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Report of 21.12.2014 by Windows
OS: Windows 7 (x64) Version: 6.1 Java version: 1.7.0_60 JVM architecture: amd64
CPU cores: 2 Executor poolsize: 1
Memory used: 136.73 MB reserved: 193.16 MB max: 1056.31 MB
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Existing buffers: 4261
(b: 2267 f: 1373 i: 7 s: 614 d: 0)
Total heap memory held: 133521kb
Total direct memory held: 335683kb
(b: 335045kb f: 586kb i: 0kb s: 50kb d: 0kb)
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Settings:
Resolution: 1280x720 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2
Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/11
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Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.0.0 - Build 8.15.10.2353
Accelerated Memory: Indeterminate
GLMaxTextureSize: 4096
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 512
GLMaxFragmentUniforms: 1024
GLMaxVaryingFloats: 41
GLMaxVertexAttribs: 16
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
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Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 30.663507
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/C:/Users/Windows/Desktop/Games/Rising.World/Rising World.exe Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/launcher/lib/AbsoluteLayout.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/jiw/jiw-bytenetwork.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-core.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-desktop.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-effects.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-jbullet.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jinput.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jbullet.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-jogg.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-lwjgl.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-lwjgl-natives.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-networking.jar Checksum: N/A
/C:/Users/Windows/Desktop/Rising.World/core/jME3-plugins.jar Checksum: N/A
/C:/Users/Windows/Desktop/Rising.World/core/jME3-terrain.jar Checksum: N/A
/C:/Users/Windows/Desktop/Rising.World/core/j-ogg-oggd.jar Checksum: N/A
/C:/Users/Windows/Desktop/Rising.World/core/j-ogg-vorbisd.jar Checksum: N/A
/C:/Users/Windows/Desktop/Rising.World/core/lwjgl.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/stack-alloc.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/vecmath.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/jiw/jiw-gui.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/server.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/commons.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/lib/sqlite-jdbc.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/lib/luaj.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/interface.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/materials.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/models.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/music.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/sounds.jar Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/textures.jar Checksum: N/A
/////////////////////////////////////////////////////////////////////////////////
Error details:
java.lang.IllegalStateException: Incomplete draw buffer.
com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1335)
com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1606)
ac.a.postQueue(SourceFile:128)
com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979)
com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
commons.JIWApplication.update(SourceFile:81)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source)
Internal Grapic Card: Intel(R) HD Graphics Family
Grap Mem tot: 1696 MB
Delic Grap Mem: 64 MB
System Vid Mem: 0 MB
Shared System Mem: 1632 MB