Posts by james1bow

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    If you do figure out how to make functional objects (I highly doubt you can add them unless you reverse engineer decompile code - depends on how well dev obfuscated it) , the best way to solve the metal problem is charcoal pits as the predecessor to the furnace. Without prebuilt mining tunnels, stone axe is getting you nowhere fast but right now tree farms and surface ore makes it still very easy to get to ingots - it is one of the first things you can do.

    Carbon is carbon, while wood charcoal is not as efficient as coal and is more sparky and gassy than coal, but the tradeoff is it is a renewable resource that is easier to make than find and mine coal. Trees would need to be more realistic growth imbalance (needs database edits as not possible with config files flora duration) so that you cannot spam charcoal - it should take time to grow and time to burn. If you live in the mountains maybe coal is better choice, if you live in the woods maybe trees is the better choice - but the tradeoff needs to be the survival is harsher there than the pastoral lands - which lack both resources. Why does my mountain have cow pasture grasslands plateaus - making it easy to get some steaks while mining? What are cows doing up there? I should have to survive harder to catch goats that give less meat.


    you can make functional objects, tho one would have to make a custom crafting system for it to be craft able. otherwise you would just type a command to get it. i have been tossing around the idea of a plugin that makes campfires take logs and converts them to coal.

    Command: /MobSpawner


    Install: extract MobSpawner to your plugins Directory.


    Usage: While standing where you want the mob, Click a mob type button and then enter a number in the popup window.


    Notes: Click refresh to refresh the spawned mobs list.

    Spawned mobs are a random combination of all type variations

    All mobs are removed at server restart or by clicking the Destroy mobs button.

    Spawning/Destroying mobs with high counts WILL cause server lag!


    This was made in a day so it may have some errors but should not be game breaking.




    Files

    • MobSpawner.zip

      (73.05 kB, downloaded 181 times, last: )

    # Determines whether or not the server should be visible in the server list (remember to change the server name)

    Server_Visible=True

    # Determines if the integrated webserver should be started. Required for queries and RCON tool. If disabled, the server will not show up in the server list

    Server_WebserverEnabled=True


    make sure ports are forwarded.

    you can ban items in the permissions. banning items may still show them in the frozen chests but players can get them. you can try editing the loot tables in the definitions DB but im not sure if its synced to client (Dedicated Server) but should work for single player.

    its kinda confusing to be honest. the api supports unity prefabs. could make a parameterized prefab that accepts an image(Texture). then the prefab is loaded into the world. the images should be stored separately from poster to keep things clean. also posters are converted to .CIMG files.

    i actually use a prefab for some of my plugins icons in the world. this is done by creating a prefab and adding the art in billboard mode. if you would like, when i get time i can try to make a plugin for this. tho the images would have to be saved into the plugins directory before hand. but it could allow for taking an image(like in your other post) and treat is as a billboard.

    I think I am blind. I cannot find where to download this plugin 😒

    the last update broke the plugin and i no longer have the source code to fix it. i have some stuff planned for animal taming but as red has been adding some animal taming stuff i will hold off until those things are ready.

    I also want to put in a plug for getting this into single player. Sure some of these are features that would require online like a mail system and areas while currency and NPC types have nothing to do with online - it is just adding/changing game objects.

    I wanna dwarven blacksmith in my town that I build that gives me a discount on using their shop. More immersive than plopping all the stations down in one room like I normally do.

    i can look into something for single player in the future. you can always host a server locally to run the plugins. i have been working on an npc helper system as well. will allow you to give resources and Coin to npcs to auto craft things for you. this plugins is still a long way from release tho.