Error while loading the game
java.lang.RuntimeException: Error occurred while rendering Geometry vgeo (Mat: VegetationMaterial)
at commons.c.renderGeometry(SourceFile:519)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
at commons.c.renderViewPortQueues(SourceFile:570)
at commons.c.flushQueue(SourceFile:462)
at commons.c.renderViewPort(SourceFile:653)
at content.util.ClientUtils$GameUtils.getIcon(SourceFile:453)
at F.R.a(SourceFile:312)
at F.R$a.<init>(SourceFile:410)
at F.R.a(SourceFile:236)
at u.f.a(SourceFile:393)
at u.g.update(SourceFile:235)
at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
at commons.JIWApplication.update(SourceFile:326)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Shaders/Vegetation/VegetationShader.frag, defines, type=Fragment, language=GLSL100]
WARNING: 0:14: extension 'GL_EXT_gpu_shader4' is not supported
WARNING: 0:15: extension 'GL_EXT_texture_array' is not supported
ERROR: 0:177: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:177: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:182: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:182: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:186: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:186: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:190: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:190: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:200: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:200: '=' : cannot convert from 'const float' to '4-component vector of float'
at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1202)
at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229)
at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293)
at aj.a.render(SourceFile:53)
at com.jme3.material.Technique.render(Technique.java:166)
at com.jme3.material.Material.render(Material.java:977)
at com.jme3.material.Material.render(Material.java:991)
at commons.c.renderGeometry(SourceFile:515)
... 17 more
com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Shaders/Vegetation/VegetationShader.frag, defines, type=Fragment, language=GLSL100]
WARNING: 0:14: extension 'GL_EXT_gpu_shader4' is not supported
WARNING: 0:15: extension 'GL_EXT_texture_array' is not supported
ERROR: 0:177: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:177: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:182: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:182: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:186: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:186: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:190: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:190: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:200: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:200: '=' : cannot convert from 'const float' to '4-component vector of float'
at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1202)
at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229)
at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293)
at aj.a.render(SourceFile:53)
at com.jme3.material.Technique.render(Technique.java:166)
at com.jme3.material.Material.render(Material.java:977)
at com.jme3.material.Material.render(Material.java:991)
at commons.c.renderGeometry(SourceFile:515)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
at commons.c.renderViewPortQueues(SourceFile:570)
at commons.c.flushQueue(SourceFile:462)
at commons.c.renderViewPort(SourceFile:653)
at content.util.ClientUtils$GameUtils.getIcon(SourceFile:453)
at F.R.a(SourceFile:312)
at F.R$a.<init>(SourceFile:410)
at F.R.a(SourceFile:236)
at u.f.a(SourceFile:393)
at u.g.update(SourceFile:235)
at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
at commons.JIWApplication.update(SourceFile:326)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)