Calling dispose() on a AssetBundle and then quitting the dedicated server causes a crash.

  • I'm using kotlin but when I call


    Code
    particleBundle?.dispose()

    on AssetBundle class the server crashes with this:

    Reason is that the game thinks the AssetBundle still exists but I freed it manually myself using particleBundle?.dispose()

    Without calling it it works fine:

  • I also would like to add that it would be nice if the devs could make a Github repo for game issues only. Just a thought.

  • Thanks for letting me know! I can confirm that the game tries to release the asset again when shutting down (even if the asset was already disposed), resulting in a hard crash (which is unfortunately unavoidable when using JNI)... I will fix that with the next update :)


    I also would like to add that it would be nice if the devs could make a Github repo for game issues only. Just a thought.

    Personally I'd prefer a dedicated bugtracker (or an integrated bugtracker in our forums) ^^ There had been considerations for a bugtracker in the past, but we already have 2 forums (and even if there was a bugtracker, many people would still post bugs in the forums)... however, we'll need to restructure and update our forum anyway (currently a large part of the forum is still about the old Java version), maybe we'll also add a bugtracker then.

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