ive always had issues playing n64 games via emulator. not that the emulators dont work but the controls dont feel right. zelda uses the joystick so no other controller feels right to me.
Posts by james1bow
The next update will be available on Tuesday, April 29, in the early evening (UTC+2)
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yes my wife got one and i got one. i hope it will get her into gaming more.
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i saw this yesterday. already got 2 pre ordered
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Hi everyone,
I found this gaming community back in 2017 and haven't looked back. Huge thanks to red51 for not just creating Rising World, but sticking with it!! Can't emphasise this enough - c' mon, complete rewrite!? How many people would have just given up?
You are a bunch of excellent human beings
and I'm proud to say I am part of this community!
Some of you will know I run a multiplayer server - Medieval Realms, some of you may know I also run a public free-for-all Wiki - wiki.rising-world.co.uk. Seriously anyone can contribute so long as it is Rising World related - you can even write stuff on it bout your own servers!
That said, Red51's hard work and the creation of the API was/is the single reason I got back into programming after a pretty lengthy break.
What I would like to do now is help create open source plugins (whilst still writing my closed-source MR). Firstly, to help out players, and secondly, to help out those who wish to learn how to program. My way of giving back to the community that has helped me learn.
So my question is basically this; what king of plugins are people after?
I'm already going to create a time shift plugin, this will enable people to run servers with long days and short nights.
But what else would you like?
ive always wanted to learn to program. only thing ive gotten to realy mess with is some html a few batch files and some basic visual basic (6.0 so its been awhile). As for plugins, a well rounded economy and a good item loader. the example plugin for java is nice for weapons. i think a good item loader would consist of an easy way for a server owner to add food drinks melee and ranged weapons. maybe something along the lines of being able to use the custom items as part of a recipe for other items(customitem1+customitem2=customitem3).
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area protection- both administrated as well as self claiming
economy
mail system
gps
red added ap to a card on the trello admin ap and self claiming with a flag.
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this was happening to my wife using her laptop with intel hd graphics. it would freeze on the menu and during play. she could only play a few minutes and it would freeze. i set the display to 1024x768 full screen windowed. it would still freeze but would take a few hours. it at least made the game enjoyable for her. i know this thread is old but i figured it may help someone else.
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had this happening for hours and restarted the server several times
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started getting this today every couple of seconds
2021/07/08 12:44 AM JIW-Network
WARNING: [UdpSessionHandler] Unable to find ClientConnection for null
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PLUGIN EXCEPTION ---->
java.lang.NullPointerException
at de.pbplugins.icListenerGuiInfo.lambda$onPlayerConnect$0(icListenerGuiInfo.java:111)
at pluginapi.PluginTimerManager.update(SourceFile:73)
at pluginapi.PluginManager.update(SourceFile:303)
at server.Main.update(SourceFile:286)
at commons.JIWApplication.update(SourceFile:324)
at com.jme3.system.NullContext.run(NullContext.java:133)
at java.lang.Thread.run(Unknown Source)
##Exception: null
##Exception: java.lang.NullPointerException
any ideas?
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what happened is the version of shared libraries I had was not working for some reason so I installed rwgui instead since I knew it worked. I will work on making the change but we still seem to be getting a crash when we reloadpplugins. IT is not really a crash
What happens after installing gps and shared libs when I reloadplugins in the console is this error
PLUGIN EXCEPTION (Omega Compass GPS (com.vms.GPS), 1.7.0, Maik 'Devidian' Laschober) ---->
java.lang.ClassCastException: [Lde.omegazirkel.risingworld.Waypoint; cannot be cast to [Lde.omegazirkel.risingworld.Waypoint;
at de.omegazirkel.risingworld.GPS.setGpsText(GPS.java:529)
at en.omegazirkel.risingworld.GPS.onPlayerChangePosition(GPS.java:316)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at pluginapi. PluginEventHandler.triggerEvent(SourceFile:245)
at G.g.a(SourceFile:319)
at G.g.messageReceived(SourceFile:133)
at de.jiw.network.server.core.ServerUdpChannel.onMessageReceived(ServerUdpChannel.java:100)
at en.jiw.network.server.core.AbstractServerChannel.dispatchUDP(AbstractServerChannel.java:71)
at en.jiw.network.server.session.UdpSessionHandler.channelRead0(UdpSessionHandler.java:61)
at en.jiw.network.server.session.UdpSessionHandler.channelRead0(UdpSessionHandler.java:16)
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1359)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:935)
at io.netty.channel.nio.AbstractNioMessageChannel$NioMessageUnsafe.read(AbstractNioMessageChannel.java:93)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:645)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:580)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:497)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:459)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138)
at java.lang.Thread.run(Unknown Source)
i had the same issue, "Devidian: known issue that comes from the original mod, i did not invent GPS, just made some bugfixes and adjustments as the original maintainer was gone" that is the response i got. that is also the same error i get when reloading plugins. not as bad when noone else is on the server. also the newest version of gps is 1.7.1 and the shared lib is 0.7.0. . i got this link from Devidian hope its ok to share. http://rwdist.omega-zirkel.de/
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I understand the reason. The library is not in the plugin or on the server?
you need to have the shared lib in the plugins directory on the server.
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is there a way to spawn custom item via command?
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thanks for the reply. ill look into it. just upgraded hardware in anticipation of the unity dedicated server(when ready). great work btw!
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still having the issue when no one has been on since restart.
Rising World - 0.9.6 - Dedicated Server
Windows Server 2019 10.0 Java 1.8.0_291 (amd64) Memory: 9320 MB
2021/05/10 07:35 PM
____________________________________________________
Start context...
Items initialized!
Plants initialized!
NPCs initialized!
Initialize Static Classes...
Constructions initialized!
Projectile-Definitions initialized!
Weapon-Definitions initialized!
Objects initialized!
Clothing initialized!
Picking initialized!
Food-Definitions initialized!
Storages initialized!
Vehicles initialized!
Crafting-Definitions initialized!
Record-Definitions initialized!
Initializing world (sqlite)
LOAD WORLD New World
DATABASE TYPE: SQLite
C:\rw/Worlds/New World:::New World
CREATE WORLD STRUCTURE - DONE!
2021/05/10 07:35 PM z.a
INFO: DatabaseTaskManager started with ThreadPoolSize 1
WORLDINFO Gamemode: Survival
Gametype set to Survival
WORLDINFO Seed: 1588370014461
WORLDINFO Caves: true
WORLDINFO Vegetations: true
WORLDINFO OreAmount: 3
WORLDINFO StartBiome: null
WORLDINFO DisabledNPCs:
WORLDINFO DisabledDungeons:
WORLDINFO DisabledWaterSources:
WORLDINFO Worldtype: Normal
WORLDINFOS seed: 1588370014461 type: Normal caves: true vegetations: true oreamount: 3 startbiome: null disablednpc: [] disableddungeons: [] disabledwatersources: []
WORLDINFO Time: 31.8.16 13:28:25.300365
WORLDINFO Creationdate: 1588370014465
WORLDINFO Version: 0.9.6_39
TRIGGER UPDATE
Worldconverter: Updating not required
WORLDINFO Spawninventory: 0 0 0 0
WORLDINFO Spawnclothing: 5 -1 -1 1 0 1 0 -1 -1 -1 0 -1 -1 -1 0 -1 -1 -1 -1 1 0 2 0 -1 -1 -1 0 -1 -1 -1 0 -1 -1 -1
Worldpart generating...
Biomepart generating...
Loaded Biomepart from cache: 0 - 0 (4ms)
Loaded Worldpart (v3) from cache: 0 - 0 (334ms)
WORLDINFO Spawnposition: 5532.9185 65.05638 -232.03116
WORLDINFO Spawnrotation: 0.018333627 0.70775104 -0.018379495 0.70598483
Loading custom images...
Image test.jpg: Invalid file format
271 images successfully loaded!
INITIAL WEATHER Default 1395.0
2888 chests loaded from DB!
2145 texts loaded from DB!
12 Plants loaded from DB!
235 Furnaces loaded from DB!
2021/05/10 07:35 PM h.a
INFO: Custom journal loaded (9)!
Custom logo: logo.jpg (602033b)
53511 NPCs loaded from DB!
20 Vehicles loaded from DB!
STARTING RISING WORLD SERVER...
Server bind to IP: ***.***.***.***:4255
2021/05/10 07:35 PM JIW-Network
INFO: [NetworkServer] Add channel Port:4,255 Type:TCP Index:0
2021/05/10 07:35 PM JIW-Network
INFO: [NetworkServer] Add channel Port:4,256 Type:UDP Index:1
2021/05/10 07:35 PM JIW-Network
INFO: [NetworkServer] Add channel Port:4,256 Type:TCP Index:2
2021/05/10 07:35 PM JIW-Network
INFO: [NetworkServer] Add channel Port:4,257 Type:UDP Index:3
2021/05/10 07:35 PM JIW-Network
INFO: [NetworkServer] Add channel Port:4,257 Type:TCP Index:4
2021/05/10 07:35 PM JIW-Network
INFO: [NetworkServer] Add channel Port:4,258 Type:UDP Index:5
2021/05/10 07:35 PM JIW-Network
INFO: [NetworkServer] Add channel Port:4,258 Type:TCP Index:6
2021/05/10 07:35 PM I.g
INFO: Default server permissions loaded successfully!
Found 16 files in groups folder
2021/05/10 07:35 PM I.g
INFO: Group "admin" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "BluePrint" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Citizen" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Duchess" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Duke" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Jester" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "King" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Knight" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "newb" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Noble" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Prince" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Princess" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "PVP" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Queen" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Survivlist" permissions loaded successfully!
2021/05/10 07:35 PM I.g
INFO: Group "Terraintools" permissions loaded successfully!
RISING WORLD SERVER STARTED
2021/05/10 07:35 PM JIW-Network
INFO: [NetworkServer] Add channel Port:4,253 Type:TCP Index:0
RCON Server bind to IP: :4253
Steam - Load native library: steam_api64.dll Filesize: 250656 bytes
Steam - Load native library: steamworks4j64.dll Filesize: 273920 bytes
Steam - Load native library: steamworks4j-server64.dll Filesize: 145920 bytes
STEAM BIND TO 0 (), PORT 4255, 4259 MODE: Authentication
SteamID: 76561197960265728 (0)
Query IP: 0
Steam Query Server bind to ANY (4255)
2021/05/10 07:35 PM: Steam Servers Connected (1102958949 -> xxx.xxx.xxx.xxx)
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at io.netty.buffer.PooledUnsafeDirectByteBuf.setBytes(PooledUnsafeDirectByteBuf.java:288)
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1106)
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:343)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:645)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:580)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:497)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:459)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138)
at java.lang.Thread.run(Unknown Source)
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at io.netty.buffer.PooledUnsafeDirectByteBuf.setBytes(PooledUnsafeDirectByteBuf.java:288)
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1106)
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:343)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:645)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:580)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:497)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:459)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138)
at java.lang.Thread.run(Unknown Source)
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at io.netty.buffer.PooledUnsafeDirectByteBuf.setBytes(PooledUnsafeDirectByteBuf.java:288)
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1106)
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:343)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:645)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:580)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:497)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:459)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138)
at java.lang.Thread.run(Unknown Source)
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ive started getting this on the console when a player disconnects from the server
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at io.netty.buffer.PooledUnsafeDirectByteBuf.setBytes(PooledUnsafeDirectByteBuf.java:288)
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1106)
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:343)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:645)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:580)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:497)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:459)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138)
at java.lang.Thread.run(Unknown Source)
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I actually forgot I had already. I seemed to have got it to run with no errors, however, I am just seeing how long before the server name shows up in the multiplayer.
if your isp doesnt support ip loopback you will never see it in the list. others will tho and you will have to join via local ip.
or use a vpn
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just wanted to say i love the direction the rcon tool is taking
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no and now that you mention it i guess i have the thread in the wrong location
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ok thank you for the response. great work on the new version as well.
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it there a way to change the de-spawn time of an arrow after its been fired? making a firing range but but after firing 5 arrows there is little to no time to find them. thanks in advance