server oreamount

  • It starts counting at 0, 3 equals "high", and 4 is the highest value ;) But keep in mind that this value is only taken into account when a new world is created


    Interesting, I suppose I just assumed the world had theoretical infinite procedural generation meaning that value would be checked each time a new section of the world was generated and needed ores placed. Is that not the case? Is the size of the world finite?

  • The world has indeed a "theoretical infinite procedural generation". It's just "theoretical" since you run into precision issues relatively soon (that will be changed in the long run), but at least world generation is not limited. However, ore spawnrate will be stored in the world infos once, so it's unfortunately not possible to change the value on the fly.

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