few questions, is the java version of the game going to remain active even though it will not be updated? as in will it still be playable online? even if the game itself will not be updated will the plugin API ever get updates from API requests? i would still like to learn to make my own plugins for the java version.
Posts by james1bow
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red51 when adding a player to an area is there a way, or can you make it so we can apply specific area group permissions to individual players? Not just as a default area permission.
i mad e4 permissions groups pve/pvp for defaults and ownerpve/ownerpvp for the actual area owners. they both show up for the default and user permissions tho.
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i covered a huge portion of the flat area with grass tree's and some trails
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By default, the "default" permission group (described by the "default.json" file in the permissions folder) applies to every player on the server automatically. This is also the base permission for all group and area permissions.
If you create a group permission, it inherits the default permission, but keeps every key specified in the group permission. The same applies to all area permissions.
If a player enters an area (irrespective of whether or not he's assigned to a permission group), the game first checks if the area has a player-specific permission (which is set up via "Add Player" in the area radial menu). In this case, this permission will be applied to the player (but only stays active as long as he's inside the area). If there is no player-specific permission assigned to the area, the game checks if there is a general permission assigned to the area - then this one will be used for the player (but again, only as long as he's inside the area).
Once a player leaves an area, his group-specific permission (or the default permission if the player is not assigned to any permission group) takes effect again.
Yeah, that's unfortunately a bug
This will be fixed with the next update!
Oh, thanks for letting us know! This is indeed a bug, we will fix it with the next update
thank you for the reply. this is how i figured they work.
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what are the permissions system priority? user group/default area/area player permissions?
i have a pve player group, a pve default area permissions, and a pve owner group to use fro area owners.
i want to allow pve player to fly, but not in area's someone else own's
ive also noticed the server setting :Permissions_DefaultNewPlayerPermissionGroup=pve does not work.
*UPDATE*
ive changed the player group permissions (pve) to no fly. areas permissions for owner (pve) to fly. if a player does not own the area they cannot fly in it. if i add them to the area they can fly. but, once they leave the area they can still fly unless i reset their group permissions
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Hi Red,
I run MR on a dedicated Windows server, I assume it will be possible to run both the unity server and the new version at the same time?
Also, will the new version have any automatic restart functionally. I've had to manually restart MR ever morning for the last few... years...
as for some reason or another the Task Scheduler wouldn't reliably start the server script after shutting the server down. Which is odd because I use TS at work for running scripts and that always works. *shrugs*
a little late but i use restart on crash to reboot the server. as long as you can schedule it to close it should work well. i used it for 2 java rw servers and the unity server. only for the unity server in case of a crash/hang it will load it back up.
https://w-shadow.com/blog/2009/03/04/restart-on-crash/ this works best for me as i use the discord to close the server. i checked the options on crash on no response and not running option.
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you need to go into your routers settings and forward port 4254 and 4255. no one can connect otherwise
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every time a player leaves the server their group permissions are removed. ive checked file permissions and they seem ok. also rich text would appear to not be working as well.(cant add color to name tags/chat color)
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the reason i didn't post a log was, there were NO errors
did you port forward 4254 and 4255?
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server loads now. switched machines and forgot to install vc_redis. still has an error . can join and play the server tho.
[ERROR] DllNotFoundException: Unable to load DLL '../Java/JDK/bin/server/jvm.dll'. Tried the load the following dynamic libraries: Unable to load dynamic library '../Java/JDK/bin/server/jvm.dll' because of 'Failed to open the requested dynamic library (0x06000000) - The specified module could not be found. (WinError:126/0x0000007e)
JIW.JNI.Wrapper.JNI.CreateJavaVM (JIW.JNI.Wrapper.JavaVM& vm, JIW.JNI.Wrapper.Env.JNIEnv& env, System.String[] options) (at <00000000000000000000000000000000>:0)
RisingWorld.PluginAPI.JavaRuntime.Init () (at <00000000000000000000000000000000>:0)
RisingWorld.Server.GameServer.LoadWorld (System.String worldname) (at <00000000000000000000000000000000>:0)
RisingWorld.Server.Main.InitServerContext () (at <00000000000000000000000000000000>:0)
RisingWorld.Server.Main.OnPostInitialize () (at <00000000000000000000000000000000>:0)
Steamworks.ISteamMatchmakingPingResponse+ServerFailedToRespond.Invoke () (at <00000000000000000000000000000000>:0)
RisingWorld.Common.JIWApplication.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.Debug:LogException(Exception)
RisingWorld.PluginAPI.JavaRuntime:Init()
RisingWorld.Server.GameServer:LoadWorld(String)
RisingWorld.Server.Main:InitServerContext()
RisingWorld.Server.Main:OnPostInitialize()
Steamworks.ServerFailedToRespond:Invoke()
RisingWorld.Common.JIWApplication:Update()
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This indicates that one of the native library could not be loaded
Either this file is missing or broken (it's the "native.dll" which should be located in /Data/Plugins/), or it requires some dependencies which aren't installed on that machine...
Maybe try to reinstall the server (in case the dll is just missing or broken). If it still doesn't start, please let me know.
ive reinstalled twice and verified files, same outcome. im wondering if it may be graphics card related.
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Rising World Dedicated Server Version 0.3 (1) 2021-08-31 15:12
Windows 10 (10.0.17763) 64bit (Desktop)
Intel(R) Xeon(R) CPU X5677 @ 3.47GHz, 16 Cores, 3458 MHz
PowerEdge R710 (Dell Inc.) 32751 MB RAM
Commit: 2ecd3b8638ab77f80ae6d02cf849a17eb5646d2b
Branch: master JobID: 5400
_______________________________________________________________________________________
[ERROR] !!! UNCAUGHT EXCEPTION !!!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Main:HandleError(Exception)
RisingWorld.Common.JIWApplication:UncaughtException(Exception)
RisingWorld.Common.JIWApplication:Update()
[ERROR] DllNotFoundException: Unable to load DLL 'native'. Tried the load the following dynamic libraries: Unable to load dynamic library 'native' because of 'Failed to open the requested dynamic library (0x06000000) - The specified module could not be found. (WinError:126/0x0000007e)
RisingWorld.Native.NativeManager.Initialize () (at <00000000000000000000000000000000>:0)
RisingWorld.Server.Main.InitDefaultSettings () (at <00000000000000000000000000000000>:0)
RisingWorld.Server.Main.OnInitialize () (at <00000000000000000000000000000000>:0)
Steamworks.ISteamMatchmakingPingResponse+ServerFailedToRespond.Invoke () (at <00000000000000000000000000000000>:0)
RisingWorld.Common.JIWApplication.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.Debug:LogException(Exception)
ExceptionExtensions:PrintStackTrace(Exception)
RisingWorld.Server.Main:HandleError(Exception)
RisingWorld.Common.JIWApplication:UncaughtException(Exception)
RisingWorld.Common.JIWApplication:Update()
[WARNING] Exit (1)
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ive always had issues playing n64 games via emulator. not that the emulators dont work but the controls dont feel right. zelda uses the joystick so no other controller feels right to me.
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yes my wife got one and i got one. i hope it will get her into gaming more.
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i saw this yesterday. already got 2 pre ordered
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Hi everyone,
I found this gaming community back in 2017 and haven't looked back. Huge thanks to red51 for not just creating Rising World, but sticking with it!! Can't emphasise this enough - c' mon, complete rewrite!? How many people would have just given up?
You are a bunch of excellent human beings
and I'm proud to say I am part of this community!
Some of you will know I run a multiplayer server - Medieval Realms, some of you may know I also run a public free-for-all Wiki - wiki.rising-world.co.uk. Seriously anyone can contribute so long as it is Rising World related - you can even write stuff on it bout your own servers!
That said, Red51's hard work and the creation of the API was/is the single reason I got back into programming after a pretty lengthy break.
What I would like to do now is help create open source plugins (whilst still writing my closed-source MR). Firstly, to help out players, and secondly, to help out those who wish to learn how to program. My way of giving back to the community that has helped me learn.
So my question is basically this; what king of plugins are people after?
I'm already going to create a time shift plugin, this will enable people to run servers with long days and short nights.
But what else would you like?
ive always wanted to learn to program. only thing ive gotten to realy mess with is some html a few batch files and some basic visual basic (6.0 so its been awhile). As for plugins, a well rounded economy and a good item loader. the example plugin for java is nice for weapons. i think a good item loader would consist of an easy way for a server owner to add food drinks melee and ranged weapons. maybe something along the lines of being able to use the custom items as part of a recipe for other items(customitem1+customitem2=customitem3).
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area protection- both administrated as well as self claiming
economy
mail system
gps
red added ap to a card on the trello admin ap and self claiming with a flag.
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this was happening to my wife using her laptop with intel hd graphics. it would freeze on the menu and during play. she could only play a few minutes and it would freeze. i set the display to 1024x768 full screen windowed. it would still freeze but would take a few hours. it at least made the game enjoyable for her. i know this thread is old but i figured it may help someone else.
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had this happening for hours and restarted the server several times
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started getting this today every couple of seconds
2021/07/08 12:44 AM JIW-Network
WARNING: [UdpSessionHandler] Unable to find ClientConnection for null