SurfaceOffset calculation

  • When I want to build something with complex geometric shape, usually I calculate certain blocs. Obviously, I don't do that manually, but through a libreoffice's spreadsheet and console commands IG (size, surfacescale...). This way, the necessary calculations are done only once to create a tool that can be reused in different situations. Only the parameters need to be adapted to each case. For example, the windmill I recently published uses this technique.


    However, I am currently stuck on calculating the "surface offset". I know there is an inverse function somewhere and that the only two variables are the block dimension and the surface scale in the axis considered, but I can't find the formula that will allow me to control this. Would it be possible to have a point on the math behind the surface offset?

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