ok thanks
nice to know your working on it
no problem i'm mostly waiting for biomes
hope's it work's then or i will
Posts by Dave Mo
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)
Latest hotfix: 0.8.0.2 (2024-12-30)
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i think there are some new files in game folder but i'm not sure
javaFMod64.dll
Fmod64.dll
FmodL64.dll
Fmodstudio64.dll
FmodstudioL64.dll -
this screen comes up when i try to start but cannot copy it
rising world launcher
steam auth= 1.31 SDK
launcher version: 0.5
succesfull start via steam
setting breakpad minidump appID = 324080
steam_setminidumpsteamID : caching steam ID 76561198044082956 (API loaded no)
steam client initialized!
steam id recieved
auth ticet requested.
ticket: 5
continue with setting memory ...
set the standarized memory
new memory got set
and the n a verrrrrrrrry loooooong numberhope you can do something with this
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tried it yesterday and today won't work
no logfile -
have same problem as last update risingworld exe wont work anymore
tried old beta version in steam but does not workno errorlog -
have same problem as last update risingworld exe wont work anymore
tried old beta version in steam but does not work
no errorlog -
some things i would like to see in the future
is when you want to place a poster is to take a blank(or choose color) poster
and then with a texteditor or sommeting you can write a text to make labels to label chests
and it would be nice to stick them on chests or barrelsor otherwise if you press f on a chest the option to give it a name( the first time you place it)
and afterwarts when chest is open you can rename it or sommeting like thatand when you walk by and go with cursor over chest it displays the name
and for the barrels i want to lay them down so i can put them on chelves like a winechelve
that's it for now
thanks
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ok thanks
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tried other colors but they all give red light
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when i place the red light but then the green color (from latest update) the glow of the light is red too
did not try out the other colors but i will
just a minor bug i think -
ok try it on 3072 like red51 said
how far can i go max ?
thanks a lot -
i've got 16 gig ddr3
2gig grafic mem -
if i look at used memory (f3) i start at -+400mb
when i stick around where i build it max go to 700-800
but when i fly away start at x2044 z-950 to x2901 z1686 (coordinates)
the memory is at max 2112 mb
and the game freezes open taskmanager to quit game
there is some topic about this but can't find it sorry
but i think there is a way in command to delete world parts or chunks or sommething like that
does anyone know
i can only fly about 5-10 min
and with the upcomming biomes d'like to explore for days not minutes
or is there a way to lift up the max memoryand here is a errorlog
/////////////////////////////////////////////////////////////////////////////////
Report of 05.10.2015 by xdeft Version: 0.6.1_21
OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
CPU: [GenuineIntel, Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, 4, 4] Executor poolsize: 8
Memory used: 1343.95 MB reserved: 2112.62 MB max: 2112.62 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 80017
(b: 25487 f: 30756 i: 809 s: 22965 d: 0)
Total heap memory held: 1312453kb
Total direct memory held: 2097058kb
(b: 479137kb f: 1185615kb i: 31878kb s: 400427kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1920x1080 (Fullscreen)
Frequency: 60 Vsync: off
DepthBits: 24
BitsPerPixel: 32
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 1
DynamicLights: 100 Quality: 2
ViewDistance: 15 (LOD: 25)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(110)/1/1/1/1/1/0/0/1/1/
/////////////////////////////////////////////////////////////////////////////////
Graphics: AMD Radeon HD 6900 Series Vendor: ATI Technologies Inc. OpenGL version: 4.5.13399 Compatibility Profile Context 15.200.1062.0
Accelerated Memory: 1,862,270,976b
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 18
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 18
GLMaxVertexUniforms: 16384
GLMaxFragmentUniforms: 16384
GLMaxVaryingFloats: 128
GLMaxVertexAttribs: 29Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (2901.953, 183.0319, 1686.4669) Camera rotation: (0.31192723, 0.41754937, -0.15519987, 0.83920616)
Total running time: 418.73526/////////////////////////////////////////////////////////////////////////////////
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/risingworld.jar (9e2bb8d1707dff2109646a2c5a9fcec9)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (f8bf8c598432b3be2252b50b975155cb)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (faf10f25b84dd159f193264588540272)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (b06d184c6feaf79a1d3427db2f905df5)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (09be87949d64687e89c8d8583b45f0d4)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (7660dadca5729d7b7297b77823b93357)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (66e602c3299675a4e85d1e225c69a899)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (2845b17cad2a64bdae8a97bf65ca1f0c)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (07de1b5eef6b57f484fbfb6d0f640dc4)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (d3dd05ccb35fe1c57637aef2fd7589bb)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (c5b7bbbba729e3b1476e08df2d6381d8)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (9d21194736910715bf0f71c5bd0661f4)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (9549e1a1a78a4aa24c8d7b829d3faf1e)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (f25fa05c3a7857c5fa95177c626a949a)/////////////////////////////////////////////////////////////////////////////////
Error details:
Uncaught exception thrown in Thread[jME3 Main,5,main]
java.lang.OutOfMemoryError: Direct buffer memory
at java.nio.Bits.reserveMemory(Unknown Source)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at com.jme3.util.BufferUtils.createByteBuffer(BufferUtils.java:978)
at com.jme3.export.binary.BinaryInputCapsule.readFloatBuffer(BinaryInputCapsule.java:1273)
at com.jme3.export.binary.BinaryInputCapsule.setContent(BinaryInputCapsule.java:142)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:337)
at com.jme3.export.binary.BinaryInputCapsule.resolveIDs(BinaryInputCapsule.java:483)
at com.jme3.export.binary.BinaryInputCapsule.readIntSavableMap(BinaryInputCapsule.java:684)
at com.jme3.scene.Mesh.read(Mesh.java:1450)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryInputCapsule.readSavable(BinaryInputCapsule.java:457)
at com.jme3.scene.Geometry.read(Geometry.java:558)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryInputCapsule.resolveIDs(BinaryInputCapsule.java:483)
at com.jme3.export.binary.BinaryInputCapsule.readSavableArray(BinaryInputCapsule.java:471)
at com.jme3.export.binary.BinaryInputCapsule.readSavableArrayList(BinaryInputCapsule.java:587)
at com.jme3.scene.Node.read(Node.java:688)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:242)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:125)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:109)
at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:262)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:376)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:419)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:423)
at Q.x.a(SourceFile:301)
at Q.x.b(SourceFile:170)
at Q.x.a(SourceFile:291)
at q.f.update(SourceFile:224)
at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
at commons.JIWApplication.update(SourceFile:106)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
at java.lang.Thread.run(Unknown Source) -
thanks
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is it possible to make folders in blueprintfolder
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It also happened with the doors as well. You open the door to find another right behind it. Just destroy them and restart . Problem solved. Im sure it will get fixed in another update.
same thing for furnace you can put in on but not off keeps on burning
destroy and restart solved
same for grill (that little round bbq )
chests and barrels and all workbenches work fine so for
and again loving the details of new update verry nice
have all plants(food) tested nice
those lemon taste sweet -
same for the doors here
and a grid for blueprints would be nice to -
ok thanks nice to know