Ich habe das Problem das das spiel immer abstürzt wenn ich die map laden will
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This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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Wird im Spielverzeichnis (Steam/SteamApps/commons/RisingWorld) vielleicht ein errorlog oder eine hs_err_pid Datei erzeugt?
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Werde heute nachmittag mal nach sehen und die datei anhängen
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Hier der Inhalt des error log
Report of 08.12.2014 by Lu-PC
OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
CPU cores: 8 Executor poolsize: 16
Memory used: 145,63 MB reserved: 237,91 MB max: 1037,96 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 12663
(b: 3453 f: 7759 i: 362 s: 1089 d: 0)
Total heap memory held: 142211kb
Total direct memory held: 491432kb
(b: 348575kb f: 130212kb i: 10541kb s: 2102kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1280x720 (Fullscreen)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 20)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 0(50)/1/1/1/1/0/0/0/11
/////////////////////////////////////////////////////////////////////////////////
Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.1.0 - Build 8.15.10.2418
Accelerated Memory: Indeterminate
GLMaxTextureSize: 8192
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 512
GLMaxFragmentUniforms: 1024
GLMaxVaryingFloats: 41
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (256.0, 75.875, 256.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 109.48441/////////////////////////////////////////////////////////////////////////////////
/C:/Program Files (x86)/Steam/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
/C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A/////////////////////////////////////////////////////////////////////////////////
Error details:
com.jme3.renderer.RendererException: Cannot recompile shader source
com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:956)
com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1045)
com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1111)
com.jme3.material.Material.render(Material.java:1116)
com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:507)
com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
aa.k.postQueue(SourceFile:120)
com.jme3.post.FilterPostProcessor.postQueue(FilterPostProcessor.java:215)
com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979)
com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
commons.JIWApplication.update(SourceFile:81)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source) -
Hast du eine zweite Grafikkarte? Das Spiel erkennt momentan nur eine integrierte Intel HD Grafikkarten. Falls du also ein zweite Karte hast, musst du diese als primären Adapter dem Spiel zuweisen.
Falls du nur die Intel HD hast, und es sich um eine Intel HD 3000 oder HD 4000 handelt, dann musst du den neusten Intel Treiber installieren. -
Hi erstmal danke für die hilfe. Ich habe noch eine geforce 630m allerdings weiss ich nicht wie ich es hinbekomme das das spiel die nvidia nimmt
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Im NVIDIA Control Center kann das normalerweise eingestellt werden. Alternativ funktioniert manchmal auch ein Rechtsklick auf die .exe (im Spielverzeichnis), und dort die direkte Zuweisung eines Grafikprozessors.
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Ok danke
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