Pinned Graphics settings

We've posted a status update with some first screenshots of the new terrain generation. There is also a new update available for the Java version!

  • Graphics settings

    Here is an overview and description of all settings in the graphics menu.

    Display Mode
    Toggles between "Windowed" mode, "Fullscreen" mode and "Fullscreen Windowed" mode. It's recommendable to use the latter mode.
    ResolutionThe resolution of the game. It's recommendable to use your desktop resolution. This setting is handled automatically if "Display Mode" is set to "Fullscreen Windowed".
    View Distance
    The total view distance (low poly chunks which do not contain buildings and other constructions). Has a moderate impact on performance.
    Detail Distance
    The detail view distance (detail chunks which contains blocks, construction elements, objects etc). Has a big impact on performance.
    Anisotropic Filter
    The lower this setting, the blurrier textures appear when viewed at a certain angle.
    VSyncIf enabled, the framerate will be locked to your monitor frequency in order to eliminate screen tearing. If you don't experience any screen tearing, it's recommendable to keep this disabled.
    View adjustment
    Only works while a world is loaded. Contains various settings for the player view (FOV, color, chat settings etc).

    LightscatteringLight scattering effect for the sun, also referred to as "god rays". Has a moderate impact on performance.
    LightglareEnables/disables the "halo" around light sources. Has a moderate impact on performance.
    Physical debris
    If enabled, physical debris will spawn when destroying blocks or terrain.
    Ambient Occlusion (SSAO)
    Adds some subtle shadows to corners and crevices etc. You can set the intensity separately. Has a big impact on performance.
    Grass Masking
    If enabled, grass will no longer be visible through certain objects (more precisely, grass will be occluded dynamically).
    FXAAFast anti-aliasing. It "smoothes" sharp edges on the screen. It's recommendable to keep this setting enabled, since its impact on performance is barely noticeable.
    Depth of Field
    If enabled, distant objects appear blurred. You can set the distance separately.
    RefractionsEnables/disables light refractions, i.e. the environment appears distorted when looking through glass or water. Has a big impact on performance.
    Water Reflections
    Enables/disables dynamic water reflections. Has a moderate impact on performance.
    Triplanar LOD Mapping
    If enabled, textures on steep mountains will not appear "stretched".