We've had an issue a few days ago where an admin screwed up (LOL you know who you are!) big time by not completing a selection before calling a World Edit command... which resulted in using a previous coordinate and filling up a few hundred meters of blocks, destroying most of the map; he basically started a selection, but never selected an end point, which used (probably) a previous end point a few hundred meters from there.
While I agree that he screwed up on that, it made me wonder if I could receive feedback from
But the function is, actually, never being called! When reading the API, it is in fact required to pass a function... so... what's the function used for, then?
My guess was that it was being called once an end point was selected, no? Could be nice if that was it's purpose. Then, we could validate the a full selection was being made before calling event.player:disableMarkingSelector, no?