[REQUEST] Alternate setTerrainDataInArea and setBlockDataInArea methods

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  • While adding new features to World Edit (i.e. copy / paste) I'm trying to find the best and most optimal way to set data in the world. The three methods that currently exist are

    • setTerrainDataInArea(int startChunkX, int startChunkY, int startChunkZ, byte startBlockX, byte startBlockY, byte startBlockZ, int endChunkZ, int endChunkY, int endChunkZ, byte endBlockX, byte endBlockY, byte endBlockZ, int terrainId)
    • setBlockDataInArea(int startChunkX, int startChunkY, int startChunkZ, byte startBlockX, byte startBlockY, byte startBlockZ, int endChunkZ, int endChunkY, int endChunkZ, byte endBlockX, byte endBlockY, byte endBlockZ, int blockId)
    • placeBlock(int chunkX, int chunkY, int chunkZ, int blockX, int blockY, int blockZ, int blockId)

    Each of these methods take only a single block or terrain type, set it then broadcast. Well, usually, players will copy and paste more complexe terrain and block organisation and will require some more fine-grained terrain and block manipulations. Calling any of these methods repeatedly (and each time broadcasting) is note quite desirable and will saturate the server.


    A solution would be to create modification objects, and then apply and broadcast all modifications all at once.


    I'm thinking, something like :


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