API Changelog 0.9

A small new update is available now!
  • Plugin API 0.9 (2025-10-31):

    • [New] Corpse object representing dead bodies
    • [New] NpcDeathEvent.getCorpse()
    • [New] NpcDeathEvent.getStorageID()
    • [New] World.resetChunk() to delete/reset a chunk
    • [New] Internals.overwriteUIText()
    • [New] Internals.addUIStyleSheet() and removeUIStyleSheet() (see https://docs.unity3d.com/6000.…Manual/UIE-about-uss.html)
    • [New] Internals.addToUIClassList() and removeFromUIClassList() (see https://docs.unity3d.com/6000.…ement.AddToClassList.html)
    • [New] Player.showRadialMenu() now supports icon colors, selection colors and tooltips
    • [New] Prefab.setVFXParameter() overload to change texture parameters
    • [New] ObjectElement.setStatus() now accepts optional "instant" parameter (to set the new status instantly)
    • [Change] Player.showRadialMenu() now correctly supports up to 15 entries
    • [Change] ObjectElement.setStatus() now also works for chests/doors if they're locked
    • [Bugfix] Fixed crash on server/game shutdown if an asset was disposed manually


    Plugin API 0.9.1 (2025-12-22):

    • [Bugfix] Fixed "Event not found" warning when using custom events
    • [Bugfix] Fixed new JNIEnv pointers being created when accessing API methods from other threads




    This version uses Unity 6000.0.60f1. This is relevant if you want to build asset bundles containing custom shaders or VFX effects

    Edited once, last by red51: Update for 0.9.1 ().

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