While working on the Area Protection plug-in, I am finding it would be very useful a way to change the boundaries of an Area after it has been created (currently the only way to alter the extent of an existing Area is to remove it and create a new one, which makes management complex).
The most immediately useful implementation would be something like:
Area.setMinX(int value), Area.setMaxX(int value), Area.setMinZ(int value), etc. with values as global coordinates,
but if something like Area.set[Start|End][Chunk|Block]Position(Vector3i val) is easier to implement, I could live with it...
Crossing fingers (but not holding breath )...