Posts by Ozorvals

    I use console commands (specifically the size command) all the time. I don't have a program to view spreadsheets though.

    You just need LibreOffice (witch is free) or any commercial equivavent to read it.


    I share the file, if you want to try. It lets you do trigonometric calculations effortlessly; you just have to fill in the green boxes. Don't change anything else. In your case, you can also ignore everything related to conical roofs or roman tiles.


    So you have two values to find, which are specific to your situation. The module is (to simplify) the width (in blocks) of a slope of your roof as seen from above, so generally half the width of your room, including the walls. The height is (to simplify) the height of your roof between the ridge and the top of the wall.


    Once completed, the construction method is similar to what Avanar showed you. For example, you can find the exact angle in the first table (named "Angles"), and then you just need to use the /rotation command to correctly position your block IG. However, I recommend experimenting IG first to find a value close to your angle so you can more easily find the correct value in the table, which covers a wide variety of cases.


    Furthermore, if you want to see an example, dismantle the barn I posted yesterday, its roof - quite simple - is made with the default values of this file.

    Avanar already gave you the easiest method. Create a complex roof is never easy :/ but it's also possible to calculate the shapes (with a spreadsheet) to do a fine work with console commands. If you are interested (and not afraid by numbers) I can share my spreadsheet and try to give you some explanation.

    I assume you have check first common mecanical or key mapping issues ?


    You have an english/us keybord (querty) or another type ? Some multiplayer server remap keys for other uses, and that can be an issue if you have a rare type of keybord.

    A large barn typical of some cereal plains of southern Europe; it is very open to take advantage of the summer wind and dry the cereals and fodder.


    A little and nice graphical enhancement could be to add subsurface scattering fo candles: The wax is translucent and the flame should illuminate it in the dark. Subsurface scattering work well for that. Moreover, they are many others things that are translucent like human skin, ship sails ... so, it could be extended to other objects.


    Antique furniture

    XII – Candlelights


    07/03/2026 - Initial release.



    Description


    Antique furniture is a series of blueprints with the ambition to cover the main types of furniture that can be found in the western world during the pre-industrial era. This last set, the 12th, offers 53 different candlelights.


    If you want more variations easily, the candles can be colored or resized differently, and there are several candle models: most are lootable, only one is craftable.

    To compensate for the candles low light output, there is a hidden light on the chandeliers that can be activated from the ground, at the red arrow (image below).




    Installation


    Unzip all the content into your blueprint folder, usually \Steam\steamapps\common\RisingWorld\Blueprints. Of course, you need to use your blueprint table to obtain the set content in game.

    If you have installed an older version of the set, you should remove it first.



    Screenshots




    My others blueprints


    Antique furniture

    I – Shelves

    II – Beds

    III – Tables

    IV – Throne

    V – Pottery

    VI – Cabinets

    VII – Stools & Benches

    VIII – Chairs

    IX – Books

    X – Crates

    XI – Farm equipment

    XII – Candlelights

    XIII – Writing materials


    Others

    Old wood carts

    Windmill (outdated)

    Old windmill redone

    Medieval crane

    Roman tile roof set (outdated)

    Apothecary scale & weights

    Barn

    Antique furniture

    XI – Farm equipment


    28/02/2026 - Initial release.



    Description


    Antique furniture is a series of blueprints with the ambition to cover the main types of furniture that can be found in the western world during the pre-industrial era. This last set, the 11th, offers 33 different equiment for an old farm.


    As usual, I tried to make the set items using as few blocks as possible. However, some still consume a fairly large number of blocks, so a moderate use is better for performances. I'm thinking in particular of the barrel that mimics the standart one: it's always better to use an item rather than a blueprint; don't waste 266 blocks for nothing. This blueprint is useful mainly for thoses who want to make their own modified version of the barrel (half barrel, partially broken one...).



    Installation


    Unzip all the content into your blueprint folder, usually \Steam\steamapps\common\RisingWorld\Blueprints. Of course, you need to use your blueprint table to obtain the set content in game.

    If you have installed an older version of the set, you should remove it first.



    Screenshots




    My others blueprints


    Antique furniture

    I – Shelves

    II – Beds

    III – Tables

    IV – Throne

    V – Pottery

    VI – Cabinets

    VII – Stools & Benches

    VIII – Chairs

    IX – Books

    X – Crates

    XI – Farm equipment

    XII – Candlelights

    XIII – Writing materials


    Others

    Old wood carts

    Windmill (outdated)

    Old windmill redone

    Medieval crane

    Roman tile roof set (outdated)

    Apothecary scale & weights

    Barn

    I'm currently trying different methods to create stained glass windows. The one that works so far (mosaic of small 862 glass pieces, texture scale at 0) tend to limits us to very simple shapes (see screenshot). It would be great if we can use posters for this, but currently the transparency layer only offers full or no transparency (see screenshot). It would be great to have the same possibilities as with decals, which are unfortunately unusable for creating stained glass windows.



    Edit: I have added the file used for testing, in case anyone wants to try it out themselves or simply use it. Of course, I repurposed a file that I originally used to create soot in chimneys.

    You probably already noticed that, but only the terrain can hold water; blocks cannot.


    I assume you placed the water with "F5" and tool 5 activated. To remove it, it's the same tool, but right click instead of left click. Remember you can increase the tool size ("+" on your numpad).

    First, if you don't already do that, it's better to work in a dedicated singleplayer creative game (a "blueprint factory") when you want to build a single detailed object like your sword. You need a flat world, without animals, caves, POIs... That allows you to fly, to not manage resources, and to have a quick access to blueprints in your inventory. You can also make quickly many trials and variations with blueprints. When it's done, make a blueprint of the final version and tranfer it to your main game.


    Then, it's better to use widely the console commands (tod, gridsize, size, setl... and many more) to optimize the way you build. Mesuring tape is also a good tool to keep your creations in the right proportion; you can also change the measuring system (blocks / metric / imperial) with the C menu. The numbers of blocks used in small objects like this one can be quickly an issue, keep an eye on it all the time, and especially when you make a blueprint (you can read it directly at this moment).


    At the end, you need to try again and again to make what you have in your mind. Familiarization with building tips is the best way to obtain the result you want, think to explore advanced building functions, especially surface editing that will help you to obtain an oval shape handle for example. But you are already in the good direction, your screenshots are already pretty nice :)


    Edit: Of course surface editing for an oval shape handle is a mistake, but the point stays true despite this bad example.

    Version 2 update, with a lot more new pottery: more amphora & vases, new bottles, bowl, cookers, cups, dishs, jars, pitchers, &plates. Handles now use tore instead of hollow cylinders.


    The new files are in the first post, and the screenshots are updated.

    Antique furniture

    X – Crates


    04/01/2026 - Initial release.



    Description


    Antique furniture is a series of blueprints with the ambition to cover the main types of furniture that can be found in the western world during the pre-industrial era. This last set, the 10th, offers several crates & box variations: 2 types of crates (40 size variants each), and 7 types of boxes (3 size variants each).


    Each crate has a coded name who allow to quickly know its type and dimensions. For example :

    Crate_T1_D2_W3_H1h

    T1 → Type 1

    D2 → Deep 2 blocks

    W3 → Width 3 blocks

    H1h → Height 1 & half blocks


    For the box, the system is easier: T1 indicate the type 1; S, M, or L indicate the height for small medium and large.



    Installation


    Unzip all the content into your blueprint folder, usually \Steam\steamapps\common\RisingWorld\Blueprints. Of course, you need to use your blueprint table to obtain the set content in game.

    If you have installed an older version of the set, you should remove it first.



    Screenshots




    My others blueprints


    Antique furniture

    I – Shelves

    II – Beds

    III – Tables

    IV – Throne

    V – Pottery

    VI – Cabinets

    VII – Stools & Benches

    VIII – Chairs

    IX – Books

    X – Crates

    XI – Farm equipment

    XII – Candlelights

    XIII – Writing materials


    Others

    Old wood carts

    Windmill (outdated)

    Old windmill redone

    Medieval crane

    Roman tile roof set (outdated)

    Apothecary scale & weights

    Barn