is there anyway to access the in game icons via API ?
Posts by james1bow
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that does seem weird. try using the makeadmin command close the server and check the file again and see what id it adds?
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I'm currently working on a plugin for java that I will bring to unity at some point. there will be a cash register That you can place that sets a shop area. Any chests in this area can be filled with what they Want to sell. Owner can click the register to set prices and collect money from sales. Currency will be 3 coins (gold, silver, copper). The currency will be an item in your inventory So there can be player to player sales as well.
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james1bow. Please make sure no code is overlapping between this plugin, and my plugin: [Plugin] - Gestures.
Thanks!
Shouldnt be.
Codeplayer.getInventory().removeItem(player.getInventory().getQuickslotFocus(), Inventory.SlotType.Quickslot, 1);player.getInventory().removeItem(player.getInventory().getQuickslotFocus(), Inventory.SlotType.Quickslot, 1);CustomRecipe gesturer = new CustomRecipe("gesture2", CustomRecipe.Type.CustomItem, 0, "crafting stations", "workbench");player.getInventory().removeItem(player.getInventory().getQuickslotFocus(), Inventory.SlotType.Quickslot, 1);player.getInventory().removeItem(player.getInventory().getQuickslotFocus(), Inventory.SlotType.Quickslot, 1);player.getInventory().removeItem(player.getInventory().getQuickslotFocus(), Inventory.SlotType.Quickslot, 1);player.getInventory().removeItem(player.getInventory().getQuickslotFocus(), Inventory.SlotType.Quickslot, 1); -
Yes, didnt see that one. Renamed the thread, will change the jar naming in the morning.
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A plugin that adds gestures.
To use: Craft the Gestures item (workbench/WTG/gestures).
This item only needs to be crafted once.
Right click to open menu.
left click to use the gesture.
included Gestures:
Known issue: Once a gesture is activated it stays until you change gestures or inventory item.
Possible Plans:
context menu to change gestures. this would rework right click to open a menu to select the gesture with left clickthis would add one more click to change a gesture. thoughts?will also be changing the preview item to an object instead of a box.
Instructions: Extract files to your plugins folder.
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Thanks for the info! I love learning new things.
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Unfortunately it's not possible to set an animation (this only works in combination with custom items)
But this is planned for the new version!
my work around is to make a custom item for all 7 gestures. gesture 2 being the one craftable (gesture1 would be to offensive a default gesture
). gestures are used with primary action and clicking the secondary action changes between the other customeitem(1 for each gesture).
will be using a context menu on right click in the future(once i know how to setup/use callbacks).
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looking for a method in the API to trigger a player animation. only thing i can find that allows anything to do with animations has to do with custom items. is there a way to do this int he API that i may be overlooking?
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Small plugin i use to test GUI functions for my plugin. can also be used when you have a plugins GUI open and the mouse pointer goes away
just press p to show/hide the mouse pointer
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I'm learning to code. These are just a small plugin's that are part of a larger plugin i am working on. I figured someone may like to use them.
Potions: Crafted in the workbench
There are currently 4 potions:
Health Potion: adds 50 points to health thirst and hunger
Hermes Potion: add 75 percent to your sprint speed for 2 minutes
Day Potion: turns it day
Night Potion: turns it night
**Day and Night potions have a 1 hour cool down to prevent spamming
Weapons: Crafted in the anvil
There are currently 4 swords and 4 axes (Spears to come!)
Currently there are 4 variants of each.
*They are a little over powered atm but would like input for this.
**Sorry about the icons i will be fixing them.
Install: unzip the file and copy the Potions or Weapons folder to your plugins folder
**not sure if they works for linux/mac os?
will be working on cooking, decor, and economy (perhaps cross server auctions) Plugins in the near future.
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ive been tinkering with adding abilities to custom weapons for java. temp is one ive been messing with. was thinking of making a fridge for food so maybe something like an air conditioner/furnace that will cover a set amount of blocks. add snow to an ice box wood to fireplace for a primitive lvl. have a potion planned for traveling into hot areas and a hand warmer for cold areas
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nice work, mine would not have looked nearly as nice
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just a tip: if others play on your server as well i would connect via external IP. reason being is if there is an issue you will know as well.
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a friends is trying to play unity but it loads to white screen then crashes, couldnt find logs in local only local low.
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bit of an update. the /ap command when run from player command causes the ap listener to stop responding as well as my on listeners.
this was my fix in the case that this is ever useful to anyone else.
Code -
Untested code - just done this in notepad.
Javai can confirm this does work. thank you guys for the help. mind if i use the code?
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Hehe that could be the smallest plugin ever
Edit: Just thought I would add this. It's probably better to use keyboard shortcuts for this as opposed to a GUI. Because using a GUI by definition will create an extra step. The player will have to open the GUI to open pnb or ap. With a keyboard shortcut (I've just used F keys in my example) the player can get straight to pnb or ap - and isn't that the objective?
I agree with the hot keys instead of gui. Finaly understand what red was talking about with the command event, still learning. As for smallest plugin. I just made one just to enable the mouse pointer for stuck open gui's.
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I looked at doing this before, but figured it was not possible.
Would be interested to see if there was a hack to get this to work
There is one other option, you could always decompile the pnb and ap jar files. Then add an event listener (maybe a keyboard key) to launch the UI and then recompile?
i beleive this can be achieved byt using the import (
import java.awt.Robot;
import java.awt.event.KeyEvent;)
edit. works on single player but not multiplayer. i must be missing something.
try {
robot = new Robot();
robot.setAutoDelay(125);
robot.keyPress(KeyEvent.VK_T);
robot.keyRelease(KeyEvent.VK_T);
robot.keyPress(KeyEvent.VK_SLASH);
robot.keyRelease(KeyEvent.VK_SLASH);
robot.keyPress(KeyEvent.VK_A);
robot.keyRelease(KeyEvent.VK_A);
robot.keyPress(KeyEvent.VK_P);
robot.keyRelease(KeyEvent.VK_P);
robot.keyPress(KeyEvent.VK_ENTER);
robot.keyRelease(KeyEvent.VK_ENTER);
}catch (AWTException e){e.printStackTrace();
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I looked at doing this before, but figured it was not possible.
Would be interested to see if there was a hack to get this to work
There is one other option, you could always decompile the pnb and ap jar files. Then add an event listener (maybe a keyboard key) to launch the UI and then recompile?
thought about it but didnt feel rite messing with others code.