Posts by james1bow

    James, I can't seem to find your "Portals 2.0" thread so if you see this comment, I was wondering if there is a way to alphabetize the portal list or be able to drag them in an order so they are not all over the place in the portal list. Thank you!

    there is not. if i get some free time i could look into adding something like that.

    the method returns items just fine. but the array is always empty for clothing constructions and objects?


    with it blank players are not assigned any permissions. download Pve.json and put it in the permissions/groups directory. then set the Permissions_DefaultNewPlayerPermissionGroup=PvE.

    any players that have already been on the server you will have run the command setplayergroup playername Pve

    Files

    • Pve.json

      (4.2 kB, downloaded 6 times, last: )

    ive added 2 permissions files. put them in your area permissions folders. after you make an area with F9 press 2 and look at the area and hold right mouse button. i the radial menu select set default permission and set it to the guest permission. for each player you want to allow to modify the area select add player and assign them to the owner permission. you may need to modify the permissions to your liking. feel free to start a conversation here if you ever need help.

    Files

    • Guest.json

      (1.82 kB, downloaded 9 times, last: )
    • Owner.json

      (1.92 kB, downloaded 10 times, last: )

    One of the servers I play on has this plugin. I claimed two areas and the area box is way too light and placement was not neat and together. Is it possible to add some color so you can see where you are placing the claim? Like a "snap to object" feature so a claim can snap to the other claim box?

    the plugin uses chunk data. i believe a chunk is 32x 64 x 32. so you have to be withing 32 blocks on an area for them to connect.

    Plant growth durations are based on realtime, not ingame time, so it's unfortunately difficult to achieve that (without using the Plugin API)...the PlantGrowthDurationFactor is actually a factor that is multiplied with the growth duration of the plant. For example, if a tree takes 5 hours until it's fully grown, a factor of 0.5 means that it will be fully grown after 2.5 hours instead (5 * 0.5). With a factor of 2, the tree would take 10 hours until it's fully grown (5 * 2) and so on.

    i knew it was something like this, seems my error was thinking the times in the plant def were in game times. Thank you for the info!

    Another "issue" is that there is no universal plant growth duration, instead it depends on the actual plant type (some plants take longer until they're grown etc).

    are the times in the plants definitions synced to the client like world generation?

    for the server to show in the list you have to have ports forwarded, default is 4255 for server and 4254 for web server. if you dont want to mess with forwarding you can click connect via IP at the bottom of the multiplayer screen. you then enter the local IP address of the machine the server is on . as for the issues with steam running. close steam on the server and locate the rising world dedicated server file to run the server.

    ##land owner permission file name

    AreaOwnerPermissionFile = Portal.jsopn


    ##default area permission file name

    DefaultAreaPermissionFile = DefaultPortal.json