Some future things that well be in the game. Some are 100% sure to be in the game, others are planned if there is time. Found al these in the forums en official website. The priority is my guess to determines if Red wants it as quick as possible in the game or that it’s a long time before we see it in the game.
From website:
- change appearance of model (high priority) - player model update
- clothing (high priority) - player model update
- more animals (normal priority)
- monsters (normal priority)
- more biomes (normal priority)
- hostile npc’s (low priority)
- vehicles (low priority)
- road construction system (low priority)
- railroads (low priority)
- trains (low priority)
- Electricity (sensors + controllers + cables) (low priority)
- flowing water (low priority)
- blueprints materials costs (very low priority)
- endless world (very low priority)
From forums:
- rewrite block building and construction system (high priority) - before player model update
- auto running feature (high priority) - before player model update
- new furniture, including bathroom stuff (high priority) - before player model update
- fix light show true walls/terrain (high priority) - before player model update
- resisable blocks (high priority) - before player model update
- new player models and items (high priority) - player model update
- A mining helmet (high priority) - player model update
- Horses & Camels & Donkeys (high priority) - after player model update
- dungeon surface entrances (normal priority)
- more dungeons (normal priority)
- better loot in dungeons (normal priority)
- shovel (normal priority)
- update roadmap on website (normal priority)
- More block Types (normal priority)
- roof blocks (normal priority)
- Ingame Maps (normal priority)
- writeable books and notes (low priority)
- cooking / baking (low priority)
- rock crushers (low priority)
- tweak terain modiefied by tools (low priority)
- meteorites or falling stars (low priority)
- Diseases (low priority) - after player model update
- ways to cure diseases (low priority) - after player model update
- water purification (low priority) - after player model update
- 3rth person camera (low priority) - after player model update
- animal husbandry (low priority)
- cooking recipies (cheese/soop/...) (low priority)
- Skill system (low priority)
- fishing (low priority)
- kids play sets (swings, seesaws) (low priority)
- fire (low priority)
- rivers (low priority)
- armor (low priority)
- boats (low priority)
- bow/ arrow / Cross Bow (low priority)
- hunting (low priority)
- Seasons (low priority)
- Monster Toggle (low priority)
- Ghost Mobs (low priority)
- Zombie Dogs (hell mobs) (low priority)
- Birds & Flying entities (low priority)
- Hypothermia (low priority)
- sap from trees/plants (rubber/honey/mapple syrup) (low priority)
- Drinkable liquids (Beer/Wine/tea/coffee) (low priority)
- Guns / Cannons (low priority)
- Fantasy Biome (very low priority)
- Customizable Statues (low priority)
- Computers & TVs (low priority)
- Locked Chests (low priority)
- Tool & Armour Durability (low priority)
- Tool Variety & Advancement electical tools (low priority)
- Physics for everything (very low priority)
- Skills & EXP System (low priority)
- Underground Water/oil/lava Pockets (low priority)
- Wind Strength (low priority)
- Ore Plates (low priority)
- realistic worldgeneration (softer transitions between biomes) (low priority)
- Oil (low priority)
- Coloured Glass (low priority)
- Binoculars/Monoscope (low priority)
- Signs Font (low priority)
- Sticks & stones (low priority)
- Lanterns (low priority)
- Stone Axe (low priority)
- Wooden Rake (low priority)
- Mining Hammer (low priority)
- Lawn Mower (low priority)
- Weed Wacker (low priority)
- Military/survivalist Compass (low priority)
- toxic gas and oxygen reduction in caves(very low priority)
- Designated worlds (eg: only modern / only medieval /technology cap) (very low priority)
- quests (very low priority)
- Age Teching (mediaval to modern) (very low priority)
- Hot Air Balloons (very low priority)
- Submarines (very low priority)
- AI/NPC Villages (very low priority)
- NPC Traders / traveling merchants (very low priority)
- Decayed Blocks (very low priority)
- Display Objects (on shelves/tables/...) (very low priority)
- Steam Achievements (very low priority)
- Engine optimalizations (very low priority)
- Diving Suits (very low priority)