So i just bought the game and when i launch it i keep getting the message:
Windows 7 (x86) 6.1 Java: 1.8.0_111 x86 0.8.1.2_32 -H:1024 -D:768 (Steam)
Intel(R) Core(TM) i3 CPU 550 @ 3.20GHz, MS-7708, 3063 MB (259 MB Heap)
ATI Radeon HD 5670 20100527000000.000000-000 8.741.0.0
______________________________________________________________________
Problematic frame: C [atioglxx.dll+0x6e0275]
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atioglxx.dll+0x6e0275]
C [atioglxx.dll+0x6d8254]
C [atioglxx.dll+0x6d75d1]
C [atioglxx.dll+0x6d97e1]
C [atioglxx.dll+0x6d111d]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j org.lwjgl.opengl.GL30.nglGenerateMipmap(IJ)V+0
J 2490 C1 com.jme3.renderer.opengl.GLRenderer.setFrameBuffer(Lcom/jme3/texture/FrameBuffer;)V (286 bytes)
J 2248 C1 commons.c.renderViewPort(Lcom/jme3/renderer/ViewPort;F)V (339 bytes)
j content.util.ClientUtils$GameUtils.getIcon(Lcontent/Game;Lcom/jme3/renderer/Camera;Lcom/jme3/scene/Node;)Lcom/jme3/texture/Texture;+169
j E.Q.a(Lcommons/definitions/Plants$PlantDefinition;)Lcom/jme3/texture/Texture;+62
j E.Q$a.<init>(LE/Q;Lde/jiw/gui/core/Screen;SS)V+40
j E.Q.a()V+107
j t.f.a()V+134
j t.g.update(F)V+824
J 2229 C1 com.jme3.app.state.AppStateManager.update(F)V (60 bytes)
J 2685 C1 commons.JIWApplication.update()V (251 bytes)
J 2714 C1 com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop()V (141 bytes)
J 2849 C1 com.jme3.system.lwjgl.LwjglDisplay.runLoop()V (108 bytes)
j com.jme3.system.lwjgl.LwjglAbstractDisplay.run()V+136
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
I have no idea what i should do, please help!