on it hours and got days work to remove it any way you can make a tool to remove large build as some blue prints are not on ground level the float
    many thanks

  • stevem3bii -

    I love this game red the best I have played in years my wife and daughter play to we are making a town with all the great blueprints and some of our own as not as artistic as some here but we are learning and getting better all the best and keep up the fantastic work your updates are slow but well worth the wait as when they out they are great we gifted it to a friend to in the usa he is still trying to learn his way around

  • crimsonknight93 -

    hello red i am a fan of the game. i would like to ask that in one of your up coming patches you would consider adding a mechanic that adds a pop up after every patch/update to tell us what was added removed or changed. would be helpful as to not have to search it out on the forums. i have other ideas and will slowly pass them to you over time if you have a way i can message you about them. thanks for your time and the fun game.