Posts by james1bow

    Have installed all folders and files as according to the manual but unfortunately the server still wont start with the discord plugin installed, same error result.

    i was having the same issue. do not use the files in the english manual as it is only version 15.0 you need 15.0 with shared 0.7.0. look on the first post the download links are run together so i had to mess with the link a bit but it is now working with 15.1DiscordPlugin-0.15.1.zip

    RCA 381 -3 MAX BYTES PER MESSAGE EXCEEDED!

    send rca part (id: 38) offset: 0 len: 64000 (total: 68788)

    send rca part (id: 38) offset: 64000 len: 4788 (total: 68788)


    does not seem to have an adverse effect on the server but was curious .

    Basically you can just enter the name of every melee weapon there. Alternatively you can find all hit definitions in the "commons.jar" file (in the data folder in the game directory). Just open it with a zip program, go to "commons/definitions" and open the "definitions.db" with an SQL editor. There is a table called "PickingInfo" which contains the information you're looking for ;)


    If you want multiple versions of an item (e.g. a red sword, a blue sword, a green sword etc), you could just add different "variations": https://javadoc.rising-world.n…i.utils.ImageInformation-


    However, if you want to replace the current texture, you could try to use the setModel() function. Just remember to pass the original ModelInformation instance to that method again. I haven't tested this method yet, but basically it should work :monocle:

    Thank you for the reply. the setmodel() is what i am going to try as i need a weapon to change color while in hand when enemies are around. i needed the Swords tried it as hitdef: swords. got to looking around and noticed there were 10 differnt swords. set it to hitdef:sword4. will let you know how the setModel() works

    Hello all, new to all of this. trying to add a custom item sword. in the example ItemDefinitions file Hitdef: club. is there anywhere to view a list of hit definitions? Also is it possible to change an objects texture from one texture to another after the object is loaded? thanks for any help. The most ive coded is a few simple batch files so trying to get info before i do anything.