tf_0
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.io.ByteArrayOutputStream.grow(Unknown Source)
at java.io.ByteArrayOutputStream.ensureCapacity(Unknown Source)
at java.io.ByteArrayOutputStream.write(Unknown Source)
at java.util.zip.DeflaterOutputStream.deflate(Unknown Source)
at java.util.zip.DeflaterOutputStream.write(Unknown Source)
at java.util.zip.GZIPOutputStream.write(Unknown Source)
at java.io.FilterOutputStream.write(Unknown Source)
at commons.util.Utils$ByteUtils.compress(SourceFile:1452)
at commons.world.i.a(SourceFile:544)
at commons.world.i$$Lambda$77/256843321.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
My Error message_anyone else?
- When
- Thread is marked as Resolved.
Latest hotfix: 0.8.0.2 (2024-12-30)
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java.lang.OutOfMemoryError
You propably ran out of memoryno kidding XD hahaha
@When does this happen often? i.e. can you reproduce it? if yes please reproduce the crash while having the debug console turned on, then post the log here as an attachment, that will give us more information on when exactly the error occurred and what process caused the memory overload.
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This hasen't happened before, just once yesterday and again today.
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Ok could you please turn the debug console on and when it happens again just post the log here.
To do that you need to open the config.properties file with a text editor and change the value "game_debug_console=false" to "true". Then open the game and play as normal. When the game crashes, close it and go to the Logs folder in the RW directory and upload the latest log file here
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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