Spiel stürzt beim laden immer ab

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
  • Ich habe das Problem das das spiel immer abstürzt wenn ich die map laden will

  • Hier der Inhalt des error log


    Report of 08.12.2014 by Lu-PC
    OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
    CPU cores: 8 Executor poolsize: 16
    Memory used: 145,63 MB reserved: 237,91 MB max: 1037,96 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 12663
    (b: 3453 f: 7759 i: 362 s: 1089 d: 0)
    Total heap memory held: 142211kb
    Total direct memory held: 491432kb
    (b: 348575kb f: 130212kb i: 10541kb s: 2102kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1280x720 (Fullscreen)
    Frequency: 60 Vsync: off
    DepthBits: 16
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 20)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 0(50)/1/1/1/1/0/0/0/11


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.1.0 - Build 8.15.10.2418
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 8192
    GLMaxTextureImageUnits: 16
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 16
    GLMaxVertexUniforms: 512
    GLMaxFragmentUniforms: 1024
    GLMaxVaryingFloats: 41
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (256.0, 75.875, 256.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 109.48441


    /////////////////////////////////////////////////////////////////////////////////
    /C:/Program Files (x86)/Steam/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
    /C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    com.jme3.renderer.RendererException: Cannot recompile shader source
    com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:956)
    com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1045)
    com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1111)
    com.jme3.material.Material.render(Material.java:1116)
    com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:507)
    com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
    com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
    com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
    aa.k.postQueue(SourceFile:120)
    com.jme3.post.FilterPostProcessor.postQueue(FilterPostProcessor.java:215)
    com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979)
    com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
    commons.JIWApplication.update(SourceFile:81)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    java.lang.Thread.run(Unknown Source)

  • Hast du eine zweite Grafikkarte? Das Spiel erkennt momentan nur eine integrierte Intel HD Grafikkarten. Falls du also ein zweite Karte hast, musst du diese als primären Adapter dem Spiel zuweisen.
    Falls du nur die Intel HD hast, und es sich um eine Intel HD 3000 oder HD 4000 handelt, dann musst du den neusten Intel Treiber installieren.

  • Hi erstmal danke für die hilfe. Ich habe noch eine geforce 630m allerdings weiss ich nicht wie ich es hinbekomme das das spiel die nvidia nimmt

  • Im NVIDIA Control Center kann das normalerweise eingestellt werden. Alternativ funktioniert manchmal auch ein Rechtsklick auf die .exe (im Spielverzeichnis), und dort die direkte Zuweisung eines Grafikprozessors.

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