Posts by Minotorious

    I had like potatoes all over the place and they just kept hanging mid air for hours, so I did not see that happening. But thanks for info I guess I have to look at some setting for how long I allow items to be laying around, remember I changed that because they kept loosing there tools, but that is some time ago, so I'll goo dicking, anyhow thanks.

    it is the settings_item_despawntime (see for more info: Overview of "server.properties")

    FYI they disappear by themselves after a minute or so anyway ;)

    The plugin API doesn't support models with multiple textures atm if I am not mistaken, that is why the plugin was probably made that way and doesn't either.


    If the model is using multiple texture files UV mapped on it there is no way I know to bake that into a single texture file for the game to use. The only way would be to either use shaders in e.g. blender and bake a texture out of them or to hand draw the texture on the model

    What you can try:


    1) Right click on the risingWorld.exe file and select properties, then go to the compatibility tab and tick the "Disable Full Screen Optimisations" tick box

    2) Go into windows settings and disable mouse trails if you have them enabled


    Hope it helps

    oooh it is a pingperfect server, we have had problems with them in the past, you need to contact them and tell them to fix the problem on their end.


    I think it has to do with writing permissions and the plugins not being able to write/access on their databases.

    hmm that is really weird, not sure what to make of it without full access to the server to try things out :/


    Could you please do the following:


    0) shut down the server

    1) delete the whole Portals folder (make a backup before). The one directly under plugins

    2) create a new Portals folder under plugins

    3) download the .jar from the first post here and place it inside alone (without extracting it, the META-INF, resources and Portals folders should not be there)

    4) start the server again

    5) is a folder called assets created with a .db file in it next to the .jar automatically?

    hmm that is weird, and after doing /portal select if you click on the map nothing happens? no red square appears to select area?


    Do you maybe also have the portals script installed on your server that could be interfering?

    When you removed all files and only uploaded the jar it makes sense that your existing portals didn't work as the database file was missing but you should have been able to create new ones. Could you please post a screenshot showing the full filesystem tree? I might be able to spot something out of place then :/


    As well as maybe a screenshot of the exact command you are typing in game?

    hmm that doesn't look right, did you extract the .jar file? You shouldn't do that, just place it as it is inside the Portals folder. It should be:

    Code
    plugins
    |---Portals
        |---Portals.jar

    and once it runs on the server a .db file will be generated too in the Portals directory.

    ok thanks that is indeed weird, and all that is in the plugins folder right? "plugins" with small "p" right?


    Then inside the Portals folder there is only a Portals.jar and a .db file correct?

    hmm honestly there isn't a lot they could have done on their side for it to stop working.


    1) When you say it doesn't work do you get any errors?


    2) If you type in the commands in the chat what happens? Nothing at all?


    3) What does your file structure on the server look like atm? Could you post a screenshot?

    There is really no reason it would stop working as it hasn't been updated or anything but if you want to try that simply delete the Portals.jar file from your server and redownload the one from the first post here, make sure to not delete the database .db file!

    In my experience plugins and mods in general are better to be left at donation only for a start, if you see that the mod grows really big and e.g. you need more people to work on it and donations are not enough people usually handle that by releasing premium features with a small subscription fee on top of the free mod/plugin.


    E.g. a plugin that requires a MySQL server connection or a website to display data which the creator would need to pay for is something someone could after a while if the plugin is successful and used by many ask for a small subscription to keep it going.

    But other than that Bethesda tried it and hell broke loose, it was a PR nightmare for them and well honestly quite expected. That is why they changed it now to be free, they acknowledge that in their FAQ too:


    Is Creation Club paid mods?

    No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.

    Hey could you please post a screenshot of your filesystem where you placed the files?


    Note that the .jar file you downloaded should not be extracted! You need to simply copy it to your server as it is.