Setting a GuiTextField element as clickable with GuiTextField.setClickable(true) seems to have no effect: clicking on the element does not generate any PlayerGuiElementClickEvent event.
This is the specific code I am using for the element (it belongs to a sub-class of the GuiPanel class containing several other child elements):
I tried with various combination of setEditable(false/true) and setListenForInput(false/true) with no difference. The field IS shown and, if set to editable, can be edited and generates PlayerGuiInputEvent, so I presume the code is basically correct.
The specific use case is to simulate a dropdown / combo list, where the text of the element is not directly editable but clicking on it shows a list to choose from. I can use a work-around using a GuiLabel for the text and a button to show the list, but the visual result is not as clean and evident as it could be.
Am I overlooking something or there is a bug indeed?