Full Controller Support for Rising World..

  • I’d like to suggest adding full controller support to Rising World. While the keyboard and mouse setup works well, controller support would make the game much more accessible and comfortable for many players—especially those who prefer gaming from the couch or have difficulty using a traditional keyboard/mouse setup for long sessions.

    Key Benefits of Controller Support:

    Accessibility: Makes the game more inclusive for players who struggle with keyboard/mouse.

    Comfort: Great for relaxed, long play sessions (especially in survival or building modes).

    Console-Friendly: Prepares the game for potential console ports in the future.

    Customization: Being able to remap controls would ensure that each player can fine-tune the setup to their preference.

    Possible Features:

    Full button remapping and sensitivity adjustment.

    Smooth radial menus for building and inventory navigation.

    Quick-access slots tied to triggers or bumpers for faster gameplay.

    Optional aim-assist for combat and tool usage to make controller handling more fluid.

    I think this addition would open Rising World up to a wider audience and make it even more enjoyable for those who prefer (or need) to play with a controller.



    some People have Medical Issues/conditions where they can't use keyboard and mouse.

    Conditions like : :)

    1. Musculoskeletal and Joint Conditions

    Arthritis (Rheumatoid or Osteoarthritis): Pain, stiffness, and swelling in fingers/wrists make precise keyboard/mouse movement very difficult.

    Carpal Tunnel Syndrome: Numbness, tingling, and weakness in the hands/wrists reduce fine motor control.

    Tendonitis / Repetitive Strain Injuries (RSI): Caused by long-term keyboard/mouse use, making them painful to continue using.

    2. Neuromuscular Disorders

    Muscular Dystrophy: Progressive muscle weakness reduces dexterity, making controller input easier than small keys/mouse movement.

    Multiple Sclerosis (MS): Causes weakness, tremors, and coordination issues—controllers can be more manageable.

    ALS (Lou Gehrig’s Disease): Loss of fine motor control limits ability to press many small keys.

    3. Neurological and Movement Disorders

    Parkinson’s Disease: Tremors make precise mouse control difficult; controllers with larger buttons are easier to manage.

    Cerebral Palsy: Muscle tightness or coordination difficulties make mouse/keyboard use hard but controllers more accessible.

    4. Injury or Amputation

    Spinal Cord Injuries: Limited hand/finger mobility makes controllers (especially adaptive ones) more suitable.

    Amputations / Limb Differences: Missing fingers or parts of the hand can make typing impossible, but controllers (even one-handed or adaptive types) work.

    5. Chronic Pain & Fatigue Conditions

    Chronic Pain Syndromes (e.g., Fibromyalgia): Controllers are less taxing physically than extended keyboard/mouse use.

    Chronic Fatigue Syndrome: Controllers allow a more relaxed posture and less strain.


  • If you look on steam discussion this is the top sticky - its years old but the dev has recently posted there the next update will support the popup menus but the other UI still needs works.


    Far too many people have decried PC games going the console route "dumbing" down games, but the OP makes very strong points that it is about ability/accessibilty (especially repetitive building games and long sessions) and not so much about consoles (though it does enable it to happen as that is the first step is fixing the UI. To solve those problems it requires full support that replaces key/mouse - not supplements it.

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