yeah, i think that would be a tough one to make. i guess someone could simply delete the chunk from the world db/directory. tho i think that would cause some issues for storage's and stuff to as the objects they use are tied to chunk data.
Posts by james1bow
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)
Latest hotfix: 0.9 (2025-11-05)
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Hi
I want to delete a specific chunk (x,y,z) and reset it's data as a fresh new one generated by game as chunk never was saved in db. Any hint how can i do that? I tried to find a specific method in API but i can't find one. Only idea i have is to delete data from Chunks/ChunkPart tables from chunks.db but this look ugly and i am not sure if i mess something if delete data of row of specific x,y,z. And how can delete these data with game running on MP server, how can players see new chunk, etc.
Ultimate goal is to have a tool who can reset a chunk to default state and delete large data of constructions element ,large terrain terraforming, etc from that chunk and reclaim chunk to pool of untouched chunk where npc/animals can spawn again.
Thx in advance.
are you looking for something in the api to use?
to visualize chunk border's use the chunkborders command.
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Old age is a disease that everyone gets.
Many devs screw up scalable UI so instead I use mixed reality (Quest 3) to put up a PC screen that is larger than my wall! (I use the aftermarket mask that is same material used on CPAP sleeping masks, but you still have to be careful with the tightening pressure) When you are a dev that works on big monitors up close and have good vision, you might wonder what the issue is. But soon as you get some years on you and realize no amount of focals can fix every use of glasses, and realize TV gaming is more relaxing than using a desk monitor - the fonts will start to fail you!
i myself use 2 32inch 4k LG televisions.
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kind of a gray area there. i can understand any arguments from both sides. I have always felt if a BP was modified and re shared it should include a mention and a link to the original BP. I recently ran into a similar issue, someone using my plugins to advertise their server on their website and i was never mentioned. still not sure how i feel about it.
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As an retired-graphic designer, I would highly recommend simpler backgrounds and larger fonts. While it's tempting to make a window or menu colorful and detailed, it makes it hard for those of us with vision impairments to read. I am referring to the Select a Race window. The leaf background is nice but the font is still dinky. I use glasses but I still need to squint to read the teeny Arial font with all the graphics in the background. Help us older players by making your windows attractive but simple in design. Thanks!
all of the UI can be customized by the player. font, font color, font size, backgrounds and border size and color can be set by each player. i did this specifically for some of my visual impaired players. all of the UI settings are also used across all of the plugins. these settings can also be exported and imported.
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Obviously a lot of thought and sweat into this. GG
i have a lot more im working on as well.
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RPCore is a role play plugin system that allows compatibility across multiple plugins.
more info as well as downloads are available on the Discord Invite.
NOTE: I cannot guarantee compatibility with other plugins. this plugin set is not intended for single player(Single player theme builder in the future).
I have only tested on windows. i am unsure about Linux and mac support(Will work on Linux in the future).
Plugins:
RPCore: Base Plugin. handles most assets as shared assets that can be used for multiple plugins.
contains basic settings for player themed UI's across all compatible plugins.
Themes can be imported and exported (Shared).
Handles prefabs/item placement in the world that are scalable, resizable and interactive.
handles customizable interactions keys and enable disable messages and sounds.
Currency: Dynamic Currency handler. Currencies can be created using an image file and a properties file.
Comes with coins installed. there are more on the discord to download and install.
Currencies can be defined across RPCore compatible plugins.
NPC Manager: Base plugin for npcs used in plugins. Contains an automatic naming feature defined by .name files. (Last, male, female).
Allows for assigning roles to spawned npcs.(Currently Vendors).
Allows for themed npcs(icons near npc).
includes damage reactions including attacking and messages in chat (Defense Dialogue).
Character: plugin that handles all player upgrades, exp, race and professions. **IS NOT READY!
Backpack: a simple backpack system will be up gradable in the future!
Area Protection: An area Protection plugin that allows players to buy/sell land. **ready. preparing info for release.
multiple area types (currently City and Player)
supports area enter sounds and messages.
can set areas to pvp and has a pvp sound and message for pvp areas.
Vendors: Plugin that allows to assign themed NPC's to buy/sell items.
Mail: Send mails with attacked item to other players. **IS NOT READY!
Portals: place-able portals. **IS NOT READY!
Github available upon request.
List of required plugins
RPCore is required for all RPCore plugins!
RPCore: Currency
Backpack: NONE
AreaProtection: NONE
NPCManager: NONE
Vendors: NPCManager
UPDATE: ALWAYS BACKUP YOUR SERVER BEFORE INSTALLING ANY PLUGIN UPDATES!
9/8/25:
Currency: added no log methods as to not bloat the currency log.
please view the readme file for installation/update instructions.
NpcManager: added currency loot system with configurable loot tables!
please view the readme file for installation/update instructions.
YOU MUST UPDATE THE CURRENCY PLUGIN!
Terms of use.
1. Do not edit my code.
2. You are free to use any of my plugins.
3. You may list my plugins in server presentations on the rising-world forums with no mention.
4. You May NOT integrate instructions, images, ect for my plugins on your own websites/forums if,
A. Your website/forum has direct links to E-commerce.
B. Your website/forum advertises rising world server hosting services.
5. You CAN integrate instructions, images, ect for my plugins on your own websites/Forums if,
A. Your website/forum has no direct links to E-commerce.
B. Your website/forum does NOT advertise rising world server hosting services.
C. You Must mention my name(James1Bow) OR make available a direct link to the download(Rising world forum link).
6. You can NOT offer/host downloads of my plugins.
Note:
I design/code plugins for the fun and joy of learning. I have NEVER asked asked for compensation.
I cannot allow people to make money from my works. Sorry to everyone this may effect.
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james1bow Just installed this on the server, great plugin, everyone loves it! I am getting the large yellow error message as previously stated by someone else and there seems to be an issue with people timing out connection to server and it seems to happen when someone is either entering or using a portal. Any help would be great! thanks!
can you send me the error?
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Changing the backpack slotcount in the properties file doesn't change the slot count in game
Edit/Update: I got the slotCount change to work, but it involved a few steps
1. empty the backpack so I don't lose anything
2. quit the game
3. Delete the "New World 1" folder in the Backpack plugin directory (this appears to contain the db with the backpack contents)
4. set the slotCount to what I want
5. restart the game
The backpack is now the size I set in the properties file
i have it coded that way so if backpack was set to 52 slots and was later changed to 25 players would not lose all of their stuff.
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I lost everything in my backpack when I died.
I have Keep Inventory After Death turned On, so I kept my inventory, but my backpack was empty when I checked it.
try downloading the plugin again. that was an issue that was fixed in an update.
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i would prefer something more like Atlas had.
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Adult animals do not age. Child animals do turn into adults. I'm not sure if all of them do. i know the chicks turn into chickens and the database has lifespans other than -1. all adult animals are a -1 lifespan.
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try restarting the server and avoid using reloadplugins command.
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Sorry for my late response! But unfortunately I couldn't reproduce this issue on my end
What itemID do you use when looking for a clothing, construction or object item? Working with these types of items is a bit tricky actually, since they're typically represented by a generic item. For instance, most objects (with few exceptions) are represented by the objectkit item (ID 790), while clothes are typically represented by the clothingitem (ID 785) and construction are represented by the constructionitem (ID 780).In order to find a particular object item, for example, you can use the relateditem field from an ObjectDefinition.
i believe i was using the clothingid from the definitions for example. i some how missed the relateditemid in the definitions.
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i was on your server the otherday and and gm 1 is unlocked for all. if you type it its just for you. if you are admin and place yourself as owner to an area the owner permissions are what is used. so to be an admin to an area you CAN NOT be added to the area
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1 your in creative (gm 1) or 2 the world is set top peaceful.
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you really should move this convo to unity plugins lol. i have the admin control plugin done for you! AdminSwitch
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A utility plugin for Switching to/from admin (Server setting adminallpermissions NOT ADMIN PERMISSION GROUP!).
Default Commands:
/Switch Switches allowed player to.from admin.
/Switch groupname Switches allowed player to/from admin will setting the entered group name.
/List lists all player group permissions on the server
Settings:
UIDS= comma separated list 1,2,3
SwitchCommand= Switch. custom Switch command
ListCommand= List. custom List command
** do not include the / as its added via code!
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If i want to make a boat, then click on it, just.. nothing happens. The crafting UI from a boat is just not showing up. Could u please fix this, because now I annot go to another island

Greetings,
CoenyRW
only bug i know about is you cannot craft them in creative (gm 1).