Is simple building strength physics possible with the API? As in, if the materials aren't strong enough, they collapse from the weight. A metal beam would be stronger and lighter than a wood beam.
no
Is simple building strength physics possible with the API? As in, if the materials aren't strong enough, they collapse from the weight. A metal beam would be stronger and lighter than a wood beam.
no
If a SFF PC is "too big" the only other option is a MFF, or as mentioned - a Pi. But I'm not sure that would be powerful enough? (I may be wrong - would love someone to prove this!)
something like this can run a Minecraft server. dont see why it couldnt run an rw server. https://www.raspberrypi.com/tu…er-raspberry-pi-tutorial/
ive been toying with a few hp/dell soc thin clients. got them for 10 usd and they only draw 10 watts. they leave alot to be desired tho. but if its only for a private server for yourself it should be ok.
Redeye: Take a look at WTGPortals, there is a small authorization system. I can't say to what extent the plugin is finished or needs to be further developed.
sorry for the late reply, nursing a wrist injury atm. ill get back to updating the plugins when it gets better. indeed there is a setting to set the portals public/private. when a portal is set to private it is ignored and not synced to the player on connect. this way its as if the portal doesnt even exist if its set to private.
The problem indeed appears to be happening in the Portals plugin, as mentioned by yahwho , but in fact that seems to be just a follow-up error
According to the report you've sent, there is an error in the UnityBundleLoader plugin. This apparently causes issues when using the reloadplugins command.
According to the log, an old version of the UnityBundleLoader plugin was used (0.0.1). I was able to reproduce the issue with that version, but it seems to be fixed with the latest version (0.0.2), so I would recommend to install the latest version of that plugin
the reload plugins command has always crashed my server. it works fine in single player tho.
Who also uses Windows as a server system??? You can only use Windows for gaming but not for working with it...
windows is all i use except for my pfsense box. i use windows hyper visor for all my vm stuff.
I have the plugin on my server and it's running fine so far.
My question would be whether the area for querying whether someone is in the portal could be expanded?
It seems to me to be very small and that you have to enter exactly a certain point
as soon as creating areas via api work correctly i will change how its triggered. for now i added the portal assist witch add a small collider to the portal. just walk into it until it stops you and your in the center.
That's weird, I'll take a closer look at this issue
Thanks for the log!
With restart, do you mean an actual server restart? Or reloading the plugins via "reloadplugins" or "rp" command?
the reloadplugins command has no effect, i have to restart the actual server,game for sp for it to work if it would help i can get you a cleaner log
also if i list areas before restart with an api created area i get a game crash!
seems areas created using the api always returns the same areaId
both methods return same id for api areas until the sp game/server is restarted
, areas created with creative mode return the correct areaId.
i tried verifying files but it didnt help. so i copied steamclient, steamclient64, tier0, teir064 from my test server and it started working
error and server crash after update!
THIS PLUGIN IS JUST FOR FUN!!!! YOU CAN USE IT ON YOUR SERVER BUT I WOULD NOT!!!
was bored so made a small gravity plugin.
/gravity default sets your gravity
/gravity VALUE value has to be a float (-5.0f) default gravity is -9.81f.
/gravity all default sets all players on the server gravity to default
/gravity all VALUE sets all players on the server gravity
entering other commands that start with /gravity can/will cause an error!
again just for fun i would only use on single player worlds!
ps.
if you dare enter /gravity 999.99f.
are we able to change crafting recipes ?
is the Server.getAllAreas() not working? i beleive my code is correct but keep getting a null for start position.
However, this is a big area (as many players areas are on his servers) and so far I've only been able to make 6 claims, which only cover one full house, part of another house and a farm plot. With the points going up each time (think its now 120 to the next claim) this is going to take a very long time.
i believe yahgiggle mentioned adding a way for admins to give points in the future. for the time being the owner of the server can download db browser for sqlite. open the database in write mode(database.db in the plugin/worldname folder) and go to the points table and add points to the points column. then file/write changes. but, i cannot stress this enough backup the database first!