We've had an issue a few days ago where an admin screwed up (LOL you know who you are!) big time by not completing a selection before calling a World Edit command... which resulted in using a previous coordinate and filling up a few hundred meters of blocks, destroying most of the map; he basically started a selection, but never selected an end point, which used (probably) a previous end point a few hundred meters from there.
While I agree that he screwed up on that, it made me wonder if I could receive feedback from
But the function is, actually, never being called! When reading the API, it is in fact required to pass a function... so... what's the function used for, then? ![]()
My guess was that it was being called once an end point was selected, no? Could be nice if that was it's purpose. Then, we could validate the a full selection was being made before calling event.player:disableMarkingSelector, no?