Posts by james1bow
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Wenn Sie nur eine Möglichkeit benötigen, die Player-DBID in der Bilddatenbank zu ändern, könnte ich dafür ein Plugin zusammenstellen. wäre so etwas wie /command oldid newid. Der Befehl tat würde das neue Player-DBID übernehmen und jeden Eintrag dafür in der images.db überschreiben. Wenn Sie seit der ID-Änderung weitere Bilder platziert haben, sind diese auf diese Weise ebenfalls weiterhin verwendbar. Lassen Sie mich wissen, wenn Sie interessiert sind.
if you just need a way to just change the player dbid in the images database i could throw together a plugin to do that. would be something like /command oldid newid. tat command would take the new player dbid and overwrite any entry for it in the images.db. this way if you have placed more images since the id change they would still be usable as well. let me know if your interested.
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Ich verstehe das Problem hier auch nicht ... wieso SteamZwang? Steam funktioniert ja auch im offline Modus; Rising World und der dedicated Server ebenso.
Ich weiß nicht, ob Du dir die Serverdatei wirklich schon runtergeladen, installiert/eingerichtet hast !?
Du kannst Dir den Server in Steam runterladen wenn Du dir in der Bibliothek auch die "Werkzeuge" anzeigen lässt ... die Liste ist sehr lang aber dort befindet sich auch
ein Eintrag "Rising World dedicated Server"
Wenn Du das hast startest Du zunächst den Server,
wartest einen Moment bis Du das im ServerFenster siehst ... Dedicated server is ready! (2.577 s) ...
startest dann Dein Spiel in Steam oder aus dem Ordner heraus ... gehst auf Mehrspieler ....
unten roter Button "zu IP verbinden" und gibst dort (noch einfacher als IP) localhost ein.
Alle Mitspieler starten ebenfalls ihr Spiel und gehen dann ebenso über den Mehrspielermodus und der localhost Eingabe in das Spiel.
Sie wollen mit Freunden spielen. localhost erkennt nur, ob das Spiel auf demselben Computer wie der Server läuft. Ich glaube, das Spiel mit Freunden nutzt das P2P-Netzwerk von Steam, sodass es im Offline-Modus nicht funktioniert.
they wanting to play with friends. localhost only detects if the game is running on the same machine as the server. the play with friends i beleive uses steams P2P network so it will not work in offline mode.
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Sie müssen einen dedizierten Server einrichten. Ohne Internetverbindung erhalten Sie Steam-Antwortfehler. ignoriere diese. Gehen Sie im Spiel zum Mehrspielermodus und wählen Sie unten „Über IP verbinden“ aus. Geben Sie die IP und den Port ein. serverip:serverport. Beispiel:127.0.0.1:4255. Ich habe das gerade getestet und es funktioniert.
you need to set up a dedicated server. without an internet connection you will get steam response errors. ignore these. in the game goto multiplayer and at the bottom select connect by ip. enter the ip and port. serverip:serverport. example:127.0.0.1:4255. i just tested this and it works.
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are you using setPosition(x, y ,z) or setPosition(Vector3f)?
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i have added a yahgiggle compatible version to portals 2.0. instructions are in the Portals 2.0 under Update 4/4/2025.
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Why's the portal menu so huge james1bow 🤣
But really we both make plugins for our own servers but allow other uses to download them and use them, if I moved the button it would be a pain for my own server, but it would be simple for me to add the plugin again with the button under the crafting section
lol i used to make my ui's a lot smaller and ppl said they couldnt read it.
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The bleuprints are just tables and smaller things like that, So is it OK if I just use credit to them, or do I need to delete them?
just give credit
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it may be a little simpler to just mention the blueprints creator (maybe add a link even) in the thread for the shared world.
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Maybe it's not on topic, but you can make a plugin where there will be an auction for sales))
i have an auction house on my server. if the server has to few ppl its pointless
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try putting the last 2 lines in a separate method. ive ran into issues setting some attributes then getting them in the same method.
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Hello, I have installed the portal plugin on my test server. Many thanks for the great idea
Unfortunately, it does not work completely for me.
Visitors can press “X”, open and navigate to a public portal. Unfortunately, what does not work is that they are ported directly. It works for me as an admin, but the selection menu for public portals is displayed for visitors. Unlike me, they are not ported directly. The name changes of the portals are not always saved, somehow the names change between my player name and the set name change.
If a visitor creates a portal and a target portal, it works for the visitor that he is ported directly after he has pressed “x”. For me as an admin, this only opens the list so that I can reach a portal. So direct traveling only works for the creator of the portal.
Thank you very much
ill take a look as soon as i get a chance. been a busy cpl of weeks.
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this is a common error when reloading plugins with players online.
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Yes. Please. Because I probably can't do anything myself.
I would be very grateful for your help
ive added instructions and 2 permissions files to the first post
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Plugin doesn't seem to work
Player menu is not in inventoryI have this message in yellow in the console:
[WTGPortals] admin.json
[WTGPortals] default.json
[WTGPortals] Owner Permission: default
[WTGPortals] Invalid owner permission no entry found or file does not exist
[WTGPortals] Default Permission: default
[WTGPortals] Invalid default permission no entry found or file does not exist
[WTGPortals] Portals Plugin Disabled
sorry i didnt see this until now. you want to use whatever permissions you use when setting up areas. default.json and admin.json are group permissions. they will be listed in the Permissions/Areas directory.
if needed i can share some here
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How would I import a 3D model of a house using blender?
would have to make an plugin to load it or find a loader plugin.
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I installed the plugins folder at: C:\Users\User\Plugins and everything started loading, but the problem is the game saves plugins to another folder. And I have to constantly drag them. I'm thinking about how to make it in the program or in the game so that it is saved in one folder and loaded.
i noticed the issue on a few other servers as well. i handle my starts/restarts externally so i dont have this issue on my server. i believe bug come about when the unity version was moved to the store page
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im running a 1660ti with no issues. wonder why the requirement is listed so high
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Das zuletzt verwendete Ereignis bleibt immer in der Schleife hängen. Mir ist aufgefallen, dass ich manchmal Datenbankfehler erhalte, wenn das Ereignis eine Datenbankabfrage auslöst.
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"blueprint": {
"place": true,
"placelimitsession": 10,
"maxelements": 300000,
"maxsize": 1024,
"create": false,
"createown": true
},