Posts by Ozorvals

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Rising world make constant and steady progress, but at a moderate rate because the dev team is very small. Most of your points have already been raised by others peoples:


    - Water things (fountains, piping sytem) are a much anticipated but problematic feature. Liquid physics in video games can lead to plenty of very bad issues :/ However, Red has clearly stated on several occasions that it is planned (but probably not for soon). More realistically, we can perhaps hope for more conventional solutions without waiting years, such as fake water jets, waterfalls, static water blocks...


    - Plants flowers & bushes. Its clearly on the list and very much expected too.


    - Movable construction (spin and maybe more ...). Its a big improvment that could be on the long term list. It would significantly improve the game, but we will have to wait, as it's probably almost as complex to implement as liquid physics.


    - Blueprints enhancement. First thing is that blueprints must have a resource cost. This point seems to be on the short-term list (few months???). Secondly, blueprints must be tradable between players directly in-game. This isn't currently the case. Finally, it will likely be up to the servers to implement their own trading systems, which already exist on some of them.

    Regarding this issue, if the blueprints are still present in the game's directory but disappear IG (only), that happened to me too. However, it wasn't really a problem: if you click the cross next to the search box, all your blueprints reappear. I assume this refreshes the list.

    Update 2 is here !


    Change list:

    - All beds are renamed, redesigned and optimized.

    - Double beds now offer two places.

    - Type I beds (news) are designed to be very basic.

    - Type II correspond to the enhanced v1 beds.

    - Type III & IV beds (news) are deseigned to be more or less sophisticated.

    Hmm... hard to tell what's causing this... I'm looking into this issue! But if it happens, you could try to enter refreshitems to see if the missing item shows up then :thinking:

    I tested it quickly (on Medieval Realms), since I know how to reproduce it. Unfortunately, that don't change anything.


    In detail:

    - I place a new wood log next to an older one. Everything is fine; I see both logs.

    - I restart the game, connect, and I only see the older one.

    - I type "refreshitems", the older log disappears and quickly reappears, but the new one remains invisible. The message "Received 15747 items from server" is displayed.

    - I stop there, but if I wait long enough, the new log will reappears.


    Edit: The number I gave is indeed the one I received. Perhaps there's something to investigate here?

    That's exactly what I like about it, that you don't have to dismantle the items. You can just pick them up. I go into the workshop and simply take the hammer. Why would I have to dismantle it?

    No, I don't want to be able to dismantle objects, but just to be sure that we don't accidentally pick up a carefully placed item. Holding the key simply confirms the player's intention without complexify this excessively.

    Thanks a lot for the new update, item placement is a gorgeous addition :) I really appreciate the creative opportunity it offers.


    Sorry for this list of bug, issues, or request, but I think that can help:

    - Placed item can't be stored in blueprints. I tried to create a naturalized tuna (screenshot) and the fish don't be in the blueprint.

    - That would be nice if the needle of a placed compass alway indicate the north, regardless of rotation.

    - The behavior of the personalized palette in the "Select a color" menu (right clic of paint roller...) has changed for the worse: When I try to select a color, it is now replaced. Its possible to restore the previous (normal) behavior ?

    - We can't take back in our inventory a placed butter churn if we hold use key, like for others workbenches.

    - Placed items are mainly used for decoration, and should not take back as easily than a dropped non-peristent item. It could be better if we should hold use key rather than to do a short push (same mechanism as for workbenches).

    - That would be nice if placed log have a rough (cylindrical) collision box. I want to use it as support for anvil, and its very strange without collision box.

    - I'm not sure about this yet, but some items placed online last night (wood log under anvil on Medieval Realm) have disappeared this morning.


    Frag mich jetzt nicht welcher Tisch das war, auf jeden Fall einer der großen. Aber die Textur der Tischplatte war in der Mitte gespiegelt. Vermutlich hattest du nur einen halben Tisch gebaut & die Blaupause dann gedreht. Hatte dann eine neue Platte für die ganze Fläche benutzt & Problem gelöst.

    Soll natürlich kein Vorwurf sein, ich liebe deine Sammlungen. Da du sie aber sowieso überarbeiten willst & es extra angekündigt hast, wollte ich es mal erwähnen :saint:

    Thank you for pointing out this issue, and sorry for replying in English - my German isn't good enough to discuss such details. I'm aware of it; it stems from my choice to avoid using any blocks with a dimension greater than 5 (like in survival mode), and from the tabletop texture in local mode (requiered for the right orientation of wood fibers, even if the table is rotated). I was wondering if anyone would notice it.


    I thought the problem was insurmountable, but your suggestion made me realize that mirroring the texture was actually a good way to solve it, as shown in the screenshot below. I'll also need to fix similar issues with the table legs.



    I might try to publish a small patch in a few days :)

    I just found an issue that shouldn't have passed my checks. A tiny block is missing in the NE corner of the 6-lenght heavy tables. This will be fixed in the next update, which shouldn't be coming anytime soon. In the meantime, if you want to fix it, you need a quarter-sphere, copy (INSERT) another corner, and place this block using modular snapping.

    v2 update !

    Screenshots in the first post.


    List of changes:

    - Various minor textures and blocks changes (for optimization) in old models

    - Old models renamed Heavy table I & II
    - New Heavy table III

    - New Light table I to VIII

    You need to understand what the spreadsheet parameters mean and do a simple (mental) calculation based on your building.


    If your module "m" is 1 and your height "h" is 3, it means that by moving horizontally 1 block (m) from the edge of your roof towards the center, you will gain precisely 3 blocks (h) in height by following the slope.


    However, this doesn't mean that the peak of your roof will be 3 blocks higher than the edges, because you can repeat a module as many times as necessary. For example, with this configuration, for a symmetrical, double-pitched roof built on a piece with a width of 8, the module will be repeated 8 times (8/m but m=1), 4 on one side, 4 on the other, and therefore the peak of your roof will be 4 * 3 = 12 blocks above its base.


    This way, you always end up back on the grid with this method, if you used it initially. From there, all that remains is to continue building on the grid and to count how high you want to go and how wide to determine the correct parameters.

    I'm not entirely sure I understand the question correctly.


    If the problem is creating a mansard roof, it's essentially two roofs stacked one on top of the other. You simply apply the method twice, changing the spreadsheet settings and deleting the unnecessary blocks at the end. Once you've finished the lower part of the roof (green and blue in the previous post), the edges of the blocks at the top should still be aligned with the grid: You build 4 new walls using the grid and run the method again.


    If the problem is the roof section with only two triangles, I place a temporary "green" block aligned with the roof's midline, place the first triangle, delete the temporary block, and then place the second triangle.

    They are two methods to do this, one simple, one complex. You try to use the complex one by using a square block and shink the top. Its possible to do that well, but that need more calculation. I can describe this in details if you want.


    However, I often use the simple one: You place square blocks in the center (greens on the screen below) and slope blocks at the edges (blues). Slope blocks dimensions are similar to the squarre ones, but the order change, try and error is the fastest way to find the right one. With a snap point on a green block, few 90° rotations are also requiered to obtain the right orientation; do this with arrowkeys.


    You can examine my example figure in details to understand this more easily: you have the dimensions and rotations info of each block (red circles) if you point it with a block in your hands.


    Antique furniture

    XIII – Writing materials


    21/04/2026 - Initial release.



    Description


    Antique furniture is a series of blueprints with the ambition to cover the main types of furniture that can be found in the western world during the pre-industrial era. This last set, the 13th, offers 38 small objects related to writing and scholar work with a focus on antiquity and medieval period, but some objects are still in use up to the early XXth century.



    Installation


    Unzip all the content into your blueprint folder, usually \Steam\steamapps\common\RisingWorld\Blueprints. Of course, you need to use your blueprint table to obtain the set content in game.

    If you have installed an older version of the set, you should remove it first.



    Screenshots




    My others blueprints


    Antique furniture

    I – Shelves

    II – Beds

    III – Tables

    IV – Throne

    V – Pottery

    VI – Cabinets

    VII – Stools & Benches

    VIII – Chairs

    IX – Books

    X – Crates

    XI – Farm equipment

    XII – Candlelights

    XIII – Writing materials


    Others

    Old wood carts

    Windmill (outdated)

    Old windmill redone

    Medieval crane

    Roman tile roof set (outdated)

    Apothecary scale & weights

    Barn