Here is an overview and description of all settings in the graphics menu.
Display Mode | Toggles between "Windowed" mode, "Fullscreen" mode and "Fullscreen Windowed" mode. It's recommendable to use the latter mode. |
Resolution | The resolution of the game. It's recommendable to use your desktop resolution. This setting is handled automatically if "Display Mode" is set to "Fullscreen Windowed". |
View Distance | The total view distance (low poly chunks which do not contain buildings and other constructions). Has a moderate impact on performance. |
Detail Distance | The detail view distance (detail chunks which contains blocks, construction elements, objects etc). Has a big impact on performance. |
Anisotropic Filter | The lower this setting, the blurrier textures appear when viewed at a certain angle. |
VSync | If enabled, the framerate will be locked to your monitor frequency in order to eliminate screen tearing. If you don't experience any screen tearing, it's recommendable to keep this disabled. |
View adjustment | Only works while a world is loaded. Contains various settings for the player view (FOV, color, chat settings etc). |
Lightscattering | Light scattering effect for the sun, also referred to as "god rays". Has a moderate impact on performance. |
Lightglare | Enables/disables the "halo" around light sources. Has a moderate impact on performance. |
Physical debris | If enabled, physical debris will spawn when destroying blocks or terrain. |
Ambient Occlusion (SSAO) | Adds some subtle shadows to corners and crevices etc. You can set the intensity separately. Has a big impact on performance. |
Grass Masking | If enabled, grass will no longer be visible through certain objects (more precisely, grass will be occluded dynamically). |
FXAA | Fast anti-aliasing. It "smoothes" sharp edges on the screen. It's recommendable to keep this setting enabled, since its impact on performance is barely noticeable. |
Depth of Field | If enabled, distant objects appear blurred. You can set the distance separately. |
Refractions | Enables/disables light refractions, i.e. the environment appears distorted when looking through glass or water. Has a big impact on performance. |
Water Reflections | Enables/disables dynamic water reflections. Has a moderate impact on performance. |
Triplanar LOD Mapping | If enabled, textures on steep mountains will not appear "stretched". |