Nice
You can try to repaint it too, I have given some color example in the first post and tips if you want an enameled version
Posts by Ozorvals
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)
Latest hotfix: 0.9 (2025-11-05)
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Thoses blueprints are public now, you are free to use them like you want

I'm happy you like it

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Antique furniture
VI – Stools & Benches
15/06/2025 - Initial release.
Description
Antique furniture is a series of blueprints with the ambition to cover the main types of furniture that can be found in the western world during the pre-industrial era. Currently, 7 sets are ready (bookshelf, bed, table, throne, pottery, cabinets, stools & benches), and few others are in various stage of progress.
Part VII, stools & benches: Its 7 differents variants of stools & 6 variants of benches in 3 sizes.
Each piece of furniture has a coded name who allow to quickly know its type and dimensions. For example :
Bench_T1-W2
T1 → Type 1
W2 → Width 2 blocks
Installation
Unzip all the content into your blueprint folder, usually \Steam\steamapps\common\RisingWorld\Blueprints. Of course, you need to use your blueprint table to obtain the set content in game.
If you have installed an older version of the set, you should remove it first.
My others blueprints
Antique furniture
→ II – Bed
Others
→ Windmill
→ Roman tile roof set (outdated)
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Antique furniture
VI – Cabinets
15/06/2025 - Initial release.
Description
Antique furniture is a series of blueprints with the ambition to cover the main types of furniture that can be found in the western world during the pre-industrial era. Currently, 6 sets are ready (bookshelf, bed, table, throne, pottery, cabinets), and few others are in various stage of progress.
Part VI, cabinet: Its 3 differents type of furnitures (Sideboard, Welch dresser, and Wardrobe) in various size.
Each piece of furniture has a coded name who allow to quickly know its type and dimensions. For example :
Wardrobe_T1-D1h-W3-H3
T1 → Type 1
D1h → Deep 1 & half blocks
W3 → Width 3 blocks
H3 → Height 3 blocks
Installation
Unzip all the content into your blueprint folder, usually \Steam\steamapps\common\RisingWorld\Blueprints. Of course, you need to use your blueprint table to obtain the set content in game.
If you have installed an older version of the set, you should remove it first.
Possible adjustments
All the blueprints are built in modular snapping mode, but on the grid. The shelves are all at a specific height to facilitate the placement of objects inside using the grid. Each individual shelf is made of a block and a cylinder. You can easily adjust they height or number, by coping the shape (INSER key), and moving it up or down.
Screenshots
My others blueprints
Antique furniture
→ II – Bed
Others
→ Windmill
→ Roman tile roof set (outdated)
P.S. Thanks red51 for fixing the resized doors & blueprints bug few version ago, that allow to publish a clean version of this cabinets.
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It will be great if we have an option to change the texture scale and alignment outside creative mode, maybe in the "C" menu of the paint tools

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The underlying question is rather what choice to make to preserve performance in large projects without sacrificing too much the details. If we can "substract" objects inside rooms, that can let more freedom to build.
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Do we have Occlusion culling (or something similar) in RW ?
The question is for red51 of course, but the answer can be usefull for all.
To put it simply, it's a 3D rendering technique that prevents the calculation of objects hidden by others and therefore invisible. It's a way to have better performance. It's useful, among other things, to avoid calculating every small object in the next room, behind the wall.
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Smart way to do books

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I agree, at least some type of plaster should be able with the "old" workbench
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I noticed something strange about the ambient light for a long time. Now, I think the direction is wrong, bottom to top instead of top to bottom. So, I make an experiment: A close box in creative at 12h (tod 12), with different textures both on floor and on ceiling without any parasite light to have a good base for a comparison. You can see the result on this screenshot :
We can notice that the ceiling is always lighter than the floor, regardless of the texture used, which means that the light comes from the floor towards the ceiling.
I miss something?
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(Mein Deutsch ist nicht gut, ich benutze einen Übersetzer)
red51 Ich hoffe, ihr vergesst den abgerundeten Zylinder nicht, den ich vor ein paar Monaten auch gefragt habe

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Of course, they are dry storm in the real world, even in summer in my own region in southern Europe. But its not what its pointed here. I have clearly mentioned a clear sky. Dry storm occurs only with a cover one (without rain). Here, it's just an unrealistic occurence of lightning and thunder in a perfect sunny blue sky
Edit : two sreenshot for illustration
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I have noticed lightning in a clear sky in an arid biome. I'm assuming this is stormy weather in temperate biomes. That can be fixed in a hotfix or than need more work to implement local weather ?
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No, its not confined to a specific hide. I had left a sheep hide on the rack before the update, invisible after, but I was able to recover the leather normally. After than, I have put two different zebra hide and two rhino hide on the rack, and it was exactly the same story
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Thanks a lot for the new update

A small bug to repport: hides are now invisibles on the tanning rack

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Antique furniture
V – Pottery
13/04/2025 - Initial release.
Description
Antique furniture is a series of blueprints set with the ambition to cover the main types of furniture not present in the base game, that can be found in the western world during the pre-industrial era.
Currently, 5 sets are published (bookshelf, bed, table, throne, pottery), and few others need some improvement before publishing (bench, cupboard, cabinet, crate). However, don't count on a quick publication.
Part V, Pottery: Its 12 different pottery, 2 amphora, 2 greek vase, and 8 vase.
All pieces use the porcelain texture (500, scale 0,25) with a “neutral” brick red (#742210). The render is good also with other textures or colors (use F8 in creative mode). For some example, check the table below :
Hex code Color Comment #6D1907 Brick red 1 #622012 Brick red 2 #742210 Brick red 3 Default color #5B1206 Brick red 4 #481105 Brick red 5 #F9D5B6 White 1 with a light trace of orange for iron oxide #F3D3B6 White 2 a bit more orange #403429 Grey-Brown 1 lighter #2A221B Grey-Brown 2 darker For an enameled version, use the gold texture (715, scale 0.25) and adapt the color.
Installation
Unzip all the content into your blueprint folder, usually \Steam\steamapps\common\RisingWorld\Blueprints. Of course, you need to use your blueprint table to obtain the set content in game.
If you have installed an older version of the set, you should remove it first.
Screenshot
My others blueprints
Antique furniture
→ II – Bed
Others
→ Windmill
→ Roman tile roof set (outdated)
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Antique furniture
IV – Throne
13/04/2025 - Initial release.
Description
Antique furniture is a series of blueprints set with the ambition to cover the main types of furniture not present in the base game, that can be found in the western world during the pre-industrial era.
Currently, 5 sets are published (bookshelf, bed, table, throne, pottery), and few others need some improvement before publishing (bench, cupboard, cabinet, crate). However, don't count on a quick publication.
Part IV, Throne: Its 3 variant of a throne.
Installation
Unzip all the content into your blueprint folder, usually \Steam\steamapps\common\RisingWorld\Blueprints. Of course, you need to use your blueprint table to obtain the set content in game.
If you have installed an older version of the set, you should remove it first.
My others blueprints
Antique furniture
→ II – Bed
Others
→ Windmill
→ Roman tile roof set (outdated)
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Behind this spicy title the matter I want to discuss here is the objects of revolution, who are hard to make in rising world. Of course, “revolution” is here in its mathematical sense, not political. A solid of revolution is, as wikipedia said, “a solid figure obtained by rotating a plane figure around some straight line (the axis of revolution)”.
Such object are especially common in our world, a large part of pottery, both old and modern, glass jars, and tiny objects in ours surroundings are objects of revolution, sometime lightly modified by one or several handles. But we can also find them in architecture often for they decorative aspect (balustrade column...) or in mechanic for a more practical consideration: most rotating pieces are more or less modified solid of revolution.
In rising world, solid of revolution, excepted the basic ones like sphere, cylinder and cone are very difficult to make, especially for little objects like jars, plates, bowl… For those, we cannot afford reasonably the workaround commonly used for larger objects with several block. IRL, those objects are made using a potter’s wheel or a wood/metal/stone lathe. It is possible to introduce IG a new workbenches specifically to make solid of revolution ?
And for those who want a torus block (“donuts”) in rising world: its also a solid of revolution

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Very nice

However, we can not see your sreen in full size
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Give credit, its the main thing.
Ask permission is better, but the blueprints are probably already public.