Posts by Ozorvals

    Since the new version, no weapon has ever dropped from the about 20 barbarians or 10 bandits I have killed in multiplayer (Medieval realm server). In singleplayer, I have no issue, weapons drop on each bandit/barbarian. The ordinary loot, which is accessed through the inventory is there, but the weapons have another drop mechanism, they fall directly on the ground and are not accessible though the inventory. Maybe weapons fall under the ground in MP.


    I want to know if someone have a similar experience from another multiplayer server to understand if it's just bad luck, a game or a server issue.


    Edit : Same issue with skeletons. I have also see only the variant "0" during night in MP, never the others.

    Thanks for your fast answers red, I can now fully use the sailboat :)


    I have also noticed that the rounded blocks in new version look generally nicer than in the previous version, at least in most cases. I suppose its the unity upgrade. However, rounded blocks have also some news issues:


    -The textures on rounded block can be distorted, depending of the orientation. Look for example the stones around the two doors on the following screenshot (texture alignment is set to default).


    - The rounded blocks are now maybe too rounded where they probably should not. I suppose that only the edges should be rounded, not the center of the “flat” faces. It’s probably related to the normal map.

    A consequence of this problem is that we can no longer place two or more intricated rounded blocks to make complex shapes without an ugly result (good result in the previous version). Look for example the central stone of this twin window (blueprint bellow).

    Hmm... on an AZERTY keyboard, the keys for that should be A and E by default :thinking: Please try to keep the keys pressed to move the sail.

    Already tested. The problem is that I already use these keys for left / right to have a more ergonomic position on the keyboard (It's important to limit some familial health risk later in my life). The best solution will be to remap these keys (maybe using Controls -> Vehicule -> Shift Up & Down).


    This is unfortunately a bit tricky, because right now the grass generation is directly tied to the terrain generation... but maybe we can add a separate grass plant which looks exactly like the grass generated by the game, which could then be placed anywhere ^^

    That sound like a good solution :)


    You mean a capsule shape? Basically you could achieve that by adding half spheres to the top and bottom of a cylinder :)

    No, not like a capsule, more like this :

    That can be used for Church pillar, like here, behind the statue, at Notre-Dame de Paris ...

    ... or to make an eroded cover stone for a rural wall, and I'm sure we can find plenty of others use for this shape.

    Thanks for your amazing work on the update, I appreciate a lot the sailboat and the bandits / barbarians :)


    Some things to point out :

    - Q / E to change sail angle don't work on my side, even with remapped keys (game in english, french "azerty" keyboard).

    - "[Change] You can now get sticks from dead bushes" : I can't gather sticks on dead bush. And why dead bush only and not all bush?

    - Alepo pines still have no saplings (old issue, yes).

    - Cotton plants are now invisible, at least when you try to place one with F6 menu in creative.

    - If possible, it will be great if we can place grass on grass block (not on the ground), no matter how.

    - "If you're still missing any shapes or if you run into any issues, please let us know!" There is one shape I really want, its rounded cylinder, like a normal cylinder but with rounded "red" edges :

    It will be useful for church pillars and things like that.

    I'm not sure to understand what you mean.


    If you play on some server, every player who wants to place one this this blueprint should install it, no more. If you have this blueprint and another player not, that don't matter. This is not a mod, just a set of blueprints, so its use only item already in game.

    I ask one time again Deidre: Can I use your blueprint to publish a loaded version of my hay carts?


    If yes, I will publish both an empty and a loaded version of my hay carts.

    If no or no answer, I will publish only the empty version of my hay carts.


    (Automatische Übersetzung, ich spreche kein Deutsch)


    Ich frage noch einmal, Deidre: Kann ich deinen Entwurf verwenden, um eine beladene Version meiner Heuwagen zu veröffentlichen?


    Wenn ja, werde ich sowohl eine leere als auch eine beladene Version meiner Heuwagen veröffentlichen.

    Wenn nein oder keine Antwort, werde ich nur die leere Version meiner Heuwagen veröffentlichen.


    Thanks Ludy. The previous version of the wheel is available as a separate piece in the previous version of the set, and this one will be available when the overhaul will be ready.

    I started a complete overhaul of this set of blueprints, wanting to try the local texture alignment introduced in the last version. Wood textures are better oriented, allowing a much better result who convice me to redo this from the start. You will find the first attempt in the attachments.


    The air draft is roughly 7-8 blocks. The total length is almost 9 blocks and the width (including sails) is around 7 blocks ^^


    But please bear in mind that this may still change a bit. Also, there will be bigger vessels in the future :D

    Thanks for the info and your good work on this game. Its a good new: all bridges I have made on Medieval realms are at the right size and most have some extra space for bigger vessel :).

    Yes and I only see wolves. But it's fine, still excite to hear there's been development!

    Maybe it's the scrolling then, unlike most websites you need to scroll horizontally and not vertically.


    red51 Its really nice to see the progress on the game :).

    A question about the dhows: What is the width and the air draft ? It's better to anticipate to build bridges at the good size.