Posts by james1bow

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.

    If I'm not mistaken when an NPC isn't in render distance they are in a "Sleep" state. so the high NPC count is really hurting as they are sleeping. tho we would need red51 to let us know about that for sure. but if this is the case, sleeping NPC"s don't have an effect on performance as their info is not updated until they are awoken. if this is not the case then yes the NPC thread would be heavy trying to move 10k NPC's smoothly at once.

    oh no, that makes me sad ;(

    this plugin also has the mouseover problem; that probably means that it won't be fixed anymore

    (or maybe the api fixes this problem by itself?)

    it is really my favorite portal plugin of the two that exist :D;)

    the next hotfix should fix the issue with the plugin. its an api issue not anything in my code.

    This mod still active? I'm not seeing the download files.

    to be honest im not sure if i still have the source code. also with the latest update i would need to re compile the asset bundle as well. ill see what i can do .

    i found the last version of it. can be found in the first post. i do not have the source code anymore so i cant update it. ive been busy working on other plugins. if i can find some time i may bring this one back.

    Ich weiß, dass es ein Problem gibt, wenn Regen und Schnee nicht kollidieren. das kann das Gleiche sein. Red gab an, dass es in einem Hotfix behoben wird.

    a small backpack plugin extract to your plugins directory. backpack.properties to set slot count (max 56).


    to open type /Backpack in the chat


    i will be changing from a command to a uielement in the players inventory once uielements are fixed!


    update* fixed issue with broken backpacks

    Files

    • Backpack.zip

      (3.93 kB, downloaded 120 times, last: )

    Running brand new single-player world, with all graphics settings bottomed (Legion 7 Pro, RTX 4090 Mobile, AMD Ryzen 9) – frame rate feels like not a blip over 60FPS.


    And for reference, acutally ray-traced games run circles around this game's (current) framerate.

    in the games directory open the config.properties and find the line Graphic_MaxFPS=60 it looks like its a default cap of 60 in single player also

    There is some kind of framerate issue going on. Even with the settings literally bottomed out, the game is not rendering above 60 FPS (even though the counter, using fps command, claims it is) and it feels very choppy. Having a 240 Hz screen, this is incredibly noticeable.

    single player or multiplayer? i ask as the server has a target frame rate that is defaulted to 60fps.

    a small discord plugins to relay chat from game to discord and discord to game.

    **note: as i have run into a few issues with JDA ive decided to release a basic version for now.


    download both parts and extract the RWDBbasic.part1.rar (the rest will self extract).


    in the properties file you must add a bot token and a channel id(read below).


    setting up your bot:


    head over to the Discord dev portal click here.

    select new application

    name your bot and select Create



    on the left select OAuth2


    for OAuth2 url Generator check the bot box



    in the bot permissions section check the box's Send Messages and read message history

    leave integration type alone and and copy the generated url(save this for later as its used to add the bot to the discord server!).


    next selct bot on the left sidebar.


    under auth flow select public bot, presence intent, server members intent and message content intent.



    under the bot permissions section select send messages and read message history



    then back at the top select Reset Token

    copy this token. this is your bot token NEVER SHARE THIS TOKEN!!!!!!

    in the discord server on the channel to relay chat, right click and select copyid. **if you do not have this option read THIS!


    now, in the plugin directory, open the properties.properties file. for bot token after the = add your bot token for generaltextchannelid add your channelid and save the file.

    copy the link created and paste it into your web browser. this will walk you threw adding the bot to your server.


    load your RW server and enjoy!


    if you have issues, questions or recommendations please dont hesitate to comment


    i am working on an advanced version with commands status notifications and global rw chat HERE!


    UPDATE 0.0.3

    added auto reply if a player sends a message in the chat channel and there are no players online

    added a "useConnect" option to announce player connect/disconnect in game

    Item blueprint 1 I believe. You can start typing in the console and it will show you the commands. For items it's item the item u want fallowed by the amount and optional variation. So the command for Apple would be item Apple 1 for one apple.

    First of all copy your entire world folder and plugins folder if you use any just to be safe. Go-to the option to enable beta and set it to no beta. Once you do you should be able to uninstall Java version by right clicking on the game in library and click un install. It should only un install Java version. Worst case it un installs both. If that's the case bl unity again and drag the world's and plugins folder back into the game directory.

    I am almost sure these won't be in.


    Regarding Mobs, their focus was on human NPCs and wolves. I think that skeletons, being monsters, will have some peculiarities of their own, and that would take an extra labor JIW Games preferred to save for later. Specially because their Trello Board tag it as "In progress", rather than "done".


    But even if these get introduced as a surprise feature, rest assured: Mobs do not spawn close to the parts of the world you modified, so your cave will not get unintended visitors.

    We are for sure getting bandit skeletons and wolves with the next update. Last o knew anyway

    can you share your player log and their player log? should be in a logs folder in the game directory.