PlayerChangeHeldItem
This would be called when the item that the player is holding is changed (scrolled, dropped etc).
- the events this could return
- LuaPlayer [event.player]
- LuaItem [event.item]
- ?itemPos?
PlayerHitNpc
This would be called when the player has hit a NPC.
- events it could return
- LuaPlayer [event.player]
- LuaNpc [event.targetNpc]
LuaWorld (change)
Could LuaWorld have a method to get a block or item ID at x, y and z?