Basically you can just enter the name of every melee weapon there. Alternatively you can find all hit definitions in the "commons.jar" file (in the data folder in the game directory). Just open it with a zip program, go to "commons/definitions" and open the "definitions.db" with an SQL editor. There is a table called "PickingInfo" which contains the information you're looking for
If you want multiple versions of an item (e.g. a red sword, a blue sword, a green sword etc), you could just add different "variations": https://javadoc.rising-world.n…i.utils.ImageInformation-
However, if you want to replace the current texture, you could try to use the setModel() function. Just remember to pass the original ModelInformation instance to that method again. I haven't tested this method yet, but basically it should work
Thank you for the reply. the setmodel() is what i am going to try as i need a weapon to change color while in hand when enemies are around. i needed the Swords tried it as hitdef: swords. got to looking around and noticed there were 10 differnt swords. set it to hitdef:sword4. will let you know how the setModel() works