A question about the properties of objects

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    Good afternoon. I'm digging through the server side files and I can't figure out where the files responsible for the characteristics of objects in the game are. For example: where is the strength of objects prescribed, their purpose, the elements used in crafting, and so on?

  • Good afternoon. I'm digging through the server side files and I can't figure out where the files responsible for the characteristics of objects in the game are. For example: where is the strength of objects prescribed, their purpose, the elements used in crafting, and so on?

    Does that mean you want to change these things? Unfortunately this is only possible to a limited degree: the game stores all game data in an SQLite database - it's located in the "definitions.db" file under "Data/StreamingAssets/". You will need an SQLite-Editor to view/modify this file (you can use DB Browser, for example, which is available for free).


    However, some things cannot be changed this way in multiplayer. If you modify the crafting recipes, for example, this will cause desync with clients: while crafting is ultimately handled serverside, clients still use their local copy of the definitions.db to display the ingredients in the crafting menu - so if you change this serverside, these changes will not be reflected in the crafting menu (causing confusion for players). You can only change things which are entirely handled serverside (e.g. biomes, object strength, npc health etc).

    Having said that, we want to sync the definitions.db between clients and servers automatically in the future, so serverside changes to this file will also be visible for clients (mainly relevant for crafting recipes) ;)

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